Rendering Engineer working at Embark Studios
Interested in anything graphics, high performance compute and hardware.
- Wisp Renderer - RTX Renderer with Autodesk Maya integration
- RTX Mesh Shaders - Mesh shaders combined with ray tracing
- Skygge (Under NDA) - Competing with Epic's Micropolygon geometry using geometry images and mesh shaders
- Embark Studios - Rendering Engineer
- Traverse Research - Rendering Engineer Intern
- Breda University - Alumni (Cum laude)
- Team6 Games - Gameplay Programmer
- Ultra endurance cycling
- Fitness & strongman
- Nature, camping and bike packing