From 597e6f1a85f431506915cc4f23a4a3248aaeb7fc Mon Sep 17 00:00:00 2001 From: Imitater967 Date: Thu, 4 Apr 2024 06:06:08 +0800 Subject: [PATCH] Update docs/tutorial-for-unity.md Co-authored-by: jdrueckert --- docs/tutorial-for-unity.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/tutorial-for-unity.md b/docs/tutorial-for-unity.md index 7bcb149..85585c3 100644 --- a/docs/tutorial-for-unity.md +++ b/docs/tutorial-for-unity.md @@ -16,7 +16,7 @@ _Note: This requires technology for a rendering-specific layer. Currently, it's a node has Inputs and Outputs, it's input are result from previous node, and it's output can be next node's input. -For example, highPass node use `_SceneColor` as input, then bloom node use both `_SceneColor` and highpass node's output as input. +For example, a highPass node uses `_SceneColor` as input, then a bloom node uses both `_SceneColor` and the highpass node's output as input. The Unity equivalent of `_SceneColor` is the scene texture. highpass node is a node to grab light area then send to blur node to make the bright area of bloom.