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In previous versions of the ‘UnityARKitPlugin’ plugin, which was later merged with ARFoundation, there was a scene to scan an object in 3D. I know you answered something very similar in this post:
I still think it's very useful to have an API or something similar that allows you to scan an object with ARKit inside Unity itself, otherwise it becomes a necessity to use third party applications.
I also tried to see if raw meshing data is enough, but it isn't compared with a 3D scan, because it has very low resolution. I saw cloud points, but I have no idea about how to connect them and how to save the textures of the cloud of points.
Thanks.
The text was updated successfully, but these errors were encountered:
Hi.
In previous versions of the ‘UnityARKitPlugin’ plugin, which was later merged with ARFoundation, there was a scene to scan an object in 3D. I know you answered something very similar in this post:
#1050
I still think it's very useful to have an API or something similar that allows you to scan an object with ARKit inside Unity itself, otherwise it becomes a necessity to use third party applications.
I also tried to see if raw meshing data is enough, but it isn't compared with a 3D scan, because it has very low resolution. I saw cloud points, but I have no idea about how to connect them and how to save the textures of the cloud of points.
Thanks.
The text was updated successfully, but these errors were encountered: