You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Interrested how haptic feedback works I stumbled upon this implementation.
(which already contains a comment regarding the limited interface)
Reading up on the documentation: SetControllerVibration() support for Oculus Touch is now deprecated;
Now the official oculus state of the art haptic api seems to digest samples at 320Hz, which makes me think about haptic Feedback in a completely different way then an API which is simply defined as doHapticPulse(durationMs).
Is there any way to access the ovrhaptics API despite using NewtonVR or does anyone plan to integrate this functionality?
The text was updated successfully, but these errors were encountered:
Interrested how haptic feedback works I stumbled upon this implementation.
(which already contains a comment regarding the limited interface)
Reading up on the documentation:
SetControllerVibration() support for Oculus Touch is now deprecated;
Now the official oculus state of the art haptic api seems to digest samples at 320Hz, which makes me think about haptic Feedback in a completely different way then an API which is simply defined as doHapticPulse(durationMs).
Is there any way to access the ovrhaptics API despite using NewtonVR or does anyone plan to integrate this functionality?
The text was updated successfully, but these errors were encountered: