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Empty view has broken camera #1068

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moritz-h opened this issue Jun 23, 2022 · 0 comments
Open

Empty view has broken camera #1068

moritz-h opened this issue Jun 23, 2022 · 0 comments
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@moritz-h
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Describe the bug
An empty View3DGL has a broken camera. Probably the initialisation of the camera highly depeds on sane values from a connected call, but that only happens on project loading.
The problem is as nobody resets the view when connecting a module the broken state is consistent until the view gets a reset.

To Reproduce

  • Open empty MegaMol
  • Add a View3DGL
  • Scroll the mouse
  • Look at the camera position parameter

Expected behavior
The camera should be in a valid initial state in an empty, that if a module is connected the camera can be controlled. (It must not reset, just not beeing broken)

@moritz-h moritz-h added the bug label Jun 23, 2022
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