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Describe the bug
An empty View3DGL has a broken camera. Probably the initialisation of the camera highly depeds on sane values from a connected call, but that only happens on project loading.
The problem is as nobody resets the view when connecting a module the broken state is consistent until the view gets a reset.
To Reproduce
Open empty MegaMol
Add a View3DGL
Scroll the mouse
Look at the camera position parameter
Expected behavior
The camera should be in a valid initial state in an empty, that if a module is connected the camera can be controlled. (It must not reset, just not beeing broken)
The text was updated successfully, but these errors were encountered:
Describe the bug
An empty View3DGL has a broken camera. Probably the initialisation of the camera highly depeds on sane values from a connected call, but that only happens on project loading.
The problem is as nobody resets the view when connecting a module the broken state is consistent until the view gets a reset.
To Reproduce
Expected behavior
The camera should be in a valid initial state in an empty, that if a module is connected the camera can be controlled. (It must not reset, just not beeing broken)
The text was updated successfully, but these errors were encountered: