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clericSpells.html
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clericSpells.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Cleric Spell List
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
</script>
<script type="text/javascript">
_uacct = "UA-239947-2";
urchinTracker();
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</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
<li><a href="siteMap.html">Site Map</a></li>
</ul>
</li>
<li><a href="legal.html">Legal Information</a></li>
<li><a href="tools.html">Tools</a>
<ul>
<li><a href="toolsScreen.html">DM Screen</a></li>
<li><a href="#" onclick="
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Site Search</a></li>
<li><a href="#" onclick="
var w = window.open('spellSearch.html', 'spell_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Spell Search</a></li>
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Power Search</a></li>
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Monster Search</a></li>
<li><a href="toolsSpellIndex.html">Spell Index</a></li>
<li><a href="toolsPowerIndex.html">Power Index</a></li>
<li><a href="toolsMonsterIndex.html">Monster Index</a></li>
<li><a href="toolsMagicItemIndex.html">Wondrous Item Index</a></li>
<li><a href="#" onclick="
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DiceSage</a></li>
</ul>
</li>
<li><a href="basics.html">Basics & Ability Scores</a></li>
<li><a href="description.html">Alignment & Description</a></li>
<li><a href="races.html">Races</a></li>
<li><a href="classes.html">Character Classes</a>
<ul>
<li><a href="barbarian.html">Barbarian</a></li>
<li><a href="bard.html">Bard</a></li>
<li><a href="cleric.html">Cleric</a></li>
<li><a href="druid.html">Druid</a></li>
<li><a href="fighter.html">Fighter</a></li>
<li><a href="monk.html">Monk</a></li>
<li><a href="paladin.html">Paladin</a></li>
<li><a href="ranger.html">Ranger</a></li>
<li><a href="rogue.html">Rogue</a></li>
<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a>
<ul>
<li><a href="weapons.html">Weapons</a></li>
<li><a href="armor.html">Armor</a></li>
<li><a href="goodsAndServices.html">Goods & Services</a></li>
</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="arcaneArcher.html">Arcane Archer</a></li>
<li><a href="arcaneTrickster.html">Arcane Trickster</a></li>
<li><a href="archmage.html">Archmage</a></li>
<li><a href="assassin.html">Assassin</a></li>
<li><a href="blackguard.html">Blackguard</a></li>
<li><a href="dragonDisciple.html">Dragon Disciple</a></li>
<li><a href="duelist.html">Duelist</a></li>
<li><a href="dwarvenDefender.html">Dwarven Defender</a></li>
<li><a href="eldritchKnight.html">Eldritch Knight</a></li>
<li><a href="hierophant.html">Hierophant</a></li>
<li><a href="horizonWalker.html">Horizon Walker</a></li>
<li><a href="loremaster.html">Loremaster</a></li>
<li><a href="mysticTheurge.html">Mystic Theurge</a></li>
<li><a href="shadowdancer.html">Shadowdancer</a></li>
<li><a href="thaumaturgist.html">Thaumaturgist</a></li>
</ul>
</li>
<li><a href="epicLevels.html">Epic Levels</a>
<ul>
<li><a href="epicClasses.html">Epic Classes</a></li>
<li><a href="epicSkills.html">Epic Skills</a></li>
<li><a href="epicFeats.html">Epic Feats</a></li>
<li><a href="epicPrestigeClasses.html">Epic Prestige Classes</a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html">Epic Spells</a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li><a href="epicMagicItems.html">Epic Magic Items</a>
<ul>
<li><a href="epicMagicItemsOther.html">Other Items</a></li>
<li><a href="epicArtifacts.html">Intelligent Items and Artifacts</a></li>
</ul>
</li>
<li><a href="epicMonsters.html">Epic Monsters</a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html">Epic Obstacles</a></li>
</ul>
</li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a></li>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false"><div style="margin-left: 10px">Spell Search</div></a></li>
<li><a href="bardSpells.html"><div style="margin-left: 10px">Bard Spells</div></a></li>
<li class="selected"><a href="clericSpells.html"><div style="margin-left: 10px">Cleric Spells</div></a></li>
<li><a href="clericDomains.html"><div style="margin-left: 10px">Cleric Domains</div></a></li>
<li><a href="druidSpells.html"><div style="margin-left: 10px">Druid Spells</div></a></li>
<li><a href="paladinSpells.html"><div style="margin-left: 10px">Paladin Spells</div></a></li>
<li><a href="rangerSpells.html"><div style="margin-left: 10px">Ranger Spells</div></a></li>
<li><a href="wizardSpells.html"><div style="margin-left: 10px">Sorcerer/Wizard Spells</div></a></li>
<li><a href="spellsAtoZ.html"><div style="margin-left: 10px">Spells A to Z</div></a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
</ul>
</li>
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<li><a href="improvingMonsters.html">Improving Monsters</a></li>
<li><a href="monsterFeats.html">Monster Feats</a></li>
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<li><a href="unearthedRecharge.html">Recharge Magic</a></li>
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</div>
</td><td></td></tr></table>
</td>
<td style="width: 30px"></td>
<td>
<!-- main contents -->
<a id="spell-list"></a><h2>Spell List</h2>
<a id="cleric-spells"></a><h3>CLERIC SPELLS</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"></td>
</tr>
</tbody>
</table>
<h5><a id="zero-level-cleric-spells"></a><a id="orisons"></a><a id="zero"></a>0-LEVEL CLERIC SPELLS (ORISONS)</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#create-water">Create Water</a>:</td>
<td> Creates 2 gallons/level of pure water.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-minor-wounds">Cure Minor
Wounds</a>:</td>
<td> Cures 1 point of damage.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-magic">Detect Magic</a>:</td>
<td> Detects spells and magic items within 60 ft.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-poison">Detect Poison</a>:</td>
<td> Detects poison in one creature or object.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#guidance">Guidance</a>:</td>
<td> +1 on one attack roll, saving throw, or skill check.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#inflict-minor-wounds">Inflict
Minor Wounds</a>:</td>
<td> Touch attack, 1 point of damage.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#light">Light</a>:</td>
<td> Object shines like a torch.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#mending">Mending</a>:</td>
<td> Makes minor repairs on an object.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#purify-food-and-drink">Purify
Food and Drink</a>:</td>
<td> Purifies 1 cu. ft./level of food or water.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#read-magic">Read Magic</a>:</td>
<td> Read scrolls and spellbooks.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#resistance">Resistance</a>:</td>
<td> Subject gains +1 on saving throws.</td>
</tr>
<tr>
<td class="last-row"><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#virtue">Virtue</a>:</td>
<td class="last-row"> Subject gains 1 temporary hp.</td>
</tr>
</tbody>
</table>
<a id="first-level-cleric-spells"></a><h5><a id="first"></a>1ST-LEVEL CLERIC SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bane">Bane</a>:</td>
<td> Enemies take –1 on attack rolls and saves
against fear.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bless">Bless</a>:</td>
<td> Allies gain +1 on attack rolls and saves against fear.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bless-water">Bless Water</a><sup>
M</sup>:</td>
<td> Makes holy water.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cause-fear">Cause Fear</a>:</td>
<td> One creature of 5 HD or less flees for 1d4 rounds.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#command">Command</a>:</td>
<td> One subject obeys selected command for 1 round.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#comprehend-languages">Comprehend
Languages</a>:</td>
<td> You understand all spoken and written languages.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-light-wounds">Cure Light
Wounds</a>:</td>
<td> Cures 1d8 damage +1/level (max +5).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#curse-water">Curse Water</a><sup>
M</sup>:</td>
<td> Makes unholy water.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#deathwatch">Deathwatch</a>:</td>
<td> Reveals how near death subjects within 30 ft. are.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-chaos">Detect Chaos</a>/<a style="color: rgb(87, 158, 182);"
href="spellsDtoE.html#detect-evil">Evil</a>/<a style="color: rgb(87, 158, 182);"
href="spellsDtoE.html#detect-good">Good</a>/<a style="color: rgb(87, 158, 182);"
href="spellsDtoE.html#detect-law">Law</a>:</td>
<td> Reveals creatures, spells, or objects of selected
alignment.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#detect-undead">Detect Undead</a>:</td>
<td> Reveals undead within 60 ft.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#divine-favor">Divine Favor</a>:</td>
<td> You gain +1 per three levels on attack and damage
rolls.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#doom">Doom</a>:</td>
<td> One subject takes –2 on attack rolls, damage
rolls,
saves, and checks.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#endure-elements">Endure
Elements</a>:</td>
<td> Exist comfortably in hot or cold environments.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#entropic-shield">Entropic
Shield</a>:</td>
<td> Ranged attacks against you have 20% miss chance.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#hide-from-undead">Hide from
Undead</a>:</td>
<td> Undead can’t perceive one subject/level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#inflict-light-wounds">Inflict
Light Wounds</a>:</td>
<td> Touch deals 1d8 damage +1/level (max +5).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#magic-stone">Magic Stone</a>:</td>
<td> Three stones gain +1 on attack, deal 1d6 +1 damage.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#magic-weapon">Magic Weapon</a>:</td>
<td> Weapon gains +1 bonus.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#obscuring-mist">Obscuring Mist</a>:</td>
<td> Fog surrounds you.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);"
href="spellsPtoR.html#protection-from-chaos/evil/good/law">Protection
from Chaos/Evil/Good/Law</a>:</td>
<td> +2 to AC and saves, counter mind control, hedge out
elementals and outsiders.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#remove-fear">Remove Fear</a>:</td>
<td> Suppresses fear or gives +4 on saves against fear for
one subject + one per four levels.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#sanctuary">Sanctuary</a>:</td>
<td> Opponents can’t attack you, and you can’t
attack.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#shield-of-faith">Shield of Faith</a>:</td>
<td> Aura grants +2 or higher deflection bonus.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-monster-i">Summon Monster I</a>:</td>
<td> Calls extraplanar creature to fight for you.</td>
</tr>
</tbody>
</table>
<a id="second-level-cleric-spells"></a><h5><a id="second"></a>2ND-LEVEL CLERIC SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#aid">Aid</a>:</td>
<td> +1 on attack rolls and saves against fear, 1d8
temporary hp +1/level (max +10).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#align-weapon">Align Weapon</a>:</td>
<td> Weapon becomes good, evil, lawful, or chaotic.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#augury">Augury</a><sup> M F</sup>:</td>
<td> Learns whether an action will be good or bad.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bears-endurance">Bear’s
Endurance</a>:</td>
<td> Subject gains +4 to Con for 1 min./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bulls-strength">Bull’s
Strength</a>:</td>
<td> Subject gains +4 to Str for 1 min./level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#calm-emotions">Calm Emotions</a>:</td>
<td> Calms creatures, negating emotion effects.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#consecrate">Consecrate</a><sup> M</sup>:</td>
<td> Fills area with positive energy, making undead weaker.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-moderate-wounds">Cure
Moderate Wounds</a>:</td>
<td> Cures 2d8 damage +1/level (max +10).</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#darkness">Darkness</a>:</td>
<td> 20-ft. radius of supernatural shadow.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#death-knell">Death Knell</a>:</td>
<td> Kills <a style="color: rgb(87, 158, 182);" href="abilitiesAndConditions.html#dying">dying</a> creature; you gain 1d8
temporary hp, +2 to Str, and +1 level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#delay-poison">Delay Poison</a>:</td>
<td> Stops poison from harming subject for 1 hour/level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#desecrate">Desecrate</a><sup> M</sup>:</td>
<td> Fills area with negative energy, making undead
stronger.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#eagles-splendor">Eagle’s
Splendor</a>:</td>
<td> Subject gains +4 to Cha for 1 min./level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#enthrall">Enthrall</a>:</td>
<td> Captivates all within 100 ft. + 10 ft./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#find-traps">Find Traps</a>:</td>
<td> Notice traps as a rogue does.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#gentle-repose">Gentle Repose</a>:</td>
<td> Preserves one corpse.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#hold-person">Hold Person</a>:</td>
<td> Paralyzes one humanoid for 1 round/level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#inflict-moderate-wounds">Inflict
Moderate Wounds</a>:</td>
<td> Touch attack, 2d8 damage +1/level (max +10).</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#make-whole">Make Whole</a>:</td>
<td> Repairs an object.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#owls-wisdom">Owl’s Wisdom</a>:</td>
<td> Subject gains +4 to Wis for 1 min./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#remove-paralysis">Remove
Paralysis</a>:</td>
<td> Frees one or more creatures from paralysis or slow
effect.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#resist-energy">Resist Energy</a>:</td>
<td> Ignores 10 (or more) points of damage/attack from
specified energy type.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#lesser-restoration">Restoration,
Lesser</a>:</td>
<td> Dispels magical ability penalty or repairs 1d4 <a style="color: rgb(87, 158, 182);"
href="abilitiesAndConditions.html#ability-damaged">ability damage</a>.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#shatter">Shatter</a>:</td>
<td> Sonic vibration damages objects or crystalline
creatures.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#shield-other">Shield Other</a><sup>
F</sup>:</td>
<td> You take half of subject’s damage.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#silence">Silence</a>:</td>
<td> Negates sound in 15-ft. radius.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#sound-burst">Sound Burst</a>:</td>
<td> Deals 1d8 sonic damage to subjects; may stun them.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#spiritual-weapon">Spiritual Weapon</a>:</td>
<td> Magic weapon attacks on its own.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#status">Status</a>:</td>
<td> Monitors condition, position of allies.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-monster-ii">Summon Monster
II</a>:</td>
<td> Calls extraplanar creature to fight for you.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#undetectable-alignment">Undetectable
Alignment</a>:</td>
<td> Conceals alignment for 24 hours.</td>
</tr>
<tr>
<td class="last-row"><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#zone-of-truth">Zone
of Truth</a>:</td>
<td class="last-row"> Subjects within range cannot lie.</td>
</tr>
</tbody>
</table>
<a id="third-level-cleric-spells"></a><h5><a id="third"></a>3RD-LEVEL CLERIC SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#animate-dead">Animate Dead</a><sup>
M</sup>:</td>
<td> Creates undead skeletons and zombies.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#bestow-curse">Bestow Curse</a>:</td>
<td> –6 to an ability score; –4 on attack
rolls, saves, and
checks; or 50% chance of losing each action.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#blindness/deafness">Blindness/Deafness</a>:</td>
<td> Makes subject <a style="color: rgb(87, 158, 182);"
href="abilitiesAndConditions.html#blinded"
>blinded</a> or <a style="color: rgb(87, 158, 182);" href="abilitiesAndConditions.html#deafened">deafened</a>.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#contagion">Contagion</a>:</td>
<td> Infects subject with chosen disease.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#continual-flame">Continual Flame</a><sup>
M</sup>:</td>
<td> Makes a permanent, heatless torch.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#create-food-and-water">Create
Food and Water</a>:</td>
<td> Feeds three humans (or one horse)/level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-serious-wounds">Cure Serious
Wounds</a>:</td>
<td> Cures 3d8 damage +1/level (max +15).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#daylight">Daylight</a>:</td>
<td> 60-ft. radius of bright light.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#deeper-darkness">Deeper
Darkness</a>:</td>
<td> Object sheds supernatural shadow in 60-ft. radius.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#dispel-magic">Dispel Magic</a>:</td>
<td> Cancels spells and magical effects.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#glyph-of-warding">Glyph of
Warding</a><sup> M</sup>:</td>
<td> Inscription harms those who pass it.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#helping-hand">Helping Hand</a>:</td>
<td> Ghostly hand leads subject to you.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#inflict-serious-wounds">Inflict
Serious Wounds</a>:</td>
<td> Touch attack, 3d8 damage +1/level (max +15).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#invisibility-purge">Invisibility
Purge</a>:</td>
<td> Dispels invisibility within 5 ft./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#locate-object">Locate Object</a>:</td>
<td> Senses direction toward object (specific or type).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);"
href="spellsMtoO.html#magic-circle-against-chaos/evil/good/law">Magic
Circle against Chaos/Evil/Good/Law</a>:</td>
<td> As protection spells, but 10-ft. radius and 10
min./level.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#magic-vestment">Magic Vestment</a>:</td>
<td> Armor or shield gains +1 enhancement per four levels.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#meld-into-stone">Meld into
Stone</a>:</td>
<td> You and your gear merge with stone.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#obscure-object">Obscure Object</a>:</td>
<td> Masks object against scrying.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#prayer">Prayer</a>:</td>
<td> Allies +1 bonus on most rolls, enemies –1
penalty.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#protection-from-energy">Protection
from Energy</a>:</td>
<td> Absorb 12 points/level of damage from one kind of
energy.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#remove-blindness/deafness">Remove
Blindness/Deafness</a>:</td>
<td> Cures normal or magical conditions.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#remove-curse">Remove Curse</a>:</td>
<td> Frees object or person from curse.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsPtoR.html#remove-disease">Remove Disease</a>:</td>
<td> Cures all diseases affecting subject.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#searing-light">Searing Light</a>:</td>
<td> Ray deals 1d8/two levels damage, more against undead.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#speak-with-dead">Speak with Dead</a>:</td>
<td> Corpse answers one question/two levels.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#stone-shape">Stone Shape</a>:</td>
<td> Sculpts stone into any shape.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsS.html#summon-monster-iii">Summon
Monster III</a>:</td>
<td> Calls extraplanar creature to fight for you.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#water-breathing">Water
Breathing</a>:</td>
<td> Subjects can breathe underwater.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#water-walk">Water Walk</a>:</td>
<td> Subject treads on water as if solid.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsTtoZ.html#wind-wall">Wind Wall</a>:</td>
<td> Deflects arrows, smaller creatures, and gases.</td>
</tr>
</tbody>
</table>
<a id="fourth-level-cleric-spells"></a><h5><a id="fourth"></a>4TH-LEVEL CLERIC SPELLS</h5>
<table class="spell-list" border="0" cellpadding="1"
cellspacing="0" style="width: 75%">
<tbody>
<tr>
<th style="width: 25%">Spell Name</th>
<th style="width: 75%">Brief Description</th>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsAtoB.html#air-walk">Air Walk</a>:</td>
<td> Subject treads on air as if solid (climb at 45-degree
angle).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#control-water">Control Water</a>:</td>
<td> Raises or lowers bodies of water.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsC.html#cure-critical-wounds">Cure
Critical Wounds</a>:</td>
<td> Cures 4d8 damage +1/level (max +20).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#death-ward">Death Ward</a>:</td>
<td> Grants immunity to death spells and negative energy
effects.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#dimensional-anchor">Dimensional
Anchor</a>:</td>
<td> Bars extradimensional movement.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#discern-lies">Discern Lies</a>:</td>
<td> Reveals deliberate falsehoods.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#dismissal">Dismissal</a>:</td>
<td> Forces a creature to return to native plane.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#divination">Divination</a><sup>
M</sup>:</td>
<td> Provides useful advice for specific proposed actions.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsDtoE.html#divine-power">Divine Power</a>:</td>
<td> You gain attack bonus, +6 to Str, and 1 hp/level.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#freedom-of-movement">Freedom
of Movement</a>:</td>
<td> Subject moves normally despite impediments.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsFtoG.html#giant-vermin">Giant Vermin</a>:</td>
<td> Turns centipedes, scorpions, or spiders into giant
vermin.</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#imbue-with-spell-ability">Imbue
with Spell Ability</a>:</td>
<td> Transfer spells to subject.</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsHtoL.html#inflict-critical-wounds">Inflict
Critical Wounds</a>:</td>
<td> Touch attack, 4d8 damage +1/level (max +20).</td>
</tr>
<tr>
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#greater-magic-weapon">Magic
Weapon, Greater</a>:</td>
<td> +1 bonus/four levels (max +5).</td>
</tr>
<tr class="odd-row">
<td><a style="color: rgb(87, 158, 182);" href="spellsMtoO.html#neutralize-poison">Neutralize
Poison</a>:</td>
<td> Immunizes subject against poison, detoxifies venom in
or on subject.</td>
</tr>