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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.19.0)
set(FETCHCONTENT_QUIET off)
if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
endif()
if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "No build type selected, defaults to Debug")
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release" FORCE)
endif()
if(MSVC)
set(MSVC_INCREMENTAL_DEFAULT ON)
endif()
project(thyme VERSION 1.04.0 LANGUAGES C CXX)
if(MSVC)
string(REPLACE "INCREMENTAL" "INCREMENTAL:NO" replacementFlags ${CMAKE_EXE_LINKER_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DYNAMICBASE:NO /NXCOMPAT:NO /INCREMENTAL:NO ${replacementFlags}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/DYNAMICBASE:NO /NXCOMPAT:NO /INCREMENTAL:NO ${replacementFlags}")
string(REPLACE "INCREMENTAL" "INCREMENTAL:NO" replacementFlags ${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO})
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/INCREMENTAL:NO ${replacementFlags}")
set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/INCREMENTAL:NO ${replacementFlags}")
# Disable Run Time Checking.
foreach(flag_var
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
#message("Processing flags ${flag_var}")
string(REGEX REPLACE "/RTC[^ ]*" "" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
# Build with multiple processes: speeds up build on multi core processors
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
# Use x87 floating point instructions
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:IA32")
# Set warning level 3
# disable C4244: conversion from 'double' to 'float', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /wd4244 /w14456 /w15038 /w14552")
if (MSVC_VERSION LESS 1920)
# MSVC lower than 19
# disable C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800")
else()
# newer MSVC
# make C4800 error: Implicit conversion from 'type' to bool. Possible information loss
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /we4800")
endif()
endif()
set(CMAKE_CXX_STANDARD 17)
# We don't support in tree builds, so help people make the right choice.
if (CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR)
message(FATAL_ERROR "Building in-source is not supported! Create a build dir and remove ${CMAKE_SOURCE_DIR}/CMakeCache.txt")
endif()
if(WIN32 OR "${CMAKE_SYSTEM}" MATCHES "Windows")
set(DEFAULT_STANDALONE OFF)
set(DEFAULT_STDFS OFF)
set(DEFAULT_FFMPEG OFF)
set(DEFAULT_ALSOFT OFF)
set(DEFAULT_SDL2 OFF)
set(DEFAULT_FREETYPE OFF)
set(DEFAULT_FONTCONFIG OFF)
else()
set(DEFAULT_STANDALONE ON)
include(CheckIncludeFileCXX)
CHECK_INCLUDE_FILE_CXX(filesystem FS_HEADER_FOUND)
if(FS_HEADER_FOUND)
set(DEFAULT_STDFS ON)
else()
set(DEFAULT_STDFS OFF)
endif()
set(DEFAULT_FFMPEG ON)
set(DEFAULT_SDL2 ON)
set(DEFAULT_ALSOFT ON)
set(DEFAULT_FREETYPE ON)
if(NOT WIN32)
set(DEFAULT_FONTCONFIG ON)
endif()
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(DEFAULT_LOGGING ON)
set(DEFAULT_ASSERTIONS ON)
else()
set(DEFAULT_ASSERTIONS OFF)
set(DEFAULT_LOGGING OFF)
endif()
# This doesn't really work yet, work ongoing to make it usable
option(STANDALONE "Build a standalone version." ${DEFAULT_STANDALONE})
option(USE_GAMEMATH "Use own maths library rather than libc version for this platform." ON)
option(USE_FFMPEG "Use FFMPEG for codec handling." ${DEFAULT_FFMPEG})
option(USE_ZLIB "Use zlib to support deflate compression." ON)
option(USE_SDL2 "Use SDL2 for crossplatform window handling." ${DEFAULT_SDL2})
option(USE_ALSOFT "Use OpenAL soft audio library" ${DEFAULT_ALSOFT})
option(USE_FREETYPE "Use FreeType font rasterization" ${DEFAULT_FREETYPE})
option(USE_FONTCONFIG "Use FontConfig for finding font files" ${DEFAULT_FONTCONFIG})
option(LOGGING "Enable debug logging." ${DEFAULT_LOGGING})
option(ASSERTIONS "Enable debug assertions." ${DEFAULT_ASSERTIONS})
option(USE_CRASHPAD "Enable the use of the Crashpad library for crash handling and reporting." OFF)
option(BUILD_TESTS "Builds the unit tests." OFF)
option(USE_SANITIZER "Builds with address sanitizer" OFF)
option(BUILD_COVERAGE "Instruments the code with coverage." OFF)
option(BUILD_TOOLS "Builds the developer/debug tools." OFF)
option(FETCHCONTENT_QUIET "" OFF)
include(CMakeDependentOption)
cmake_dependent_option(USE_STDFS "Use C++ 17 filesystem for crossplatform file handling." ${DEFAULT_STDFS} "STANDALONE" OFF)
cmake_dependent_option(USE_SDL2 "Use SDL2 for crossplatform window handling." ${DEFAULT_SDL2} "STANDALONE" OFF)
cmake_dependent_option(USE_ALSOFT "Use OpenAL soft audio library." ${DEFAULT_ALSOFT} "USE_FFMPEG" OFF)
if(WIN32 OR "${CMAKE_SYSTEM}" MATCHES "Windows")
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
option(BUILD_DLL "Build an injectable dll version." ON)
endif()
endif()
# Only use GCC for now, we can support the others later
if(USE_SANITIZER)
if(NOT STANDALONE)
message(FATAL_ERROR "Using sanitizers only works in standalone mode")
endif()
if(MSVC)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_C_FLAGS "-fsanitize=address -g")
set(CMAKE_CXX_FLAGS "-fsanitize=address -g")
endif()
endif()
# Custom default install location.
if(BUILD_DLL)
get_filename_component(DLL_INSTALL_PREFIX "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Electronic Arts\\EA Games\\Command and Conquer Generals Zero Hour;InstallPath]" ABSOLUTE CACHE)
endif()
if(WIN32 OR "${CMAKE_SYSTEM}" MATCHES "Windows")
# World builder will be Win32 only until enough is complete to port to other graphical toolkit.
option(BUILD_EDITOR "Build World Builder." OFF)
endif()
# If no binary target is set to build, build standalone.
if(NOT BUILD_DLL AND NOT STANDALONE AND NOT BUILD_TOOLS AND NOT BUILD_EDITOR)
set(STANDALONE ON)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${thyme_SOURCE_DIR}/cmake/modules)
# Set up a format target to do automated clang format checking.
find_package(ClangFormat)
include(ClangFormat)
include(CheckCXXCompilerFlag)
include(GNUInstallDirs)
check_cxx_compiler_flag(-Wno-invalid-offsetof HAVE_NO_INVALID_OFFSETOF)
if(HAVE_NO_INVALID_OFFSETOF)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# Prevent lib prefix when built with MinGW to target windows and move to own dir.
if(MINGW)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${thyme_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${thyme_BINARY_DIR}/bin)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -static-libstdc++ -mabi=ms")
endif()
endif ()
if(WIN32 OR "${CMAKE_SYSTEM}" MATCHES "Windows")
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(D3D8_FOUND TRUE)
add_subdirectory(deps/olddx EXCLUDE_FROM_ALL)
endif()
# Assume DINPUT is fine and is found in windows sdk.
set(DINPUT8_FOUND TRUE)
endif()
# Enable coverage flags when we support coverage
if(BUILD_COVERAGE AND CMAKE_COMPILER_IS_GNUCXX)
message(STATUS "Building with gcov code coverage")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --coverage")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --coverage")
endif()
find_package(ICU COMPONENTS data i18n io tu uc)
if(NOT WIN32 OR NOT "${CMAKE_SYSTEM}" MATCHES "Windows")
if(NOT ICU_FOUND)
message(FATAL_ERROR "ICU is required on non-windows platforms and was not found.")
endif()
endif()
# Try and find wxWidgets which is used for some GUI tools.
find_package(wxWidgets COMPONENTS core base xrc xml html adv)
if(NOT wxWidgets_FOUND AND BUILD_TOOLS)
message(STATUS "Debug tools are enabled, but wxWidgets was not found. wxWidgets will be fetched and built.")
endif()
# Set where the build results will end up
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# Set version info for the base config module
set(GITINFO_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(GITINFO_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(GITINFO_VERSION_PATCH ${PROJECT_VERSION_PATCH})
if(BUILD_DLL)
set(BASECONF_WINSOCK32 TRUE BOOL)
endif()
# Add base module
add_subdirectory(deps/baseconfig EXCLUDE_FROM_ALL)
if(ICU_FOUND)
target_compile_definitions(base PRIVATE -DBUILD_WITH_ICU)
endif()
# Enable Thyme debug logging.
if(LOGGING)
set(CAPTNLOG_LEVEL $<$<CONFIG:Debug>:5>$<$<CONFIG:RelWithDebInfo>:3>$<$<CONFIG:Release>:3>$<$<CONFIG:MinSizeRel>:3>)
else()
set(CAPTNLOG_LEVEL 0)
endif()
# Enable Thyme debug assertions.
if(ASSERTIONS)
set(CAPTNASSERT_LEVEL $<$<CONFIG:Debug>:2>$<$<CONFIG:RelWithDebInfo>:1>$<$<CONFIG:Release>:1>$<$<CONFIG:MinSizeRel>:1>)
else()
set(CAPTNASSERT_LEVEL 0)
endif()
# Setup various included libraries
add_subdirectory(deps/captnlog EXCLUDE_FROM_ALL)
# Build miles and bink stubs if we don't have an alternative.
if(CMAKE_SIZEOF_VOID_P EQUAL 4 AND NOT OPENAL_FOUND AND NOT FFMPEG_FOUND)
add_subdirectory(deps/bink EXCLUDE_FROM_ALL)
add_subdirectory(deps/miles EXCLUDE_FROM_ALL)
endif()
# If we want to include our own math library for cross platform binary consistency, fetch it and add it.
if(USE_GAMEMATH)
include(FetchContent)
FetchContent_Declare(
gamemath_git
GIT_REPOSITORY https://github.com/TheAssemblyArmada/GameMath.git
GIT_TAG 59f7ccd494f7e7c916a784ac26ef266f9f09d78d
)
# We don't use FetchContent_MakeAvailable here because we don't want all gamemath targets including, just our dependencies.
FetchContent_GetProperties(gamemath_git)
if(NOT gamemath_git_POPULATED)
FetchContent_Populate(gamemath_git)
add_subdirectory(${gamemath_git_SOURCE_DIR} ${gamemath_git_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
endif()
if(USE_FFMPEG)
find_package(FFmpeg COMPONENTS AVFORMAT AVCODEC AVUTIL SWSCALE REQUIRED)
endif()
if(USE_SDL2)
find_package(SDL2)
if(NOT SDL2_FOUND)
message(WARNING "Found no system SDL2 - fetching & building")
include(FetchContent)
set(SDL_ATOMIC OFF CACHE INTERNAL "Turn off subsystem")
set(SDL_AUDIO OFF CACHE INTERNAL "Turn off subsystem")
set(SDL_RENDER OFF CACHE INTERNAL "Turn off subsystem")
set(SDL_HAPTIC OFF CACHE INTERNAL "Turn off subsystem")
set(SDL_FILE OFF CACHE INTERNAL "Turn off subsystem")
set(SDL_FILESYSTEM OFF CACHE INTERNAL "Turn off subsystem")
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-2.24.2
)
FetchContent_MakeAvailable(SDL2)
else()
message(STATUS "Found system SDL2")
endif()
endif()
if(USE_ALSOFT)
include(FetchContent)
set(ALSOFT_UTILS OFF CACHE INTERNAL "Turn off subsystem")
set(ALSOFT_EXAMPLES OFF CACHE INTERNAL "Turn off subsystem")
set(ALSOFT_INSTALL OFF CACHE INTERNAL "Turn off subsystem")
set(ALSOFT_INSTALL_CONFIG OFF CACHE INTERNAL "Turn off subsystem")
set(ALSOFT_INSTALL_HRTF_DATA OFF CACHE INTERNAL "Turn off subsystem")
set(ALSOFT_INSTALL_AMBDEC_PRESETS OFF CACHE INTERNAL "Turn off subsystem")
FetchContent_Declare(
ALSoft
GIT_REPOSITORY https://github.com/kcat/openal-soft.git
GIT_TAG 1.23.0
)
FetchContent_MakeAvailable(ALSoft)
endif()
if(USE_FREETYPE)
find_package(Freetype)
if(NOT FREETYPE_FOUND AND NOT TARGET Freetype::Freetype)
include(FetchContent)
set(SKIP_INSTALL_ALL ON CACHE INTERNAL "Turn off install all")
FetchContent_Declare(
Freetype
GIT_REPOSITORY https://github.com/freetype/freetype.git
GIT_TAG VER-2-13-2
)
FetchContent_MakeAvailable(Freetype)
add_library(Freetype::Freetype ALIAS freetype)
endif()
endif()
if(USE_FONTCONFIG)
find_package(Fontconfig REQUIRED)
endif()
if(USE_ZLIB)
find_package(ZLIB)
if(NOT ZLIB_FOUND AND NOT TARGET ZLIB::ZLIB)
include(FetchContent)
# We define an empty test macro here, so zlib doesn't add it's tests to our global scope
set(EMPTY_ADD_TEST TRUE)
function(add_test)
if(EMPTY_ADD_TEST)
message(STATUS "Skipping test: ${ARGV0}")
return()
endif()
_add_test(${ARGV})
endfunction(add_test)
FetchContent_Declare(
zlib
GIT_REPOSITORY https://github.com/madler/zlib.git
GIT_TAG v1.2.13
)
# We don't use FetchContent_MakeAvailable here because we don't want all zlib targets including, just our dependency.
FetchContent_GetProperties(zlib)
if(NOT zlib_POPULATED)
FetchContent_Populate(zlib)
add_subdirectory(${zlib_SOURCE_DIR} ${zlib_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
# Make sure headers are available for the static target and make an alias to match the Find module output.
target_include_directories(zlibstatic INTERFACE ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
add_library(ZLIB::ZLIB ALIAS zlibstatic)
set(EMPTY_ADD_TEST FALSE)
endif()
endif()
if(USE_CRASHPAD)
include(FetchContent)
FetchContent_Declare(
crashpad_cmake
GIT_REPOSITORY https://github.com/TheAssemblyArmada/crashpad-cmake.git
GIT_TAG 80573ad
)
# We don't use FetchContent_MakeAvailable here because we don't want all crashpad targets including, just our dependencies.
FetchContent_GetProperties(crashpad_cmake)
if(NOT crashpad_cmake_POPULATED)
FetchContent_Populate(crashpad_cmake)
add_subdirectory(${crashpad_cmake_SOURCE_DIR} ${crashpad_cmake_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
set_target_properties(crashpad_handler PROPERTIES OUTPUT_NAME thymecrashhandler)
endif()
if(BUILD_TOOLS)
include(FetchContent)
FetchContent_Declare(
cxxopts
GIT_REPOSITORY https://github.com/jarro2783/cxxopts.git
GIT_TAG v3.0.0
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(cxxopts)
if(NOT wxWidgets_FOUND)
set(wxBUILD_SHARED OFF CACHE BOOL "Build wx libraries as shared libs")
set(wxBUILD_PRECOMP OFF CACHE BOOL "Use precompiled headers")
set(wxBUILD_MONOLITHIC OFF CACHE BOOL "Build a single library")
set(wxUSE_WINSOCK2 ON CACHE BOOL "include <winsock2.h> rather than <winsock.h>")
FetchContent_Declare(
wxWidgets
GIT_REPOSITORY https://github.com/wxWidgets/wxWidgets.git
GIT_TAG v3.2.1
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(wxWidgets)
if(IS_DIRECTORY "${wxWidgets_SOURCE_DIR}")
set_property(DIRECTORY ${wxWidgets_SOURCE_DIR} PROPERTY EXCLUDE_FROM_ALL YES)
endif()
set(wxWidgets_FOUND TRUE)
set(wxWidgets_LIBRARIES wxcore wxbase wxxrc wxxml wxhtml wxadv)
# Will need manually setting for cross compiles for windows or macos from another OS.
if(NOT wxWidgets_wxrc_EXECUTABLE)
set(wxWidgets_wxrc_EXECUTABLE wxrc)
endif()
endif()
endif()
if(BUILD_DLL)
add_subdirectory(src/hookproxy)
list(APPEND INSTALL_TARGETS proxydll)
endif()
# Build Thyme
add_subdirectory(src)
if(STANDALONE)
list(APPEND INSTALL_TARGETS thyme)
endif()
if(BUILD_DLL)
list(APPEND INSTALL_TARGETS thyme_dll)
endif()
# Add resources (optional)
if (MSVC_IDE)
add_library(resources INTERFACE
resources/visualstudio/stllist.natvis
resources/visualstudio/stlvector.natvis
resources/visualstudio/utf8string.natvis
resources/visualstudio/utf16string.natvis
)
endif()
# Setup the install target destination
if(DLL_INSTALL_PREFIX AND ${CMAKE_VERSION} VERSION_GREATER "3.13.0")
install(TARGETS ${INSTALL_TARGETS}
RUNTIME DESTINATION "${DLL_INSTALL_PREFIX}"
LIBRARY DESTINATION "${DLL_INSTALL_PREFIX}")
foreach(target IN LISTS INSTALL_TARGETS)
install(FILES $<TARGET_PDB_FILE:${target}> DESTINATION "${DLL_INSTALL_PREFIX}" OPTIONAL)
endforeach()
endif()
# Build tests
if(BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()