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Identify when talking is communicated and change highlights #18

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BlayTheNinth opened this issue Dec 23, 2023 · 0 comments
Open

Identify when talking is communicated and change highlights #18

BlayTheNinth opened this issue Dec 23, 2023 · 0 comments
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enhancement New feature or request

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@BlayTheNinth
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From Workshop comment:

Not sure if you're looking for ideas but would there be away to make it so /scene, /me and the related commands could identify when talking is communicated and change highlights?

My example of this is...

John punches the wall before yelling out, "Son of a witch!".

The idea I'm suggesting is that it would recolor anything inside of the "..." to match normal text communication vs staying the same as the /me color

@BlayTheNinth BlayTheNinth added the enhancement New feature or request label Dec 23, 2023
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