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⚠️[Urgent]Mixamo/ Ready Player Me Avatar use as body tracking overlay ⚠️ #1124

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Prashant29 opened this issue Dec 1, 2023 · 3 comments
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@Prashant29
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Prashant29 commented Dec 1, 2023

Hello, Wonderful people there,

I am trying Ready Player Me avatar SDK for Body Tracking, I have almost done but due to bone structure, the humanoid or the renderer isn't mapping the body properly.

Can Anyone guide me?

Here is the issue I am facing: https://youtube.com/shorts/TnJmqM5IOks?feature=share

@Prashant29 Prashant29 added the how to Explains how to accomplish something label Dec 1, 2023
@Prashant29
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Also, I found that there is a mismatch in Rotation and Position.

image

@Prashant29 Prashant29 changed the title Mixamo Avatar use as body tracking overlay ⚠️[Urgent]Mixamo/ Ready Player Me Avatar use as body tracking overlay ⚠️ Dec 7, 2023
@andyb-unity
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AR Foundation simply reports the joint data given to us from ARKit. I would recommend that you seek documentation either from Mixamo, Ready Player Me, or some other technical art resource for how to map these values to your desired rig.

@Prashant29
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Hello There,

Is there any specific architecture/hierarchy to follow, if someone knows please kindly share, it's bit confusing for me to tweak the skeleton hierarchy runtime.

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