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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Epic Intelligent Items and Artifacts
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
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<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
<li><a href="siteMap.html">Site Map</a></li>
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<li><a href="toolsSpellIndex.html">Spell Index</a></li>
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DiceSage</a></li>
</ul>
</li>
<li><a href="basics.html">Basics & Ability Scores</a></li>
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<ul>
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<li><a href="monk.html">Monk</a></li>
<li><a href="paladin.html">Paladin</a></li>
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<li><a href="rogue.html">Rogue</a></li>
<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a>
<ul>
<li><a href="weapons.html">Weapons</a></li>
<li><a href="armor.html">Armor</a></li>
<li><a href="goodsAndServices.html">Goods & Services</a></li>
</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="arcaneArcher.html">Arcane Archer</a></li>
<li><a href="arcaneTrickster.html">Arcane Trickster</a></li>
<li><a href="archmage.html">Archmage</a></li>
<li><a href="assassin.html">Assassin</a></li>
<li><a href="blackguard.html">Blackguard</a></li>
<li><a href="dragonDisciple.html">Dragon Disciple</a></li>
<li><a href="duelist.html">Duelist</a></li>
<li><a href="dwarvenDefender.html">Dwarven Defender</a></li>
<li><a href="eldritchKnight.html">Eldritch Knight</a></li>
<li><a href="hierophant.html">Hierophant</a></li>
<li><a href="horizonWalker.html">Horizon Walker</a></li>
<li><a href="loremaster.html">Loremaster</a></li>
<li><a href="mysticTheurge.html">Mystic Theurge</a></li>
<li><a href="shadowdancer.html">Shadowdancer</a></li>
<li><a href="thaumaturgist.html">Thaumaturgist</a></li>
</ul>
</li>
<li><a href="epicLevels.html">Epic Levels</a></li>
<li><a href="epicClasses.html"><div style="margin-left: 10px">Epic Classes</div></a></li>
<li><a href="epicSkills.html"><div style="margin-left: 10px">Epic Skills</div></a></li>
<li><a href="epicFeats.html"><div style="margin-left: 10px">Epic Feats</div></a></li>
<li><a href="epicPrestigeClasses.html"><div style="margin-left: 10px">Epic Prestige Classes</div></a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html"><div style="margin-left: 10px">Epic Spells</div></a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li><a href="epicMagicItems.html"><div style="margin-left: 10px">Epic Magic Items</div></a></li>
<li><a href="epicMagicItemsOther.html"><div style="margin-left: 20px">Other Items</div></a></li>
<li class="selected"><a href="epicArtifacts.html"><div style="margin-left: 20px">Intelligent Items and Artifacts</div></a></li>
<li><a href="epicMonsters.html"><div style="margin-left: 10px">Epic Monsters</div></a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html"><div style="margin-left: 10px">Epic Obstacles</div></a></li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a>
<ul>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Spell Search</a></li>
<li><a href="bardSpells.html">Bard Spells</a></li>
<li><a href="clericSpells.html">Cleric Spells</a></li>
<li><a href="clericDomains.html">Cleric Domains</a></li>
<li><a href="druidSpells.html">Druid Spells</a></li>
<li><a href="paladinSpells.html">Paladin Spells</a></li>
<li><a href="rangerSpells.html">Ranger Spells</a></li>
<li><a href="wizardSpells.html">Sorcerer/Wizard Spells</a></li>
<li><a href="spellsAtoZ.html">Spells A to Z</a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
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<td style="width: 30px"></td>
<td>
<!-- main contents -->
<a id="epic-magic-items"></a><h2>Epic Magic Items</h2>
<a id="intelligent-items"></a><h3>INTELLIGENT ITEMS<br />
</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"> </td>
</tr>
</tbody>
</table>
Just like nonepic magic items, epic magic items sometimes possess
intelligence of their own. Such items are fully sentient and should be
treated as NPCs. The Random Epic Magic Items section details the
chances that epic armor, shields, rings, rods, staffs, wondrous items,
and weapons might be intelligent. In short, a ring, rod, staff,
wondrous item, armor, or shield has a 1% chance to be intelligent, a
ranged weapon has a 5% chance to be intelligent, and a melee weapon has
a 15% chance to be intelligent. Rather than using the tables for
nonepic items, use the tables below to determine the properties of an
intelligent item: the number of powers, unusual properties, alignment,
and special purpose of the item (if any). Of the three mental ability
scores, two scores are favored (2d6 + some number) and one is
completely random (3d6). Choose which scores get assigned which number,
or roll 1d4 and determine randomly according to the following table. <br />
<br />
<a id="table-mental-ability-scores-for-intelligent-items"></a><span style="font-weight: bold;">Table: Mental Ability Scores for
Intelligent Items </span><br />
<table style="width: 500px;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 10%;">1d4<br />
</th>
<th style="width: 30%;">High Score<br />
</th>
<td style="vertical-align: top; width: 30%;"><span
style="font-weight: bold;">Medium Score</span><br />
</td>
<th style="width: 30%;">Low Score<br />
</th>
</tr>
<tr class="odd-row">
<td style="width: 10%;">1<br />
</td>
<td style="width: 30%;">Intelligence<br />
</td>
<td style="vertical-align: top; width: 30%;">Charisma</td>
<td style="width: 30%;">Wisdom</td>
</tr>
<tr>
<td style="width: 10%;">2<br />
</td>
<td style="width: 30%;">Intelligence</td>
<td style="vertical-align: top; width: 30%;">Wisdom</td>
<td style="width: 30%;">Charisma</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">3<br />
</td>
<td style="width: 30%;">Wisdom<br />
</td>
<td style="vertical-align: top; width: 30%;">Intelligence</td>
<td style="width: 30%;">Charisma<br />
</td>
</tr>
<tr>
<td style="width: 10%;">4<br />
</td>
<td style="width: 30%;">Charisma</td>
<td style="vertical-align: top; width: 30%;">Intelligence</td>
<td style="width: 30%;">Wisdom</td>
</tr>
</tbody>
</table>
<p><br />
The first step in determining the properties of a random intelligent
epic magic item is to determine its general capabilities. These are
found by rolling d% and consulting Table: Epic Items Intelligence,
Wisdom, Charisma, and Capabilities.<br />
</p>
<a id="table-epic-item-intelligence-wisdom-charisma-and-capabilities"></a><p><span style="font-weight: bold;">Table: Epic Item
Intelligence, Wisdom, Charisma, and Capabilities</span></p>
<table style="width: 650px;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 5%;">d%<br />
</th>
<th style="width: 20%;">Ability Scores<br />
</th>
<th style="width: 60%;">Capabilities</th>
</tr>
<tr class="odd-row">
<td>01-22<br />
</td>
<td>Two 2d6+10, one 3d6 <br />
</td>
<td>Three primary abilities, one extraordinary power <br />
</td>
</tr>
<tr>
<td>23-40<br />
</td>
<td>Two 2d6+11, one 3d6 <br />
</td>
<td>Three primary abilities, two extraordinary powers<br />
</td>
</tr>
<tr class="odd-row">
<td>41-54<br />
</td>
<td>Two 2d6+12, one 3d6 <br />
</td>
<td>Four primary abilities, two extraordinary powers<br />
</td>
</tr>
<tr>
<td>55-64<br />
</td>
<td>Two 2d6+14, one 3d6 <br />
</td>
<td>Four primary abilities, three extraordinary powers</td>
</tr>
<tr class="odd-row">
<td>64-71<br />
</td>
<td>Two 2d6+16, one 3d6 <br />
</td>
<td>Four primary abilities, three extraordinary powers, one
awesome power<br />
</td>
</tr>
<tr>
<td>72-73<br />
</td>
<td>Two 2d6+18, one 3d6 <br />
</td>
<td>Four primary abilities, three extraordinary powers, two
awesome powers</td>
</tr>
<tr class="odd-row">
<td>74<br />
</td>
<td rowspan="1" colspan="2">Roll again, but add 1d6 to each
ability score<sup>1</sup><br />
</td>
</tr>
<tr>
<td>75-100<br />
</td>
<td rowspan="1" colspan="2">Use nonepic magic item Table:
Item Intelligence, Wisdom, Charisma, and Capabilities<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;" rowspan="1" colspan="3">1 <span
style="font-style: italic;">Cumulative if rolled multiple times.</span><br />
</td>
</tr>
</tbody>
</table>
<p> </p>
<a id="market-price-modifier"></a><h5>MARKET PRICE MODIFIER </h5>
To find the market price for an epic magic item, use these expanded
guidelines, adjusting as necessary to find an appropriate final price.
Each point of Intelligence bonus, Wisdom bonus, or Charisma bonus
increases the item’s market price by 400 gp. Any form of communication
possessed by the item increases its market price by the number shown on
Table: Epic Item Communication. Each primary ability possessed by the
item increases its market price by 2,000 to 10,000 gp (average 6,000
gp). Each extraordinary ability possessed by the item increases its
market price by 15,000 to 35,000 gp (average 25,000 gp). A special
purpose increases the item’s market price by 50,000 gp. An awesome
power increases the item’s market price by 100,000 gp. <br />
<a id="intelligent-item-alignment"></a><h5>INTELLIGENT ITEM ALIGNMENT </h5>
Any item with Intelligence has an alignment. Make sure that the
alignment choosen or determine randomly (using Table: Item Alignment)
matches any alignment-oriented special abilities of the item. Any
character whose alignment is not compatible with that of the item gains
one negative level for every 10 points of the weapon’s Ego (see Item
Ego, below) if he or she so much as picks up the item. Although this
never results in actual level loss, the negative levels remain as long
as the item is in hand and cannot be overcome in any way (including
restoration spells). These negative levels are cumulative with any
other penalties the item might already place on inappropriate wielders.
<br />
<br />
<a id="table-item-alignment"></a><span style="font-weight: bold;">Table: Item Alignment </span><br />
<table border="0" cellpadding="1" cellspacing="0" style="width: 300px">
<tbody>
<tr>
<th style="width: 25%">d%</th>
<th>Alignment of Item</th>
</tr>
<tr class="odd-row">
<td>01–05</td>
<td>Chaotic good</td>
</tr>
<tr>
<td>06–15</td>
<td>Chaotic neutral<sup>1</sup></td>
</tr>
<tr class="odd-row">
<td>16–20</td>
<td>Chaotic evil</td>
</tr>
<tr>
<td>21–25</td>
<td>Neutral evil<sup>1</sup></td>
</tr>
<tr class="odd-row">
<td>26–30</td>
<td>Lawful evil</td>
</tr>
<tr>
<td>31–55</td>
<td>Lawful good</td>
</tr>
<tr class="odd-row">
<td>56–60</td>
<td>Lawful neutral<sup>1</sup></td>
</tr>
<tr>
<td>61–80</td>
<td>Neutral good<sup>1</sup></td>
</tr>
<tr class="odd-row">
<td>81–100</td>
<td>Neutral</td>
</tr>
<tr>
<td colspan="2">1 <i>The item can also be used by any
character whose alignment corresponds to the nonneutral portion of the
item’s alignment.</i></td>
</tr>
</tbody>
</table>
<br />
<a id="item-communication"></a><h5>ITEM COMMUNICATION </h5>
Like a character, an intelligent item speaks Common plus one language
per point of Intelligence bonus. Choose appropriate languages, taking
into account the item’s origin and purposes. An item with multiple
modes of communication can use any of its modes at will. <br />
<br />
<a id="table-epic-item-communication"></a><span style="font-weight: bold;">Table: Epic Item Communication </span><br />
<table style="width: 500px;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 5%;">d%<br />
</th>
<th style="width: 20%;">Communication Mode<br />
</th>
<th style="width: 40%;">Market Price Modifier<br />
</th>
</tr>
<tr class="odd-row">
<td>01-10<br />
</td>
<td>Semiempathy<sup>1</sup><br />
</td>
<td style="width: 40%;">+1,000 gp<br />
</td>
</tr>
<tr>
<td>11-35<br />
</td>
<td>Empathy<sup>2</sup><br />
</td>
<td style="width: 40%;">+2,000 gp<br />
</td>
</tr>
<tr class="odd-row">
<td>36-75<br />
</td>
<td>Speech<sup>3</sup><br />
</td>
<td style="width: 40%;">+3,000 gp<br />
</td>
</tr>
<tr>
<td>76-85<br />
</td>
<td>Telepathy<sup>4</sup><br />
</td>
<td style="width: 40%;">+5,000 gp<br />
</td>
</tr>
<tr class="odd-row">
<td>86-100<br />
</td>
<td>Speech<sup>3</sup> and telepathy<sup>4</sup><br />
</td>
<td style="width: 40%;">+8,000 gp<br />
</td>
</tr>
<tr>
<td rowspan="1" colspan="3">1 <span
style="font-style: italic;">The possessor receives some signal (a
throb or tingle, for example) when the item’s ability functions.</span>
<br />
2 <span style="font-style: italic;">The possessor feels urges and
sometimes emotions from the item that encourage or discourage certain
courses of action.</span> <br />
3 <span style="font-style: italic;">Speaks Common plus one language
per point of Intelligence bonus. Roll d%: 01-05, the item cannot read
any languages; 06-75, the item can read any language it can speak
(+1,000 gp to market price); 76-90, it can read all languages (+2,000
gp to market price); 91-100, it can read all languages as well as read
magic (+3,000 gp to market price). </span> <br />
4 <span style="font-style: italic;">The item can communicate silently
with any wielder who has an Intelligence of 1 or higher, regardless of
any language barrier.</span> <br />
</td>
</tr>
</tbody>
</table>
<br />
<a id="intelligent-item-abilities"></a><span style="font-weight: bold;">INTELLIGENT ITEM ABILITIES </span><br />
Using the number of capabilities determined above, find the item’s
specific abilities by rolling on the appropriate tables below. <br />
<br />
<a id="table-intelligent-item-primary-abilities"></a><table style="width: 500px;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 10%;">d%<br />
</th>
<th style="width: 90%;">Primary Ability<br />
</th>
</tr>
<tr class="odd-row">
<td style="width: 10%;">01-04<br />
</td>
<td style="width: 90%;">Item has 10 ranks in Intuit
Direction <br />
</td>
</tr>
<tr>
<td style="width: 10%;">05-08<br />
</td>
<td style="width: 90%;">Item has 10 ranks in Sense Motive</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">09-12<br />
</td>
<td style="width: 90%;">Wielder has free use of Combat
Reflexes</td>
</tr>
<tr>
<td style="width: 10%;">13-16<br />
</td>
<td style="width: 90%;">Wielder has free use of Blind-Fight</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">17-20<br />
</td>
<td style="width: 90%;">Wielder has free use of Improved
Initiative</td>
</tr>
<tr>
<td style="width: 10%;">21-24<br />
</td>
<td style="width: 90%;">Wielder has free use of Mobility</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">25-28<br />
</td>
<td style="width: 90%;">Wielder has free use of Sunder</td>
</tr>
<tr>
<td style="width: 10%;">29-32<br />
</td>
<td style="width: 90%;">Wielder has free use of Expertise</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">33-39<br />
</td>
<td style="width: 90%;">Detect [opposing alignment] at will</td>
</tr>
<tr>
<td style="width: 10%;">40-42<br />
</td>
<td style="width: 90%;">Find traps at will</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">43-47<br />
</td>
<td style="width: 90%;">Detect secret doors at will</td>
</tr>
<tr>
<td style="width: 10%;">48-54<br />
</td>
<td style="width: 90%;">Detect magic at will</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">55-57<br />
</td>
<td style="width: 90%;">Wielder has free use of uncanny
dodge (as a 5th-level barbarian)</td>
</tr>
<tr>
<td style="width: 10%;">58-60<br />
</td>
<td style="width: 90%;">Wielder has free use of evasion</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">61-65<br />
</td>
<td style="width: 90%;">Wielder can use see invisibility at
will</td>
</tr>
<tr>
<td style="width: 10%;">66-70<br />
</td>
<td style="width: 90%;">Cure light wounds (1d8+5) on
wielder 1/day</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">71-75<br />
</td>
<td style="width: 90%;">Feather fall on wielder 1/day</td>
</tr>
<tr>
<td class="last-row" style="width: 10%;">76<br />
</td>
<td class="last-row" style="width: 90%;">Locate object in a
120-ft. radius</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188); width: 10%;">77<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188); width: 90%;">Wielder
does not need to sleep</td>
</tr>
<tr>
<td style="vertical-align: top; width: 10%;">78<br />
</td>
<td style="vertical-align: top; width: 90%;">Wielder does
