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Describe the bug
In scenes with low FPS, face tracking won't work.
To Reproduce
Artifically lower the FPS of the Face Tracking -> Face Regions scene by adding Application.targetFrameRate = 10; to ARCoreFaceRegionManager.cs's Update() function
Build project, and run on device
Open Face Tracking -> Face Regions scene
The 3 gizmo's won't be applied to the face regions
Expected behavior
FPS shouldn't be a factor for face tracking to work
Actual behavior
Face tracking stops working for scenes with low FPS
Smartphone:
Device: Google Pixel6 Pro
OS: Android version 14
Unity version: 2023.2.2f1
ARFoundation version: 6.0.0-pre.5
The text was updated successfully, but these errors were encountered:
This doesn't appear to be a bug to me. ARFaceManager (and indeed, all manager components) will only ask ARCore for updates at the frequency of the framerate of the app. If the framerate drops below a certain level, I would expect that ARCore can no longer achieve face tracking.
Unity bug report case number
IN-65645
Describe the bug
In scenes with low FPS, face tracking won't work.
To Reproduce
Application.targetFrameRate = 10;
to ARCoreFaceRegionManager.cs's Update() functionExpected behavior
FPS shouldn't be a factor for face tracking to work
Actual behavior
Face tracking stops working for scenes with low FPS
Smartphone:
The text was updated successfully, but these errors were encountered: