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druidSpells.html
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druidSpells.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Druid Spell List
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
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<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
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Site Search</a></li>
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var w = window.open('spellSearch.html', 'spell_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
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<li><a href="toolsSpellIndex.html">Spell Index</a></li>
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<li><a href="#" onclick="
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<li><a href="basics.html">Basics & Ability Scores</a></li>
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<ul>
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<li><a href="cleric.html">Cleric</a></li>
<li><a href="druid.html">Druid</a></li>
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<li><a href="monk.html">Monk</a></li>
<li><a href="paladin.html">Paladin</a></li>
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<li><a href="rogue.html">Rogue</a></li>
<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a>
<ul>
<li><a href="weapons.html">Weapons</a></li>
<li><a href="armor.html">Armor</a></li>
<li><a href="goodsAndServices.html">Goods & Services</a></li>
</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="arcaneArcher.html">Arcane Archer</a></li>
<li><a href="arcaneTrickster.html">Arcane Trickster</a></li>
<li><a href="archmage.html">Archmage</a></li>
<li><a href="assassin.html">Assassin</a></li>
<li><a href="blackguard.html">Blackguard</a></li>
<li><a href="dragonDisciple.html">Dragon Disciple</a></li>
<li><a href="duelist.html">Duelist</a></li>
<li><a href="dwarvenDefender.html">Dwarven Defender</a></li>
<li><a href="eldritchKnight.html">Eldritch Knight</a></li>
<li><a href="hierophant.html">Hierophant</a></li>
<li><a href="horizonWalker.html">Horizon Walker</a></li>
<li><a href="loremaster.html">Loremaster</a></li>
<li><a href="mysticTheurge.html">Mystic Theurge</a></li>
<li><a href="shadowdancer.html">Shadowdancer</a></li>
<li><a href="thaumaturgist.html">Thaumaturgist</a></li>
</ul>
</li>
<li><a href="epicLevels.html">Epic Levels</a>
<ul>
<li><a href="epicClasses.html">Epic Classes</a></li>
<li><a href="epicSkills.html">Epic Skills</a></li>
<li><a href="epicFeats.html">Epic Feats</a></li>
<li><a href="epicPrestigeClasses.html">Epic Prestige Classes</a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html">Epic Spells</a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li><a href="epicMagicItems.html">Epic Magic Items</a>
<ul>
<li><a href="epicMagicItemsOther.html">Other Items</a></li>
<li><a href="epicArtifacts.html">Intelligent Items and Artifacts</a></li>
</ul>
</li>
<li><a href="epicMonsters.html">Epic Monsters</a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html">Epic Obstacles</a></li>
</ul>
</li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a></li>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false"><div style="margin-left: 10px">Spell Search</div></a></li>
<li><a href="bardSpells.html"><div style="margin-left: 10px">Bard Spells</div></a></li>
<li><a href="clericSpells.html"><div style="margin-left: 10px">Cleric Spells</div></a></li>
<li><a href="clericDomains.html"><div style="margin-left: 10px">Cleric Domains</div></a></li>
<li class="selected"><a href="druidSpells.html"><div style="margin-left: 10px">Druid Spells</div></a></li>
<li><a href="paladinSpells.html"><div style="margin-left: 10px">Paladin Spells</div></a></li>
<li><a href="rangerSpells.html"><div style="margin-left: 10px">Ranger Spells</div></a></li>
<li><a href="wizardSpells.html"><div style="margin-left: 10px">Sorcerer/Wizard Spells</div></a></li>
<li><a href="spellsAtoZ.html"><div style="margin-left: 10px">Spells A to Z</div></a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
</ul>
</li>
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<li><a href="monstersVermin.html">Vermin</a></li>
<li><a href="monsterTypes.html">Types, Subtypes, & Special Abilities</a></li>
<li><a href="improvingMonsters.html">Improving Monsters</a></li>
<li><a href="monsterFeats.html">Monster Feats</a></li>
<li><a href="monstersAsRaces.html">Monsters as Races</a></li>
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<li><a href="traps.html">Traps</a></li>
<li><a href="planes.html">Planes</a></li>
<li><a href="psionic.html">Psionic</a>
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<li><a href="salientAbilities.html">Salient Divine Abilities</a></li>
<li><a href="divineFeats.html">Feats</a></li>
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</ul>
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<li><a href="unearthedRecharge.html">Recharge Magic</a></li>
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</ul>
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</ul>
</div>
</td><td></td></tr></table>
</td>
<td style="width: 30px"></td>
<td>
<!-- main contents -->
<a id="spell-list"></a><h2>Spell List</h2>
<a id="druid-spells"></a><h3>DRUID SPELLS</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"></td>
</tr>
</tbody>
</table>
<a id="zero-level-druid-spells"></a><a id="orisons"></a><h5>0-LEVEL DRUID SPELLS (ORISONS)</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#create-water">Create Water</a>:</td>
<td> Creates 2 gallons/level of pure water.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-minor-wounds">Cure Minor
Wounds</a>:</td>
<td> Cures 1 point of damage.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-magic">Detect Magic</a>:</td>
<td> Detects spells and magic items within 60 ft.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-poison">Detect Poison</a>:</td>
<td> Detects poison in one creature or object.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#flare">Flare</a>:</td>
<td> Dazzles one creature (–1 penalty on attack
rolls).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#guidance">Guidance</a>:</td>
<td> +1 on one attack roll, saving throw, or skill check.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#know-direction">Know Direction</a>:</td>
<td> You discern north.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#light">Light</a>:</td>
<td> Object shines like a torch.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#mending">Mending</a>:</td>
<td> Makes minor repairs on an object.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#purify-food-and-drink">Purify
Food and Drink</a>:</td>
<td> Purifies 1 cu. ft./level of food or water.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#read-magic">Read Magic</a>:</td>
<td> Read scrolls and spellbooks.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#resistance">Resistance</a>:</td>
<td> Subject gains +1 bonus on saving throws.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#virtue">Virtue</a>:</td>
<td> Subject gains 1 temporary hp.</td>
</tr>
</tbody>
</table>
<a id="first-level-druid-spells"></a><h5>1ST-LEVEL DRUID SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#calm-animals">Calm Animals</a>:</td>
<td> Calms (2d4 + level) HD of animals.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#charm-animal">Charm Animal</a>:</td>
<td> Makes one animal your friend.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-light-wounds">Cure Light
Wounds</a>:</td>
<td> Cures 1d8 damage +1/level (max +5).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-animals-or-plants">Detect
Animals or Plants</a>:</td>
<td> Detects kinds of animals or plants.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-snares-and-pits">Detect
Snares and Pits</a>:</td>
<td> Reveals natural or primitive traps.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#endure-elements">Endure
Elements</a>:</td>
<td> Exist comfortably in hot or cold environments.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#entangle">Entangle</a>:</td>
<td> Plants entangle everyone in 40-ft.-radius.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#faerie-fire">Faerie Fire</a>:</td>
<td> Outlines subjects with light, canceling blur,
concealment, and the like.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#goodberry">Goodberry</a>:</td>
<td> 2d4 berries each cure 1 hp (max 8 hp/24 hours).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#hide-from-animals">Hide from
Animals</a>:</td>
<td> Animals can’t perceive one subject/level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#jump">Jump</a>:</td>
<td> Subject gets bonus on Jump checks.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#longstrider">Longstrider</a>:</td>
<td> Your speed increases by 10 ft.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#magic-fang">Magic Fang</a>:</td>
<td> One natural weapon of subject creature gets +1 on
attack and damage rolls.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#magic-stone">Magic Stone</a>:</td>
<td> Three stones gain +1 on attack rolls, deal 1d6+1
damage.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#obscuring-mist">Obscuring Mist</a>:</td>
<td> Fog surrounds you.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#pass-without-trace">Pass
without Trace</a>:</td>
<td> One subject/level leaves no tracks.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#produce-flame">Produce Flame</a>:</td>
<td> 1d6 damage +1/level, touch or thrown.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#shillelagh">Shillelagh</a>:</td>
<td> Cudgel or quarterstaff becomes +1 weapon (1d10 damage)
for 1 min./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#speak-with-animals">Speak with
Animals</a>:</td>
<td> You can communicate with animals.</td>
</tr>
<tr>
<td class="last-row"><a style="color: rgb(87, 158, 182);"
href="spellsS.html#summon-natures-ally-i">Summon Nature’s Ally I</a>:</td>
<td class="last-row"> Calls creature to fight.</td>
</tr>
</tbody>
</table>
<a id="second-level-druid-spells"></a><h5>2ND-LEVEL DRUID SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#animal-messenger">Animal
Messenger</a>:</td>
<td> Sends a Tiny animal to a specific place.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#animal-trance">Animal Trance</a>:</td>
<td> Fascinates 2d6 HD of animals.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#barkskin">Barkskin</a>:</td>
<td> Grants +2 (or higher) enhancement to natural armor.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bears-endurance">Bear’s
Endurance</a>:</td>
<td> Subject gains +4 to Con for 1 min./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bulls-strength">Bull’s
Strength</a>:</td>
<td> Subject gains +4 to Str for 1 min./level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cats-grace">Cat’s Grace</a>:</td>
<td> Subject gains +4 to Dex for 1 min./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#chill-metal">Chill Metal</a>:</td>
<td> Cold metal damages those who touch it.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#delay-poison">Delay Poison</a>:</td>
<td> Stops poison from harming subject for 1 hour/level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#fire-trap">Fire Trap</a><sup> M</sup>:</td>
<td> Opened object deals 1d4 +1/level damage.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#flame-blade">Flame Blade</a>:</td>
<td> Touch attack deals 1d8 +1/two levels damage.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#flaming-sphere">Flaming Sphere</a>:</td>
<td> Creates rolling ball of fire, 2d6 damage, lasts 1
round/level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#fog-cloud">Fog Cloud</a>:</td>
<td> Fog obscures vision.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#gust-of-wind">Gust of Wind</a>:</td>
<td> Blows away or knocks down smaller creatures.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#heat-metal">Heat Metal</a>:</td>
<td> Make metal so hot it damages those who touch it.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#hold-animal">Hold Animal</a>:</td>
<td> Paralyzes one animal for 1 round/level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#owls-wisdom">Owl’s Wisdom</a>:</td>
<td> Subject gains +4 to Wis for 1 min./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#reduce-animal">Reduce Animal</a>:</td>
<td> Shrinks one willing animal.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#resist-energy">Resist Energy</a>:</td>
<td> Ignores 10 (or more) points of damage/attack from
specified energy type.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#lesser-restoration">Restoration,
Lesser</a>:</td>
<td> Dispels magical ability penalty or repairs 1d4 <a style="color: rgb(87, 158, 182);"
href="abilitiesAndConditions.html#ability-damaged">ability damage</a>.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#soften-earth-and-stone">Soften
Earth and Stone</a>:</td>
<td> Turns stone to clay or dirt to sand or mud.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#spider-climb">Spider Climb</a>:</td>
<td> Grants ability to walk on walls and ceilings.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-natures-ally-ii">Summon
Nature’s Ally II</a>:</td>
<td> Calls creature to fight.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-swarm">Summon Swarm</a>:</td>
<td> Summons swarm of bats, rats, or spiders.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#tree-shape">Tree Shape</a>:</td>
<td> You look exactly like a tree for 1 hour/level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#warp-wood">Warp Wood</a>:</td>
<td> Bends wood (shaft, handle, door, plank).</td>
</tr>
<tr>
<td class="last-row"><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#wood-shape">Wood
Shape</a>:</td>
<td class="last-row"> Rearranges wooden objects to suit you.</td>
</tr>
</tbody>
</table>
<a id="third-level-druid-spells"></a><h5>3RD-LEVEL DRUID SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#call-lightning">Call Lightning</a>:</td>
<td> Calls down lightning bolts (3d6 per bolt) from sky.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#contagion">Contagion</a>:</td>
<td> Infects subject with chosen disease.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-moderate-wounds">Cure
Moderate Wounds</a>:</td>
<td> Cures 2d8 damage +1/level (max +10).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#daylight">Daylight</a>:</td>
<td> 60-ft. radius of bright light.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#diminish-plants">Diminish
Plants</a>:</td>
<td> Reduces size or blights growth of normal plants.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#dominate-animal">Dominate
Animal</a>:</td>
<td> Subject animal obeys silent mental commands.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#greater-magic-fang">Magic
Fang, Greater</a>:</td>
<td> One natural weapon of subject creature gets +1/four
levels on attack and damage rolls (max +5).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#meld-into-stone">Meld into
Stone</a>:</td>
<td> You and your gear merge with stone.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#neutralize-poison">Neutralize
Poison</a>:</td>
<td> Immunizes subject against poison, detoxifies venom in
or on subject.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#plant-growth">Plant Growth</a>:</td>
<td> Grows vegetation, improves crops.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#poison">Poison</a>:</td>
<td> Touch deals 1d10 Con damage, repeats in 1 min.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#protection-from-energy">Protection
from Energy</a>:</td>
<td> Absorb 12 points/level of damage from one kind of
energy.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#quench">Quench</a>:</td>
<td> Extinguishes nonmagical fires or one magic item.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#remove-disease">Remove Disease</a>:</td>
<td> Cures all diseases affecting subject.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#sleet-storm">Sleet Storm</a>:</td>
<td> Hampers vision and movement.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#snare">Snare</a>:</td>
<td> Creates a magic booby trap.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#speak-with-plants">Speak with
Plants</a>:</td>
<td> You can talk to normal plants and plant creatures.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#spike-growth">Spike Growth</a>:</td>
<td> Creatures in area take 1d4 damage, may be slowed.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#stone-shape">Stone Shape</a>:</td>
<td> Sculpts stone into any shape.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-natures-ally-iii">Summon
Nature’s Ally III</a>:</td>
<td> Calls creature to fight.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#water-breathing">Water
Breathing</a>:</td>
<td> Subjects can breathe underwater.</td>
</tr>
<tr>
<td class="last-row"><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#wind-wall">Wind
Wall</a>:</td>
<td class="last-row"> Deflects arrows, smaller creatures,
and gases.</td>
</tr>
</tbody>
</table>
<a id="fourth-level-druid-spells"></a><h5>4TH-LEVEL DRUID SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#air-walk">Air Walk</a>:</td>
<td> Subject treads on air as if solid (climb at 45-degree
angle).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#antiplant-shell">Antiplant
Shell</a>:</td>
<td> Keeps animated plants at bay.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#blight">Blight</a>:</td>
<td> Withers one plant or deals 1d6/level damage to plant
creature.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#command-plants">Command Plants</a>:</td>
<td> Sway the actions of one or more plant creatures.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#control-water">Control Water</a>:</td>
<td> Raises or lowers bodies of water.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-serious-wounds">Cure Serious
Wounds</a>:</td>
<td> Cures 3d8 damage +1/level (max +15).</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#dispel-magic">Dispel Magic</a>:</td>
<td> Cancels spells and magical effects.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#flame-strike">Flame Strike</a>:</td>
<td> Smite foes with divine fire (1d6/level damage).</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#freedom-of-movement">Freedom
of Movement</a>:</td>
<td> Subject moves normally despite impediments.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#giant-vermin">Giant Vermin</a>:</td>
<td> Turns centipedes, scorpions, or spiders into giant
vermin.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#ice-storm">Ice Storm</a>:</td>
<td> Hail deals 5d6 damage in cylinder 40 ft. across.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#reincarnate">Reincarnate</a>:</td>
<td> Brings <a style="color: rgb(87, 158, 182);" href="abilitiesAndConditions.html#dead">
dead</a> subject back in a random
body.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#repel-vermin">Repel Vermin</a>:</td>
<td> Insects, spiders, and other vermin stay 10 ft. away.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#rusting-grasp">Rusting Grasp</a>:</td>
<td> Your touch corrodes iron and alloys.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#scrying">Scrying</a><sup> F</sup>:</td>
<td> Spies on subject from a distance.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#spike-stones">Spike Stones</a>:</td>
<td> Creatures in area take 1d8 damage, may be slowed.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-natures-ally-iv">Summon
Nature’s Ally IV</a>:</td>
<td> Calls creature to fight.</td>
</tr>
</tbody>
</table>
<a id="fifth-level-druid-spells"></a><h5>5TH-LEVEL DRUID SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#animal-growth">Animal Growth</a>:</td>
<td> One animal/two levels doubles in size.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#atonement">Atonement</a>:</td>
<td> Removes burden of misdeeds from subject.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#awaken">Awaken <sup><sub>X</sub></sup></a>:</td>
<td> Animal or tree gains human intellect.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#baleful-polymorph">Baleful
Polymorph</a>:</td>
<td> Transforms subject into harmless animal.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#call-lightning-storm">Call
Lightning Storm</a>:</td>
<td> As call lightning, but 5d6 damage per bolt.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#commune-with-nature">Commune with
Nature</a>:</td>
<td> Learn about terrain for 1 mile/level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#control-winds">Control Winds</a>:</td>
<td> Change wind direction and speed.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-critical-wounds">Cure
Critical Wounds</a>:</td>
<td> Cures 4d8 damage +1/level (max +20).</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#death-ward">Death Ward</a>:</td>
<td> Grants immunity to all death spells and negative
energy effects.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#hallow">Hallow</a><sup> M</sup>:</td>
<td> Designates location as holy.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#insect-plague">Insect Plague</a>:</td>
<td> Locust swarms attack creatures.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#stoneskin">Stoneskin</a><sup> M</sup>:</td>
<td> Ignore 10 points of damage per attack.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-natures-ally-v">Summon
Nature’s Ally V</a>:</td>
<td> Calls creature to fight.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#transmute-mud-to-rock">Transmute
Mud to Rock</a>:</td>
<td> Transforms two 10-ft. cubes per level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#transmute-rock-to-mud">Transmute
Rock to Mud</a>:</td>
<td> Transforms two 10-ft. cubes per level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#tree-stride">Tree Stride</a>:</td>
<td> Step from one tree to another far away.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#unhallow">Unhallow</a><sup> M</sup>:</td>
<td> Designates location as unholy.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#wall-of-fire">Wall of Fire</a>:</td>
<td> Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20
ft. Passing through wall deals 2d6 damage +1/level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#wall-of-thorns">Wall of Thorns</a>:</td>
<td> Thorns damage anyone who tries to pass.</td>
</tr>