not need to breathe</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 239, 188);">79<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 239, 188);">Jump
for 20 minutes on wielder 1/day</td>
</tr>
<tr>
<td style="vertical-align: top;">80<br />
</td>
<td style="vertical-align: top;">Spider climb for 20
minutes on wielder 1/day</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">81-90<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Roll
twice again on this table</td>
</tr>
<tr>
<td style="vertical-align: top;">91-100<br />
</td>
<td style="vertical-align: top;">Roll on Table: Intelligent
Item Extraordinary Powers instead</td>
</tr>
</tbody>
</table>
<br />
<p>If the same ability is rolled twice or more, the range,
frequency, or effectiveness of the power is doubled, tripled, and so
on. All abilities function only when the item is held, drawn, or
otherwise brandished and the possessor is concentrating on the desired
result. Activating a power is a standard action, but using a free feat
is not. Feats may be used regardless of prerequisites, but the item
still must be held and drawn (or worn, in the case of such items). An
intelligent item might activate a power on its own.<br />
</p>
<a id="table-intelligent-item-extraordinary-powers"></a><p><span style="font-weight: bold;">Table: Intelligent Item
Extraordinary Powers </span><br />
</p>
<table style="width: 500px;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 10%;">d%<br />
</th>
<th style="width: 80%;">Extraordinary Power<br />
</th>
<td style="vertical-align: top;"><span
style="font-weight: bold;">Uses</span><br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">01-05<br />
</td>
<td style="width: 80%;">Charm person (DC 11 <sup>1</sup>)
on contact<br />
</td>
<td style="vertical-align: top;">3/day<br />
</td>
</tr>
<tr>
<td style="width: 10%;">06-10<br />
</td>
<td style="width: 80%;">Clairaudience/clairvoyance (100-ft.
range, 1 minute per use) </td>
<td style="vertical-align: top;">3/day<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">11-15<br />
</td>
<td style="width: 80%;">Magic missile (200-ft. range, 3
missiles) </td>
<td style="vertical-align: top;">3/day<br />
</td>
</tr>
<tr>
<td style="width: 10%;">16-20<br />
</td>
<td style="width: 80%;">Shield on wielder </td>
<td style="vertical-align: top;">3/day<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">21-25<br />
</td>
<td style="width: 80%;">Detect thoughts (100-ft. range, 1
minute per use) </td>
<td style="vertical-align: top;">3/day<br />
</td>
</tr>
<tr>
<td style="width: 10%;">26-30<br />
</td>
<td style="width: 80%;">Levitation (wielder only, 10 minute
duration) </td>
<td style="vertical-align: top;">3/day<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">31-35<br />
</td>
<td style="width: 80%;">Invisibility (wielder only, up to
30 minutes per use) </td>
<td style="vertical-align: top;">3/day<br />
</td>
</tr>
<tr>
<td style="width: 10%;">36-40<br />
</td>
<td style="width: 80%;">Fly (30 minutes per use) </td>
<td style="vertical-align: top;">2/day<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">41-45<br />
</td>
<td style="width: 80%;">Lightning bolt (8d6 points of
damage, 200-ft. range, DC 13<sup>1</sup>) </td>
<td style="vertical-align: top;">1/day<br />
</td>
</tr>
<tr>
<td style="width: 10%;">46-50<br />
</td>
<td style="width: 80%;">Summon monster III </td>
<td style="vertical-align: top;">1/day<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">51-55<br />
</td>
<td style="width: 80%;">Telepathy (100 ft. range) </td>
<td style="vertical-align: top;">2/day<br />
</td>
</tr>
<tr>
<td style="width: 10%;">56-60<br />
</td>
<td style="width: 80%;">Cat’s grace (wielder only) </td>
<td style="vertical-align: top;">1/day<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 10%;">61-65<br />
</td>
<td style="width: 80%;">Bull’s strength (wielder only) </td>
<td style="vertical-align: top;">1/day<br />
</td>