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This vanilla bug affects mods that give you pocket active items.
For example, the Fiend Folio item Clear Case would benefit from this bug being fixed, as that item turns the next active item you pick up into a pocket active.
People who want to make held pocket actives would benefit greatly from this being fixed.
Vanilla items that are affected:
Bob's Rotten Head
Shoop Da Whoop
Blue Candle
Red Candle
Boomerang
Friend Ball
Glass Cannon / Broken Glass Cannon
Black Hole
Sharp Key
Eraser
The text was updated successfully, but these errors were encountered:
The issue here is not only that pocket items do not get discharged but that these particular items only discharghe the main active item. For example, if you have shoop da whoop in your pocket and D6 on main then you fire yah lazer....your D6 charges are gone. So its way worse of an issue than described.
infinite.active.item.slot.mp4
This vanilla bug affects mods that give you pocket active items.
For example, the Fiend Folio item Clear Case would benefit from this bug being fixed, as that item turns the next active item you pick up into a pocket active.
People who want to make held pocket actives would benefit greatly from this being fixed.
Vanilla items that are affected:
The text was updated successfully, but these errors were encountered: