diff --git a/docs/tutorial-for-unity.md b/docs/tutorial-for-unity.md index 85585c3..89eac8c 100644 --- a/docs/tutorial-for-unity.md +++ b/docs/tutorial-for-unity.md @@ -19,7 +19,7 @@ a node has Inputs and Outputs, it's input are result from previous node, and it' For example, a highPass node uses `_SceneColor` as input, then a bloom node uses both `_SceneColor` and the highpass node's output as input. The Unity equivalent of `_SceneColor` is the scene texture. -highpass node is a node to grab light area then send to blur node to make the bright area of bloom. +The highpass node is used to grab a light area and send it to the blur node to achieve the bright area of a bloom effect. it's being used for **InitialPostProcessingNode** as input for final FBO which is the final output of the camera. ## How to create a FBO