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To expand on this some foods do not gain any hunger when eating them - and the most hunger gained is a lowly 2 from a bacon double cheeseburger - the whole food system is completely unbalanced rendering it more aesthetic than actually useful.
I am working on a way to dynamically assign values to the food, which will make them more reasonable. I am currently in the process of porting to 1.7 and will finish that feature after that is completed.
Is it possible to apply a temporary modifier to the 1.6.4 release (1.2.15?) - as a temporary boost/fix and release this version as an interim until the 1.7 release is ported?
When eating any of the products the health gained seems about 10% of what it should be
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