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示例中好像都是在
Update()
裡面用JsEnv.Tick()
但這樣如果有多個 MonoBehavior 都這麼做,不就會在一幀中調用很多次嗎
有需要獨立一個專門用來調用
JsEnv.Tick()
的 gameObject 嗎?Beta Was this translation helpful? Give feedback.
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