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Unit1.pas
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Unit1.pas
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unit Unit1;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Types3D,
System.Math.Vectors, FMX.Ani, FMX.Controls3D, FMX.Viewport3D, FMX.Objects3D,
FMX.MaterialSources;
type
TForm1 = class(TForm)
Viewport3D1: TViewport3D;
Light1: TLight;
FloatAnimation1: TFloatAnimation;
Cube1: TCube;
Cylinder1: TCylinder;
Cone1: TCone;
Sphere1: TSphere;
LightMaterialSource1: TLightMaterialSource;
LightMaterialSource2: TLightMaterialSource;
LightMaterialSource3: TLightMaterialSource;
procedure FloatAnimation1Process(Sender: TObject);
procedure Cube1Render(Sender: TObject; Context: TContext3D);
procedure Cylinder1MouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Single; RayPos, RayDir: TVector3D);
procedure Cylinder1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Single; RayPos, RayDir: TVector3D);
procedure Sphere1Render(Sender: TObject; Context: TContext3D);
procedure FormCreate(Sender: TObject);
private
procedure SetDeltaMove(const Value: TPoint3D);
function GetDeltaMove: TPoint3D;
{ Private declarations }
public
{ Public declarations }
AndroidButton:Boolean;
MoveStart,MoveEnd :TPoint3D;
property DeltaMove:TPoint3D read GetDeltaMove write SetDeltaMove;
end;
var
Form1: TForm1;
implementation
Uses System.Math;
{$R *.fmx}
procedure TForm1.Cube1Render(Sender: TObject; Context: TContext3D);
var
S:TCube;
L:Single;
D,N,M:TPoint3D;
begin
if Not(Sender is TCube) Then Exit;
if Not Assigned(TCube(Sender)) Then Exit;
S:=TCube(Sender);
L:=TCube(S.Parent).Width * 0.5 +S.Width* 0.5;
D:=S.RotationCenter.Point-(DeltaMove*S.TagFloat);
N:=D.Normalize*L;
M:=Sphere1.AbsoluteToLocal3D(S.LocalToAbsolute3D(N));
if M.Length>(Sphere1.Width*0.5)
then S.Position.Point:=N
else S.Position.Point:=S.RotationCenter.Point*L;
//S.Position.Point:=N;
//S.Position.Point:=S.RotationCenter.Point*L;
end;
procedure TForm1.Cylinder1MouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Single; RayPos, RayDir: TVector3D);
begin
if ssLeft in Shift
then With Cylinder1
do begin
if Not AndroidButton
then begin
RotationCenter.Point:=Position.Point-RayPos.Length*(RayDir *Point3D(1,1,0));
AndroidButton:=True;
DeltaMove:=RayPos.Length*RayDir;
end;
Position.Point:=RotationCenter.Point+RayPos.Length*(RayDir *Point3D(1,1,0));
DeltaMove:=RayPos.Length*RayDir;
end;
end;
procedure TForm1.Cylinder1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Single; RayPos, RayDir: TVector3D);
begin
AndroidButton:=False;
DeltaMove:=MoveEnd;
end;
procedure TForm1.FloatAnimation1Process(Sender: TObject);
begin
if AndroidButton then DeltaMove:=MoveEnd;
end;
procedure TForm1.FormCreate(Sender: TObject);
var
A,B :Integer;
S,C:TCube;
P:TPoint3D;
K,G,D:Single;
M:Integer;
begin
Cylinder1.AutoCapture:=True;
M:=24;
D:=c2PI/M;
G:=cPIdiv2;
for A:=1 to M
do begin
P:=Point3D(Cos(G),-1,Sin(G)).Normalize;
G:=G+D;
K:=0;
C:=Nil;
S:=TCube(Cube1.Clone(Nil));
S.OnRender:=Cube1Render;
S.RotationCenter.Point:=P.Normalize;
S.TagFloat:=0;
Sphere1.AddObject(S);
c:=S;
S:=Nil;
if Sin(G)>-0.4
then begin
for B:=1 to 15
do begin
K:=K+(1/8);
S:=TCube(Cube1.Clone(Nil));
S.OnRender:=Cube1Render;
P:=P+Point3D(0,P.Length,0);
S.RotationCenter.Point:=P.Normalize;
S.TagFloat:=K;
C.AddObject(S);
C:=S;
S:=Nil;
end;
end;
end;
Cube1.Visible:=False;
end;
function TForm1.GetDeltaMove: TPoint3D;
begin
Result:=(MoveStart-MoveEnd)*10;
end;
procedure TForm1.SetDeltaMove(const Value: TPoint3D);
begin
MoveEnd:=MoveStart;
MoveStart:=Value;
end;
procedure TForm1.Sphere1Render(Sender: TObject; Context: TContext3D);
var
R:TPOint3D;
begin
R:=Context.CurrentCameraInvMatrix.M[3]-Sphere1.AbsolutePosition;
R:=R.Normalize;
Sphere1.ResetRotationAngle;
Sphere1.RotationAngle.Y:=(ArcTan2(R.X,R.Z)+cPI)*c180divPI;
Sphere1.RotationAngle.X:=ArcSin(R.y)*c180divPI;
//
end;
end.