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blackguard.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Blackguard
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
</script>
<script type="text/javascript">
_uacct = "UA-239947-2";
urchinTracker();
</script>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
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Monster Search</a></li>
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<ul>
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<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
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<li><a href="skillsDex.html">Dexterity-Based</a></li>
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<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
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</ul>
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<ul>
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</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
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<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
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<li><a href="arcaneArcher.html"><div style="margin-left: 10px">Arcane Archer</div></a></li>
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<li><a href="assassin.html"><div style="margin-left: 10px">Assassin</div></a></li>
<li class="selected"><a href="blackguard.html"><div style="margin-left: 10px">Blackguard</div></a></li>
<li><a href="dragonDisciple.html"><div style="margin-left: 10px">Dragon Disciple</div></a></li>
<li><a href="duelist.html"><div style="margin-left: 10px">Duelist</div></a></li>
<li><a href="dwarvenDefender.html"><div style="margin-left: 10px">Dwarven Defender</div></a></li>
<li><a href="eldritchKnight.html"><div style="margin-left: 10px">Eldritch Knight</div></a></li>
<li><a href="hierophant.html"><div style="margin-left: 10px">Hierophant</div></a></li>
<li><a href="horizonWalker.html"><div style="margin-left: 10px">Horizon Walker</div></a></li>
<li><a href="loremaster.html"><div style="margin-left: 10px">Loremaster</div></a></li>
<li><a href="mysticTheurge.html"><div style="margin-left: 10px">Mystic Theurge</div></a></li>
<li><a href="shadowdancer.html"><div style="margin-left: 10px">Shadowdancer</div></a></li>
<li><a href="thaumaturgist.html"><div style="margin-left: 10px">Thaumaturgist</div></a></li>
<li><a href="epicLevels.html">Epic Levels</a>
<ul>
<li><a href="epicClasses.html">Epic Classes</a></li>
<li><a href="epicSkills.html">Epic Skills</a></li>
<li><a href="epicFeats.html">Epic Feats</a></li>
<li><a href="epicPrestigeClasses.html">Epic Prestige Classes</a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html">Epic Spells</a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li><a href="epicMagicItems.html">Epic Magic Items</a>
<ul>
<li><a href="epicMagicItemsOther.html">Other Items</a></li>
<li><a href="epicArtifacts.html">Intelligent Items and Artifacts</a></li>
</ul>
</li>
<li><a href="epicMonsters.html">Epic Monsters</a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html">Epic Obstacles</a></li>
</ul>
</li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a>
<ul>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Spell Search</a></li>
<li><a href="bardSpells.html">Bard Spells</a></li>
<li><a href="clericSpells.html">Cleric Spells</a></li>
<li><a href="clericDomains.html">Cleric Domains</a></li>
<li><a href="druidSpells.html">Druid Spells</a></li>
<li><a href="paladinSpells.html">Paladin Spells</a></li>
<li><a href="rangerSpells.html">Ranger Spells</a></li>
<li><a href="wizardSpells.html">Sorcerer/Wizard Spells</a></li>
<li><a href="spellsAtoZ.html">Spells A to Z</a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
</ul>
</li>
<li><a href="monstersAnimal.html">Animals</a></li>
<li><a href="monstersVermin.html">Vermin</a></li>
<li><a href="monsterTypes.html">Types, Subtypes, & Special Abilities</a></li>
<li><a href="improvingMonsters.html">Improving Monsters</a></li>
<li><a href="monsterFeats.html">Monster Feats</a></li>
<li><a href="monstersAsRaces.html">Monsters as Races</a></li>
</ul>
</li>
<li><a href="carryingAndExploration.html">Carrying, Movement, and Exploration</a></li>
<li><a href="treasure.html">Treasure</a></li>
<li><a href="wildernessAndEnvironment.html">Wilderness, Weather, and Environment</a></li>
<li><a href="traps.html">Traps</a></li>
<li><a href="planes.html">Planes</a></li>
<li><a href="psionic.html">Psionic</a>
<ul>
<li><a href="psionicRaces.html">Races</a></li>
<li><a href="psionicClasses.html">Classes</a>
<ul>
<li><a href="psionicPsion.html">Psion</a></li>
<li><a href="psionicPsychicWarrior.html">Psychic Warrior</a></li>
<li><a href="psionicSoulknife.html">Soulknife</a></li>
<li><a href="psionicWilder.html">Wilder</a></li>
</ul>
</li>
<li><a href="psionicSkills.html">Skills</a></li>
<li><a href="psionicFeats.html">Feats</a></li>
<li><a href="psionicPrestigeClasses.html">Prestige Classes</a>
<ul>
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<td style="width: 30px"></td>
<td>
<!-- main contents -->
<a id="prestige-classes"></a><h2>Prestige Classes</h2>
<a id="blackguard"></a><h3>BLACKGUARD</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"> </td>
</tr>
</tbody>
</table>
<p class="initial"><a
href="http://www.wizards.com/dnd/images/dmg35_gallery/DMG35_PG182_WEB.jpg"><img
class="art-wide" src="pict.jpg" title="" alt="pict"
style="border: 0px solid ; width: 73px; height: 75px;" /></a><b>Hit Die</b>:
d10.</p>
<a id="blackguard-requirements"></a><h6>Requirements</h6>
<p class="initial">To qualify to become a blackguard, a character
must fulfill all the following criteria.</p>
<p><b>Alignment</b>: Any evil.</p>
<p><b>Base Attack Bonus</b>: +6.</p>
<p><b>Skills</b>: Hide 5 ranks, Knowledge (religion) 2 ranks. </p>
<p><b>Feats</b>: Cleave, Improved Sunder, Power Attack.</p>
<p><b>Special</b>: The character must have made peaceful contact
with an evil outsider who was summoned by him or someone else. </p>
<h6>Class Skills</h6>
<p class="initial">The blackguard's class skills (and the key
ability for each skill) are <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#concentration">Concentration</a>
(Con), <a style="color: rgb(87, 158, 182);" href="skillsAll.html#craft">Craft</a>
(Int), <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#diplomacy">Diplomacy</a> (Cha), <a
style="color: rgb(87, 158, 182);" href="skillsAll.html#handle-animal">Handle
Animal</a> (Cha), <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#heal">Heal</a> (Wis), <a
style="color: rgb(87, 158, 182);" href="skillsAll.html#hide">Hide</a>
(Dex), <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#intimidate">Intimidate</a> (Cha), <a
style="color: rgb(87, 158, 182);" href="skillsAll.html#knowledge">Knowledge</a>
(religion) (Int), <a style="color: rgb(87, 158, 182);"
href="skillsAll.html#profession">Profession</a> (Wis), and <a
style="color: rgb(87, 158, 182);" href="skillsAll.html#ride">Ride</a>
(Dex). </p>
<p><b>Skill Points at Each Level</b>: 2 + Int modifier.</p>
<a id="table-the-blackguard"></a><p><b>Table: The Blackguard</b></p>
<table border="0" cellpadding="1" cellspacing="0" style="width: 100%">
<tbody>
<tr valign="bottom">
<th rowspan="2" style="width: 6%">Level</th>
<th rowspan="2" style="width: 12%">Base<br />
Attack Bonus</th>
<th rowspan="2" style="width: 6%">Fort<br />
Save</th>
<th rowspan="2" style="width: 6%">Ref<br />
Save</th>
<th rowspan="2" style="width: 6%">Will<br />
Save</th>
<th rowspan="2" style="width: 40%">Special</th>
<th colspan="4" style="text-align: center;">Spells per Day</th>
</tr>
<tr>
<th style="width: 6%">1st</th>
<th style="width: 6%">2nd</th>
<th style="width: 6%">3rd</th>
<th style="width: 6%">4th</th>
</tr>
<tr class="odd-row">
<td>1st</td>
<td>+1</td>
<td>+2</td>
<td>0</td>
<td>0</td>
<td>Aura of evil, detect good, poison use</td>
<td>0</td>
<td>—</td>
<td>—</td>
<td>—</td>
</tr>
<tr>
<td>2nd</td>
<td>+2</td>
<td>+3</td>
<td>0</td>
<td>0</td>
<td>Dark blessing, smite good 1/day</td>
<td>1</td>
<td>—</td>
<td>—</td>
<td>—</td>
</tr>
<tr class="odd-row">
<td>3rd</td>
<td>+3</td>
<td>+3</td>
<td>+1</td>
<td>+1</td>
<td>Command undead, aura of despair</td>
<td>1</td>
<td>0</td>
<td>—</td>
<td>—</td>
</tr>
<tr>
<td>4th</td>
<td>+4</td>
<td>+4</td>
<td>+1</td>
<td>+1</td>
<td>Sneak attack +1d6</td>
<td>1</td>
<td>1</td>
<td>—</td>
<td>—</td>
</tr>
<tr class="odd-row">
<td>5th</td>
<td>+5</td>
<td>+4</td>
<td>+1</td>
<td>+1</td>
<td>Fiendish servant, smite good 2/day</td>
<td>1</td>
<td>1</td>
<td>0</td>
<td>—</td>
</tr>
<tr>
<td>6th</td>
<td>+6</td>
<td>+5</td>
<td>+2</td>
<td>+2</td>
<td><br />
</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>—</td>
</tr>
<tr class="odd-row">
<td>7th</td>
<td>+7</td>
<td>+5</td>
<td>+2</td>
<td>+2</td>
<td>Sneak attack +2d6</td>
<td>2</td>
<td>1</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td>8th</td>
<td>+8</td>
<td>+6</td>
<td>+2</td>
<td>+2</td>
<td><br />
</td>
<td>2</td>
<td>1</td>
<td>1</td>
<td>1</td>
</tr>
<tr class="odd-row">
<td>9th</td>
<td>+9</td>
<td>+6</td>
<td>+3</td>
<td>+3</td>
<td><br />
</td>
<td>2</td>
<td>2</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<td class="last-row">10th</td>
<td class="last-row">+10</td>
<td class="last-row">+7</td>
<td class="last-row">+3</td>
<td class="last-row">+3</td>
<td class="last-row">Sneak attack +3d6, smite good 3/day</td>
<td class="last-row">2</td>
<td class="last-row">2</td>
<td class="last-row">2</td>
<td class="last-row">1</td>
</tr>
</tbody>
</table>
<a id="blackguard-class-features"></a><h6>Class Features</h6>
<br />
<p class="initial">All of the following are Class Features of the
blackguard prestige class.</p>
<p><b>Weapon and Armor Proficiency</b>: Blackguards are
proficient with all simple and martial weapons, with all types of
armor, and with shields.</p>
<a id="blackguard-aura-of-evil"></a><p><b>Aura of Evil (Ex)</b>: The power of a blackguard’s aura of
evil (see the detect evil spell) is equal to his class level plus his
cleric level, if any.</p>
<p><b>Detect Good (Sp)</b>: At will, a blackguard can use detect
good as a spell-like ability, duplicating the effect of the detect good
spell.</p>
<a id="blackguard-poison-use"></a><p><b>Poison Use</b>: Blackguards are skilled in the use of
poison and never risk accidentally poisoning themselves when applying
poison to a blade.</p>
<a id="blackguard-dark-blessing"></a><p><b>Dark Blessing (Su)</b>: A blackguard applies his Charisma
modifier (if positive) as a bonus on all saving throws.</p>
<p><b>Spells</b>: A blackguard has the ability to cast a small
number of divine spells. To cast a blackguard spell, a blackguard must
have a Wisdom score of at least 10 + the spell's level, so a blackguard
with a Wisdom of 10 or lower cannot cast these spells.</p>
<p>Blackguard bonus spells are based on Wisdom, and saving throws
against these spells have a DC of 10 + spell level + the blackguard’s
Wisdom modifier. When the blackguard gets 0 spells per day of a given
spell level he gains only the bonus spells he would be entitled to
based on his Wisdom score for that spell level. The blackguard’s spell
list appears below. A blackguard has access to any spell on the list
and can freely choose which to prepare, just as a cleric. A blackguard
prepares and casts spells just as a cleric does (though a blackguard
cannot spontaneously cast cure or inflict spells).</p>
<a id="blackguard-smite-good"></a><p><b>Smite Good (Su)</b>: Once a day, a blackguard of 2nd level
or higher may attempt to smite good with one normal melee attack.</p>
<p>He adds his Charisma modifier (if positive) to his attack roll
and deals 1 extra point of damage per class level. If a blackguard
accidentally smites a creature that is not good, the smite has no
effect but it is still used up for that day.</p>
<p>At 5th level, and again at 10th level, a blackguard may smite
good one additional time per day.</p>
<a id="blackguard-aura-of-despair"></a><p><b>Aura of Despair (Su)</b>: Beginning at 3rd level, the
blackguard radiates a malign aura that causes enemies within 10 feet of
him to take a –2 penalty on all saving throws.</p>
<p><b>Command Undead (Su)</b>: When a blackguard reaches 3rd
level, he gains the supernatural ability to command and rebuke undead.
He commands undead as would a cleric of two levels lower.</p>
<p><b>Sneak Attack</b>: This ability, gained at 4th level, is
like the rogue ability of the same name. The extra damage increases by
+1d6 every third level beyond 4th (7th and 10th). If a blackguard gets
a sneak attack bonus from another source the bonuses on damage stack.</p>
<a id="blackguard-spell-list"></a><h6>Blackguard Spell List</h6>
<p class="initial">Blackguards choose their spells from the
following list:</p>
<p>1st Level: cause fear, corrupt weapon, cure light wounds,
doom, inflict light wounds, magic weapon, summon monster I*.</p>
<p>2nd Level: bull’s strength, cure moderate wounds, darkness,
death knell, eagle’s splendor, inflict moderate wounds, shatter, summon
monster II*.</p>
<p>3rd Level: contagion, cure serious wounds, deeper darkness,
inflict serious wounds, protection from elements, summon monster III*.</p>
<p>4th Level: cure critical wounds, freedom of movement, inflict
critical wounds, poison, summon monster IV*.</p>
<p>* <i>Evil creatures only.</i></p>
<a id="blackguard-corrupt-weapon"></a><h6>Corrupt Weapon</h6>
<p class="initial">Blackguards have access to a special spell,
corrupt weapon, which is the opposing counterpart of the paladin spell
bless weapon. Instead of improving a weapon’s effectiveness against
evil foes corrupt weapon makes a weapon more effective against good
foes.</p>
<a id="blackguard-fallen-paladins"></a><h6>Fallen Paladins</h6>
<p class="initial">Blackguards who have levels in the paladin
class (that is to say, are now ex-paladins) gain extra abilities the
more levels of paladin they have.</p>
<p>A fallen paladin who becomes a blackguard gains all of the
following abilities that apply, according to the number of paladin
levels the character has.</p>
<p>1-2: Smite good 1/day. (This is in addition to the ability
granted to all blackguards at 2nd level.</p>
<p>3-4: Lay on hands. Once per day, the blackguard can use this
supernatural ability to cure himself or his fiendish servant of damage
equal to his Charisma bonus x his level.</p>
<p>5-6: Sneak attack damage increased by +1d6. Smite good 2/day.</p>
<p>7-8: Fiendish summoning. Once per day, the blackguard can use
a summon monster I spell to call forth an evil creature. For this
spell, the caster level is double the blackguard's class level.</p>
<p>9-10: Undead companion. In addition to the fiendish servant,
the blackguard gains (at 5th level) a Medium-size skeleton or zombie as
a companion. This companion cannot be turned or rebuked and gains all
special bonuses as a fiendish servant when the blackguard gains levels.
Smite good 3/day.</p>
<p>11 or more: A fallen paladin of this stature immediately gains
a blackguard level for each level of paladin he trades in. </p>
<p>The character level of the character does not change. With the
loss of paladin levels, the character no longer gains as many extra
abilities for being a fallen paladin. </p>
<a id="blackguard-fiendish-servant"></a><h6>The Blackguard's Fiendish Servant</h6>
<p class="initial">Upon or after reaching 5th level, a blackguard
can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to
serve him. The blackguard’s servant further gains HD and special
abilities based on the blackguard's character level (see the table
below).</p>
<p>A blackguard may have only one fiendish servant at a time.</p>
<p>Should the blackguard's servant die, he may call for another
one after a year and a day. The new fiendish servant has all the
accumulated abilities due a servant of the blackguard's current level.</p>
<a id="table-the-blackguards-fiendish-servant"></a><table border="0" cellpadding="1" cellspacing="0">
<tbody>
<tr valign="bottom">
<th>Character Level</th>
<th>Bonus HD</th>
<th>Natural Armor Adj.</th>
<th>Str Adj.</th>
<th>Int</th>
<th>Special</th>
</tr>
<tr class="odd-row">
<td>12th or lower</td>
<td>+2</td>
<td>+1</td>
<td>+1</td>
<td>6</td>
<td>Empathic link, improved evasion, share saving throws,
share spells</td>
</tr>
<tr>
<td>13th–15th</td>
<td>+4</td>
<td>+3</td>
<td>+2</td>
<td>7</td>
<td>Speak with blackguard</td>
</tr>
<tr class="odd-row">
<td>16th–18th</td>
<td>+6</td>
<td>+5</td>
<td>+3</td>
<td>8</td>
<td>Blood bond</td>
</tr>
<tr>
<td class="last-row">19th–20th</td>
<td class="last-row">+8</td>
<td class="last-row">+7</td>
<td class="last-row">+4</td>
<td class="last-row">9</td>
<td class="last-row">Spell resistance</td>
</tr>
<tr>
<td colspan="6"><i>Character Level</i>: The character level
of the blackguard (his blackguard level plus his original class level).</td>
</tr>
<tr>
<td colspan="6"><i>Bonus HD</i>: Extra eight-sided (d8) Hit
Dice, each of which gains a Constitution modifier, as normal. Extra Hit
Dice improve the servant’s base attack and base save bonuses, as normal.</td>
</tr>
<tr>
<td colspan="6"><i>Natural Armor Adj.</i>: This is an
improvement to the servant’s existing natural armor bonus.</td>
</tr>
<tr>
<td colspan="6"><i>Str Adj.</i>: Add this figure to the
servant’s Strength score.</td>
</tr>
<tr>
<td colspan="6"><i>Int</i>: The servant’s Intelligence
score. (A fiendish servant is smarter than normal animals of its kind.)</td>
</tr>
</tbody>
</table>
<p>The abilities mentioned in the “Special” column of the
accompanying table are described below.</p>
<p><b>Empathic Link (Su)</b>: The blackguard has an empathic link
with his servant out to a distance of up to 1 mile. The blackguard
cannot see through the servant’s eyes, but they can communicate
empathically. Because of the limited nature of the link, only general
emotional content can be communicated.</p>
<p>Because of the empathic link between the servant and the
blackguard, the blackguard has the same connection to a place or an
item that the servant does.</p>
<p><b>Improved Evasion (Ex)</b>: If the servant is subjected to
an attack that normally allows a Reflex saving throw for half damage,
it takes no damage on a successful saving throw and only half damage on
a failed saving throw. Improved evasion is an extraordinary ability.</p>
<p><b>Share Saving Throws</b>: For each of its saving throws, the
servant uses either its own base save bonus or the blackguard’s,
whichever is higher. The servant applies its own ability modifiers to
saves, and it doesn’t share any other bonuses on saves that the
blackguard might have.</p>
<p><b>Share Spells</b>: At the blackguard’s option, he may have
any spell (but not any spell-like ability) he casts on himself also
affect his servant. The servant must be within 5 feet at the time of
casting to receive the benefit. If the spell has a duration other than
instantaneous, it stops affecting the servant if it moves farther than
5 feet away and will not affect the servant again even if the servant
returns to the blackguard before the duration expires. Additionally,
the blackguard may cast a spell with a target of “You” on his servant
(as a touch range spell) instead of on himself. A blackguard and his
servant can share spells even if the spells normally do not affect
creatures of the servant’s type (magical beast).</p>
<p><b>Speak with Blackguard (Ex)</b>: If the blackguard’s
character level is 13th or higher, the blackguard and servant can
communicate verbally as if they were using a common language. Other
creatures do not understand the communication without magical help.</p>
<p><b>Blood Bond (Ex)</b>: If the blackguard’s character level is
16th or higher, the servant gains a +2 bonus on all attack rolls,
checks, and saves if it witnesses the blackguard being threatened or
harmed.</p>
<p>This bonus lasts as long as the threat is immediate and
apparent.</p>
<p><b>Spell Resistance (Ex)</b>: If the blackguard’s character
level is 19th or higher, the servant gains spell resistance equal to
the blackguard’s level + 5. To affect the servant with a spell, another
spellcaster must get a result on a caster level check (1d20 + caster
level) that equals or exceeds the servant’s spell resistance.</p>
<br />
</td>
</tr>
</tbody>
</table>
</body>
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