diff --git a/docs/tutorial-for-unity.md b/docs/tutorial-for-unity.md index 89eac8c..d6b0fd5 100644 --- a/docs/tutorial-for-unity.md +++ b/docs/tutorial-for-unity.md @@ -20,7 +20,7 @@ For example, a highPass node uses `_SceneColor` as input, then a bloom node uses The Unity equivalent of `_SceneColor` is the scene texture. The highpass node is used to grab a light area and send it to the blur node to achieve the bright area of a bloom effect. -it's being used for **InitialPostProcessingNode** as input for final FBO which is the final output of the camera. +It's being used for **InitialPostProcessingNode** as the input for the final FBO, which is the final output of the camera. ## How to create a FBO