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Add ho porttag command
TagTool Build #38: Commit 6fc5c8f pushed by unk-1
July 13, 2024 04:02 1m 52s master
July 13, 2024 04:02 1m 52s
Merge branch 'mcc'
TagTool Build #37: Commit 5af8a36 pushed by unk-1
July 13, 2024 03:59 1m 46s master
July 13, 2024 03:59 1m 46s
show error if missing shadergen dll
TagTool Build #36: Commit 6d7d784 pushed by Pedro413
June 6, 2024 07:45 2m 16s master
June 6, 2024 07:45 2m 16s
porting async rmt2 generation
TagTool Build #35: Commit a710826 pushed by Pedro413
May 23, 2024 08:40 1m 56s master
May 23, 2024 08:40 1m 56s
remove unused shader porting code
TagTool Build #34: Commit 151d61e pushed by Pedro413
May 23, 2024 03:10 2m 29s master
May 23, 2024 03:10 2m 29s
fix release compile
TagTool Build #33: Commit 1506155 pushed by Pedro413
May 22, 2024 12:12 1m 59s master
May 22, 2024 12:12 1m 59s
async bitmap porting
TagTool Build #32: Commit ed232e9 pushed by Pedro413
May 22, 2024 12:08 1m 44s master
May 22, 2024 12:08 1m 44s
fix typo in tagresourcereport command
TagTool Build #31: Commit 205cc23 pushed by jaron780
May 22, 2024 02:47 2m 7s master
May 22, 2024 02:47 2m 7s
convert reach cubemap data
TagTool Build #30: Commit cad2466 pushed by Pedro413
May 21, 2024 12:25 20m 28s master
May 21, 2024 12:25 20m 28s
squishlib optimization
TagTool Build #29: Commit 3117cd1 pushed by Pedro413
May 21, 2024 02:16 1m 42s master
May 21, 2024 02:16 1m 42s
fix DecodeCubemap formats
TagTool Build #28: Commit d1f76bb pushed by Pedro413
May 20, 2024 06:57 2m 27s master
May 20, 2024 06:57 2m 27s
support cubemap mip generation
TagTool Build #27: Commit 4d50e7d pushed by Pedro413
May 20, 2024 01:13 2m 1s master
May 20, 2024 01:13 2m 1s
initial GenerateMipmaps command
TagTool Build #26: Commit a436586 pushed by Pedro413
May 19, 2024 09:07 1m 58s master
May 19, 2024 09:07 1m 58s
Add option to preserve scenario tag name with portmultiplayerscenario
TagTool Build #25: Commit 91a7fb5 pushed by jaron780
May 17, 2024 02:04 2m 26s master
May 17, 2024 02:04 2m 26s
update shadergen
TagTool Build #24: Commit 67637ce pushed by Pedro413
May 16, 2024 00:40 1m 40s master
May 16, 2024 00:40 1m 40s
don't regenerate structure surfaces by default
TagTool Build #23: Commit 6105d55 pushed by jaron780
May 16, 2024 00:33 2m 16s master
May 16, 2024 00:33 2m 16s
update reach fog conversion
TagTool Build #22: Commit 6a3c8b7 pushed by Pedro413
May 15, 2024 08:59 3m 8s master
May 15, 2024 08:59 3m 8s
fix minor porting issues with PortMultiplayerScenario
TagTool Build #21: Commit 0cafcaf pushed by jaron780
May 14, 2024 04:42 2m 24s master
May 14, 2024 04:42 2m 24s
update effect flags
TagTool Build #20: Commit b0da739 pushed by Pedro413
May 13, 2024 10:12 2m 44s master
May 13, 2024 10:12 2m 44s
update reach water
TagTool Build #19: Commit 1f2df17 pushed by Pedro413
May 2, 2024 07:08 1m 59s master
May 2, 2024 07:08 1m 59s
Add CompilePodiumScripts command for easier modding
TagTool Build #18: Commit a13994d pushed by jaron780
May 2, 2024 05:18 1m 54s master
May 2, 2024 05:18 1m 54s
Automatically set podium camera flag during porting if camera exists
TagTool Build #17: Commit 662090c pushed by jaron780
May 2, 2024 02:50 2m 9s master
May 2, 2024 02:50 2m 9s
Rework automatic updatemapfiles
TagTool Build #16: Commit 127f3b2 pushed by Vegetal-Pole
May 1, 2024 19:42 2m 31s master
May 1, 2024 19:42 2m 31s
add porting option flag for auto updatemapfiles
TagTool Build #15: Commit cd1ca42 pushed by jaron780
May 1, 2024 18:34 2m 27s master
May 1, 2024 18:34 2m 27s
Optimize Reach scenario placements
TagTool Build #14: Commit d4285a4 pushed by Vegetal-Pole
May 1, 2024 07:20 2m 36s master
May 1, 2024 07:20 2m 36s