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When trying to use the the NVRPlayer prefab in Unity with the Vive DK1, I get a "Object reference not set to instance of an object" Error. The error message points to NVVRSteamVRInputDevices.cs at line 293 and is part of a case for the dk1 wireless controller and references a Box Collider, which if null, should add a Box Collider component. Using the pause and step buttons in the unity editor, I've found the box collider component is never added.
When getting this error, neither Teleportation nor expected Newton VR physics interactions work while using the Vive DK1. I have tried adding the NVRPlayer in a new Unity Project and and encountered the same results. a fellow team member, using a commercial version of the Vive has no problems with the script and both Teleportation and Newton Physics Interactions work as expected, so I believe this to be isolated to the vive dk1.
The text was updated successfully, but these errors were encountered:
When trying to use the the NVRPlayer prefab in Unity with the Vive DK1, I get a "Object reference not set to instance of an object" Error. The error message points to NVVRSteamVRInputDevices.cs at line 293 and is part of a case for the dk1 wireless controller and references a Box Collider, which if null, should add a Box Collider component. Using the pause and step buttons in the unity editor, I've found the box collider component is never added.
When getting this error, neither Teleportation nor expected Newton VR physics interactions work while using the Vive DK1. I have tried adding the NVRPlayer in a new Unity Project and and encountered the same results. a fellow team member, using a commercial version of the Vive has no problems with the script and both Teleportation and Newton Physics Interactions work as expected, so I believe this to be isolated to the vive dk1.
The text was updated successfully, but these errors were encountered: