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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Dwarven Defender
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
</script>
<script type="text/javascript">
_uacct = "UA-239947-2";
urchinTracker();
</script>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
<li><a href="siteMap.html">Site Map</a></li>
</ul>
</li>
<li><a href="legal.html">Legal Information</a></li>
<li><a href="tools.html">Tools</a>
<ul>
<li><a href="toolsScreen.html">DM Screen</a></li>
<li><a href="#" onclick="
var w = window.open('anchorSearch.html', 'anchor_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Site Search</a></li>
<li><a href="#" onclick="
var w = window.open('spellSearch.html', 'spell_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Spell Search</a></li>
<li><a href="#" onclick="
var w = window.open('powerSearch.html', 'power_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Power Search</a></li>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="toolsSpellIndex.html">Spell Index</a></li>
<li><a href="toolsPowerIndex.html">Power Index</a></li>
<li><a href="toolsMonsterIndex.html">Monster Index</a></li>
<li><a href="toolsMagicItemIndex.html">Wondrous Item Index</a></li>
<li><a href="#" onclick="
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DiceSage</a></li>
</ul>
</li>
<li><a href="basics.html">Basics & Ability Scores</a></li>
<li><a href="description.html">Alignment & Description</a></li>
<li><a href="races.html">Races</a></li>
<li><a href="classes.html">Character Classes</a>
<ul>
<li><a href="barbarian.html">Barbarian</a></li>
<li><a href="bard.html">Bard</a></li>
<li><a href="cleric.html">Cleric</a></li>
<li><a href="druid.html">Druid</a></li>
<li><a href="fighter.html">Fighter</a></li>
<li><a href="monk.html">Monk</a></li>
<li><a href="paladin.html">Paladin</a></li>
<li><a href="ranger.html">Ranger</a></li>
<li><a href="rogue.html">Rogue</a></li>
<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a>
<ul>
<li><a href="weapons.html">Weapons</a></li>
<li><a href="armor.html">Armor</a></li>
<li><a href="goodsAndServices.html">Goods & Services</a></li>
</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a></li>
<li><a href="arcaneArcher.html"><div style="margin-left: 10px">Arcane Archer</div></a></li>
<li><a href="arcaneTrickster.html"><div style="margin-left: 10px">Arcane Trickster</div></a></li>
<li><a href="archmage.html"><div style="margin-left: 10px">Archmage</div></a></li>
<li><a href="assassin.html"><div style="margin-left: 10px">Assassin</div></a></li>
<li><a href="blackguard.html"><div style="margin-left: 10px">Blackguard</div></a></li>
<li><a href="dragonDisciple.html"><div style="margin-left: 10px">Dragon Disciple</div></a></li>
<li><a href="duelist.html"><div style="margin-left: 10px">Duelist</div></a></li>
<li class="selected"><a href="dwarvenDefender.html"><div style="margin-left: 10px">Dwarven Defender</div></a></li>
<li><a href="eldritchKnight.html"><div style="margin-left: 10px">Eldritch Knight</div></a></li>
<li><a href="hierophant.html"><div style="margin-left: 10px">Hierophant</div></a></li>
<li><a href="horizonWalker.html"><div style="margin-left: 10px">Horizon Walker</div></a></li>
<li><a href="loremaster.html"><div style="margin-left: 10px">Loremaster</div></a></li>
<li><a href="mysticTheurge.html"><div style="margin-left: 10px">Mystic Theurge</div></a></li>
<li><a href="shadowdancer.html"><div style="margin-left: 10px">Shadowdancer</div></a></li>
<li><a href="thaumaturgist.html"><div style="margin-left: 10px">Thaumaturgist</div></a></li>
<li><a href="epicLevels.html">Epic Levels</a>
<ul>
<li><a href="epicClasses.html">Epic Classes</a></li>
<li><a href="epicSkills.html">Epic Skills</a></li>
<li><a href="epicFeats.html">Epic Feats</a></li>
<li><a href="epicPrestigeClasses.html">Epic Prestige Classes</a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html">Epic Spells</a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li><a href="epicMagicItems.html">Epic Magic Items</a>
<ul>
<li><a href="epicMagicItemsOther.html">Other Items</a></li>
<li><a href="epicArtifacts.html">Intelligent Items and Artifacts</a></li>
</ul>
</li>
<li><a href="epicMonsters.html">Epic Monsters</a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html">Epic Obstacles</a></li>
</ul>
</li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a>
<ul>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Spell Search</a></li>
<li><a href="bardSpells.html">Bard Spells</a></li>
<li><a href="clericSpells.html">Cleric Spells</a></li>
<li><a href="clericDomains.html">Cleric Domains</a></li>
<li><a href="druidSpells.html">Druid Spells</a></li>
<li><a href="paladinSpells.html">Paladin Spells</a></li>
<li><a href="rangerSpells.html">Ranger Spells</a></li>
<li><a href="wizardSpells.html">Sorcerer/Wizard Spells</a></li>
<li><a href="spellsAtoZ.html">Spells A to Z</a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
</ul>
</li>
<li><a href="monstersAnimal.html">Animals</a></li>
<li><a href="monstersVermin.html">Vermin</a></li>
<li><a href="monsterTypes.html">Types, Subtypes, & Special Abilities</a></li>
<li><a href="improvingMonsters.html">Improving Monsters</a></li>
<li><a href="monsterFeats.html">Monster Feats</a></li>
<li><a href="monstersAsRaces.html">Monsters as Races</a></li>
</ul>
</li>
<li><a href="carryingAndExploration.html">Carrying, Movement, and Exploration</a></li>
<li><a href="treasure.html">Treasure</a></li>
<li><a href="wildernessAndEnvironment.html">Wilderness, Weather, and Environment</a></li>
<li><a href="traps.html">Traps</a></li>
<li><a href="planes.html">Planes</a></li>
<li><a href="psionic.html">Psionic</a>
<ul>
<li><a href="psionicRaces.html">Races</a></li>
<li><a href="psionicClasses.html">Classes</a>
<ul>
<li><a href="psionicPsion.html">Psion</a></li>
<li><a href="psionicPsychicWarrior.html">Psychic Warrior</a></li>
<li><a href="psionicSoulknife.html">Soulknife</a></li>
<li><a href="psionicWilder.html">Wilder</a></li>
</ul>
</li>
<li><a href="psionicSkills.html">Skills</a></li>
<li><a href="psionicFeats.html">Feats</a></li>
<li><a href="psionicPrestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="psionicCerebremancer.html">Cerebremancer</a></li>
<li><a href="psionicElocater.html">Elocater</a></li>
<li><a href="psionicFist.html">Psionic Fist</a></li>
<li><a href="psionicSlayer.html">Slayer</a></li>
<li><a href="psionicMetamind.html">Metamind</a></li>
<li><a href="psionicPsionUncarnate.html">Psion Uncarnate</a></li>
<li><a href="psionicPyrokineticist.html">Pyrokineticist</a></li>
<li><a href="psionicThrallherd.html">Thrallherd</a></li>
<li><a href="psionicWarMind.html">War Mind</a></li>
</ul>
</li>
<li><a href="psionicPowers.html">Powers</a>
<ul>
<li><a href="#" onclick="
var w = window.open('powerSearch.html', 'power_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Power Search</a></li>
<li><a href="psionicDescriptions.html">Descriptions Format</a></li>
<li><a href="psionicPsionList.html">Psion/Wilder List</a></li>
<li><a href="psionicDisciplineList.html">Discipline List</a></li>
<li><a href="psionicWarriorList.html">Psychic Warrior List</a></li>
<li><a href="psionicPowersAtoC.html">Adapt Body — Crystallize</a></li>
<li><a href="psionicPowersDtoF.html">Danger Sense — Fusion</a></li>
<li><a href="psionicPowersGtoP.html">Genesis — Psychofeedback</a></li>
<li><a href="psionicPowersQtoW.html">Quintessence — Weapon of Energy</a></li>
</ul>
</li>
<li><a href="psionicItems.html">Psionic Items</a>
<ul>
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<td style="width: 30px"></td>
<td>
<!-- main contents -->
<a id="prestige-classes"></a><h2>Prestige Classes</h2>
<a id="dwarven-defender"></a><h3>DWARVEN DEFENDER</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"> </td>
</tr>
</tbody>
</table>
<p class="initial"><a
href="http://www.wizards.com/dnd/images/dmg35_gallery/DMG35_PG186_WEB.jpg"><img
class="art-wide" src="pict.jpg" title="" alt="pict"
style="border: 0px solid ; width: 73px; height: 75px;" /></a><b>Hit Die</b>:
d12.</p>
<a id="dwarven-defender-requirements"></a><h6>Requirements</h6>
<p class="initial">To qualify to become a defender, a character
must fulfill all the following criteria.</p>
<p><b>Race</b>: Dwarf.</p>
<p><b>Alignment</b>: Any lawful.</p>
<p><b>Base Attack Bonus</b>: +7.</p>
<p><b>Feats</b>: Dodge, Endurance, Toughness.</p>
<h6>Class Skills</h6>
<p class="initial">The defender’s class skills (and the key
ability for each skill) are <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#craft">Craft</a>
(Int), <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#listen">Listen</a> (Wis), <a
style="color: rgb(87, 158, 182);" href="skillsAll.html#sense-motive">Sense
Motive</a> (Wis), and <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#spot">Spot</a> (Wis).</p>
<p><b>Skill Points at Each Level</b>: 2 + Int modifier.</p>
<a id="table-the-dwarven-defender"></a><p><b>Table: The Dwarven Defender</b></p>
<table border="0" cellpadding="1" cellspacing="0" style="width: 100%">
<tbody>
<tr valign="bottom">
<th style="width: 7%">Level</th>
<th style="width: 12%">Base<br />
Attack Bonus</th>
<th style="width: 7%">Fort<br />
Save</th>
<th style="width: 7%">Ref<br />
Save</th>
<th style="width: 7%">Will<br />
Save</th>
<th style="width: 10%">AC Bonus</th>
<th style="width: 50%">Special</th>
</tr>
<tr class="odd-row">
<td>1st</td>
<td>+1</td>
<td>+2</td>
<td>+0</td>
<td>+2</td>
<td>+1</td>
<td>Defensive stance 1/day</td>
</tr>
<tr>
<td>2nd</td>
<td>+2</td>
<td>+3</td>
<td>+0</td>
<td>+3</td>
<td>+1</td>
<td>Uncanny dodge</td>
</tr>
<tr class="odd-row">
<td>3rd</td>
<td>+3</td>
<td>+3</td>
<td>+1</td>
<td>+3</td>
<td>+1</td>
<td>Defensive stance 2/day</td>
</tr>
<tr>
<td>4th</td>
<td>+4</td>
<td>+4</td>
<td>+1</td>
<td>+4</td>
<td>+2</td>
<td>Trap sense +1</td>
</tr>
<tr class="odd-row">
<td>5th</td>
<td>+5</td>
<td>+4</td>
<td>+1</td>
<td>+4</td>
<td>+2</td>
<td>Defensive stance 3/day</td>
</tr>
<tr>
<td>6th</td>
<td>+6</td>
<td>+5</td>
<td>+2</td>
<td>+5</td>
<td>+2</td>
<td>Damage reduction 3/–, improved uncanny dodge</td>
</tr>
<tr class="odd-row">
<td>7th</td>
<td>+7</td>
<td>+5</td>
<td>+2</td>
<td>+5</td>
<td>+3</td>
<td>Defensive stance 4/day</td>
</tr>
<tr>
<td>8th</td>
<td>+8</td>
<td>+6</td>
<td>+2</td>
<td>+6</td>
<td>+3</td>
<td>Mobile defense, trap sense +2</td>
</tr>
<tr class="odd-row">
<td>9th</td>
<td>+9</td>
<td>+6</td>
<td>+3</td>
<td>+6</td>
<td>+3</td>
<td>Defensive stance 5/day</td>
</tr>
<tr>
<td class="last-row">10th</td>
<td class="last-row">+10</td>
<td class="last-row">+7</td>
<td class="last-row">+3</td>
<td class="last-row">+7</td>
<td class="last-row">+4</td>
<td class="last-row">Damage reduction 6/–</td>
</tr>
</tbody>
</table>
<a id="dwarven-defender-class-features"></a><h6>Class Features</h6>
<br />
<p class="initial">All of the following are Class Features of the
