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So my idea is this (and sorry if this is a duplicate...) but mods should be able to be tagged. What I mean is that in the mod edit section allow us to write one or more tags (separated by commas) that would allow us to do things like put in client-only, server-only or so forth.
Allowing us to mark mods as a server only or client only would let us pull that information down and help in auto-packaging/scripting automatic server creation and downloads. (For example: My script could check if the tags field on the mod in question had client-only in it and avoid pulling it down for the server zip) Alternatively a checkbox that administrators could check for client only mods could archive a similar effect if that was another route that was preferred.
I hope that made sense, if it didn't let me know and I can try and be clearer.
Thanks again for Solder it's by far my favorite way to distribute packs.
The text was updated successfully, but these errors were encountered:
So my idea is this (and sorry if this is a duplicate...) but mods should be able to be tagged. What I mean is that in the mod edit section allow us to write one or more tags (separated by commas) that would allow us to do things like put in client-only, server-only or so forth.
Allowing us to mark mods as a server only or client only would let us pull that information down and help in auto-packaging/scripting automatic server creation and downloads. (For example: My script could check if the tags field on the mod in question had client-only in it and avoid pulling it down for the server zip) Alternatively a checkbox that administrators could check for client only mods could archive a similar effect if that was another route that was preferred.
I hope that made sense, if it didn't let me know and I can try and be clearer.
Thanks again for Solder it's by far my favorite way to distribute packs.
The text was updated successfully, but these errors were encountered: