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Check/reset OpenGL error state for render chains #1092

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straubar opened this issue Jul 27, 2022 · 0 comments
Open

Check/reset OpenGL error state for render chains #1092

straubar opened this issue Jul 27, 2022 · 0 comments

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@straubar
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Not all modules explicitly check the OpenGL error state after doing their usual stuff. This can, e.g., lead to raised exceptions elsewhere when the state is checked. To mitigate this to some extent, it might be a good idea to check and thus reset the error state in the chain render functions, i.e., somewhere in the final functions GetExtentsChain and RenderChain of the RendererXDModuleGL modules.

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