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Team 4 Sprint 4: Task 3 - Finalise Buff and Debuff Frames of MPC #452

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3 tasks done
Tracked by #383
enmmjc opened this issue Oct 18, 2021 · 0 comments
Open
3 tasks done
Tracked by #383

Team 4 Sprint 4: Task 3 - Finalise Buff and Debuff Frames of MPC #452

enmmjc opened this issue Oct 18, 2021 · 0 comments
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@enmmjc
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enmmjc commented Oct 18, 2021

Description

This task ticket is to record and update the animation design of the remaining buff/debuff to ensure that all the buff effects of the main character are displayed. Some new issues we need to consider:

  • Will magma burn be shown as buff or a new frame?
  • How many final frames will we need for the new attack movement - related to the final buff frame count.

Sub Features & Components

  • Frames of Buff and debuff for OG attire/gold_2 attire/gold_4 attire/gold_6 attire.
  • Effect of buff and debuff.

Examples

  • When the main character picks up the buff item, a corresponding buff icon will appear behind him to show the current character's status.

Milestones

  • Integrate the Gold_2 attire with buff/debuff icons.
  • Refine the details and check the consistency with all existing action frames.
  • Integrate the new attack and magma burn frames with buff and debuff icons for all 4 set of attires.

Test and evaluation deadline (Oct. 18)

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@enmmjc enmmjc modified the milestones: Sprint 1, Sprint 4 Oct 18, 2021
@enmmjc enmmjc changed the title Team 4 Sprint 4: Task 2 - Finalise buff and debuff frames of MPC Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff frames of MPC Oct 18, 2021
@enmmjc enmmjc changed the title Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff frames of MPC Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff Frames of MPC Oct 18, 2021
@enmmjc enmmjc changed the title Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff Frames of MPC Team 4 Sprint 4: Task 3 - Finalise Buff and Debuff Frames of MPC Oct 18, 2021
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