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I tried the Bounding Box sample scene and built it to Quest Pro, but after trying the following code: if (LoaderUtility .GetActiveLoader()? .GetLoadedSubsystem<XRBoundingBoxSubsystem>() != null) { m_Text.text = "Bounding Box Subsystem is available"; // XRBoundingBoxSubsystem was loaded. The platform supports bounding box detection. } else { m_Text.text = "Bounding Box Subsystem is not available"; // XRBoundingBoxSubsystem was not loaded. The platform does not support bounding box detection. }
I saw the message "Bounding Box Subsystem is not available".
Is it possible to run the bounding box in Quest Pro or only in Quest 3?
The text was updated successfully, but these errors were encountered:
I tried the Bounding Box sample scene and built it to Quest Pro, but after trying the following code:
if (LoaderUtility .GetActiveLoader()? .GetLoadedSubsystem<XRBoundingBoxSubsystem>() != null) { m_Text.text = "Bounding Box Subsystem is available"; // XRBoundingBoxSubsystem was loaded. The platform supports bounding box detection. } else { m_Text.text = "Bounding Box Subsystem is not available"; // XRBoundingBoxSubsystem was not loaded. The platform does not support bounding box detection. }
I saw the message "Bounding Box Subsystem is not available".
Is it possible to run the bounding box in Quest Pro or only in Quest 3?
The text was updated successfully, but these errors were encountered: