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teaminfo.txt
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teaminfo.txt
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// Used by missionpack scriptable ui
// Bot names can be characters or aliases (or bots.txt names but game
// prints a warning).
// Beside the "asset" there is two images loaded based on it,
// "asset_metal" (metal version of asset) and "asset_name" (image of the name).
//
// name of team, asset, bot1, bot2, bot3, bot4, bot5
teams
{
{ "Shell" "ui/assets/shell" "Leo" "Don" "Raph" "Mike" "Leo" }
{ "Clover" "ui/assets/clover" "Leo" "Don" "Raph" "Mike" "Leo" }
{ "Katanas" "ui/assets/katanas" "Leo" "Don" "Raph" "Mike" "Leo" }
{ "Sais" "ui/assets/sais" "Leo" "Don" "Raph" "Mike" "Leo" }
}
// Player selectable characters. The character names need to be valid
// bots in bots.txt.
//
// character name (display and head model), base model (torso/legs)
// base model male=James, female=Janet, otherwise uses text specified
characters
{
{ "Leo" "leo" }
{ "Don" "don" }
{ "Raph" "raph" }
{ "Mike" "mike" }
}
// Bot altnames for use in teams list. Preferred action is handled by
// the bot ai file listed in bots.txt.
//
// character name, bot alias (in bots.txt), and (unused) preferred action (a - all purpose, d - defense, o - offense)
aliases
{
{ "Leo2" "leo" "a" }
{ "Don2" "don" "a" }
{ "Raph2" "raph" "a" }
{ "Mike2" "mike" "a" }
}