dwarven defender prestige class.</p>
<a id="dwarven-defender-ac-bonus"></a><p><b>AC Bonus (Ex)</b>: The dwarven defender receives a dodge
bonus to Armor Class that starts at +1 and improves as the defender
gains levels, until it reaches +4 at 10th level.</p>
<p><b>Weapon and Armor Proficiency</b>: A dwarven defender is
proficient with all simple and martial weapons, all types of armor, and
shields.</p>
<a id="dwarven-defender-defensive-stance"></a><p><b>Defensive Stance</b>: When he adopts a defensive stance, a
defender gains phenomenal strength and durability, but he cannot move
from the spot he is defending. He gains +2 to Strength, +4 to
Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus
to AC. The increase in Constitution increases the defender’s hit points
by 2 points per level, but these hit points go away at the end of the
defensive stance when the Constitution score drops back 4 points. These
extra hit points are not lost first the way temporary hit points are.
While in a defensive stance, a defender cannot use skills or abilities
that would require him to shift his position. A defensive stance lasts
for a number of rounds equal to 3 + the character’s (newly improved)
Constitution modifier. A defender may end his defensive stance
voluntarily prior to this limit. At the end of the defensive stance,
the defender is winded and takes a –2 penalty to Strength for the
duration of that encounter. A defender can only use his defensive
stance a certain number of times per day as determined by his level
(see Table: The Dwarven Defender). Using the defensive stance takes no
time itself, but a defender can only do so during his action.</p>
<p><b>Uncanny Dodge (Ex)</b>: Starting at 2nd level, a dwarven
defender retains his Dexterity bonus to AC (if any) regardless of being
caught flat-footed or struck by an invisible attacker. (He still loses
any Dexterity bonus to AC if immobilized.)</p>
<p>If a character gains uncanny dodge from a second class, the
character automatically gains improved uncanny dodge (see below).</p>
<p><b>Trap Sense (Ex)</b>: At 4th level, a dwarven defender gains
a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to
AC against attacks by traps. At 8th level, these bonuses rise to +2.
These bonuses stack with trap sense bonuses gained from other classes.</p>
<a id="dwarven-defender-damage-reduction"></a><p><b>Damage Reduction (Ex)</b>: At 6th level, a dwarven defender
gains damage reduction. Subtract 3 points from the damage the dwarven
defender takes each time he is dealt damage. At 10th level, this damage
reduction rises to 6/–. Damage reduction can reduce damage to 0 but not
below 0.</p>
<p><b>Improved Uncanny Dodge (Ex)</b>: At 6th level, a dwarven
defender can no longer be flanked. This defense denies rogues the
ability to use flank attacks to sneak attack the dwarven defender.</p>
<p>The exception to this defense is that a rogue at least four
levels higher than the dwarven defender can flank him (and thus sneak
attack him).</p>
<p>If a character gains uncanny dodge (see above) from a second
class the character automatically gains improved uncanny dodge, and the
levels from those classes stack to determine the minimum rogue level
required to flank the character.</p>
<a id="dwarven-defender-mobile-defense"></a><p><b>Mobile Defense (Ex)</b>: At 8th level, a dwarven defender
can adjust his position while maintaining a defensive stance. While in
a defensive stance, he can take one 5-foot step each round without
losing the benefit of the stance.</p>
<br />
</td>
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