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[UE, FMOD] Pathing uses a lot of RAM in packaged build #318

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sociofall opened this issue Mar 4, 2024 · 0 comments
Open

[UE, FMOD] Pathing uses a lot of RAM in packaged build #318

sociofall opened this issue Mar 4, 2024 · 0 comments

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@sociofall
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sociofall commented Mar 4, 2024

  • Steam Audio version: v4.5.2 Release
  • Unreal Engine version: 5.3.2-29314046+++UE5+Release-5.3 (From Epic Launcher)
  • FMOD Studio version: 2.02.20
  • Operating System and version: Windows 10 (22H2) [10.0.19045.3803]

Issue Description
RAM usage of the packaged build, containing baked pathing data with lots of probes is too high, compared to the editor play mode.
Comparison screenshots below.
1st case, packaged build:
изображение
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2nd case packaged build:
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1st case editor:
изображение
2nd case editor
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Steps To Reproduce

  1. Create simple Unreal Engine + FMOD + Steam Audio project, following a documentation.
  2. Build a project and check for RAM usage
  3. Add probe volume to the scene and bake pathing for 1000+ probes
  4. Build a project and check for RAM again.

Forgot to mention, after building the project, you need to manually place phonon_fmod.dll to %ProjectName%\Plugins\FMODStudio\Binaries\Win64 of your build folder to get it work.

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