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In sprint 4, we will optimize the new map's terrain and generate some new textures terrain other than woods and rocks. We will be designing the new terrain textures and implement them on the new bonus map. Because the game is too easy now, so we decided to add some harmful terrain textures such as Magma and nails. So when the player hit them, the damage will be much higher than the previous obstacles. Also, we will collaborate with team 4, when the player hit the magma, the character will change to the burning status.
Examples (optional)
Magma: Once the character touched the magma, the health points will continuously drop within 5s.
Nail: Once the character hit the nails, the health points will deduct 10.
Dependencies
e.g. Random game mode relies on random map seed generation(#383 ).
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Come up with the ideas of new terrain textures(Oct. 8)
Design the new terrain textures(Oct. 10)
Implement the new terrain textures(Oct. 12)
Implement the health deduction(Oct. 14)
Collaborate with team 4 to change the character frame while hitting the magma(Oct. 15)
Unit testing(Oct. 15)
Completion Deadline: Oct. 19
Extras (optional)
Extra components that you may implement if you get time.
Hi! Quick feedback: this technically is not 'refactoring' but actually making an improvement as you are changing the external behaviour of how the rocks and wood spawn. You can add this improvement to the old ticket instead of a new one.
As for adding in the new terrain type to reduce health, that is fine if you think this is a critical feature, but there should be a significant process (very close to finished) by the end of Week 11.
katrinafu1
changed the title
Team6 - Sprint 4- Feature - Refactor terrain and implementing new textures
Team6 - Sprint 4- Feature - Implementing new terrain textures
Oct 13, 2021
katrinafu1
changed the title
Team6 - Sprint 4- Feature - Implementing new terrain textures
Team6 - Sprint 4- Feature - Implementing new terrain textures on bonus map
Oct 14, 2021
Description
In sprint 4, we will optimize the new map's terrain and generate some new textures terrain other than woods and rocks. We will be designing the new terrain textures and implement them on the new bonus map. Because the game is too easy now, so we decided to add some harmful terrain textures such as Magma and nails. So when the player hit them, the damage will be much higher than the previous obstacles. Also, we will collaborate with team 4, when the player hit the magma, the character will change to the burning status.
Examples (optional)
Dependencies
e.g. Random game mode relies on random map seed generation(#383 ).
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Completion Deadline: Oct. 19
Extras (optional)
Documentation
Members
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