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<!doctype html>
<html>
<head><meta charset="utf-8" />
<link href='http://fonts.googleapis.com/css?family=Ubuntu:400,400italic' rel='stylesheet' type='text/css'>
<script src="./js/punchdrunk.js"></script>
<!-- <script src="./js/debug/debug.moonshine.js"></script>
<script src="./js/debug/local.debug.moonshine.js" data-ui-url="/js/debug/ui"></script> -->
<style type="text/css">
@font-face {
font-family: 'Vera';
src: url('coffeescript/love.js/graphics/Vera.ttf');
}
body {
font-family: 'Ubuntu', sans-serif;
background: rgb(137, 194, 218);
}
main {
max-width: 900px;
width: 80%;
margin: 0 auto;
}
main ul {
list-style-type: upper-roman;
}
h1 {
text-align: center;
font-size: 3em;
}
#game_container {
text-align: center;
}
#preload {
display: none;
}
</style>
</head>
<body>
<a href="https://github.com/TannerRogalsky/punchdrunk"><img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/38ef81f8aca64bb9a64448d0d70f1308ef5341ab/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f6461726b626c75655f3132313632312e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_darkblue_121621.png"></a>
<header>
<h1>Punchdrunk = Moonshine + LÖVE</h1>
<div id="game_container">
<canvas id="game"></canvas>
</div>
</header>
<main>
<h2>Download</h2>
Grab the latest release of Punchdrunk from <a href="https://github.com/TannerRogalsky/punchdrunk/releases">the releases page</a>!
<h2>About</h2>
<p>Have you ever made a <a href="http://love2d.org/">Love</a> game and wished that you could easily show it to people without them having to download an executable? Well now they can! ... maybe. Punchdrunk is a project that aims to replicate most part of the Love API in the browser and enable to you to run your original Lua code in the browser via a Lua Virtual Machine named <a href="http://moonshinejs.org/">Moonshine</a>.</p>
<p>Punchdrunk is still very early alpha software. It works well with a limited subset of Love's API. If it doesn't work with the game you made, please consider <a href="https://github.com/TannerRogalsky/punchdrunk/issues">sending me your game</a> to test against or forking the project. I am working to expand which portions of the Love API that Punchdrunk supports but I will prioritize feature requests from actual users when possible. However, certain elements of the API will require a lot of additional work (i.e. Shaders) or be altogether impossible (full filesystem integration).</p>
<p>Please check out <a href="https://github.com/TannerRogalsky/punchdrunk">the Github</a> page for more information on how to get your own game running in the browser.
<h2>Examples</h2>
<ul>
<li><a href="./examples/iyfct.html">In Your Face Crazy Trains</a></li>
<li><a href="./examples/cube.html">Cube</a></li>
<li><a href="./examples/falling_blocks.html">Falling Blocks</a></li>
<li><a href="./examples/trails.html">Trails</a></li>
<li><a href="./examples/rolling_hills.html">Rolling Hills</a></li>
<li><a href="./examples/touch.html">Touch</a></li>
</ul>
<div id="preload">
<img id="baby.png" src="lua/baby.png">
<img id="background.png" src="lua/background.png">
<img id="bubble.png" src="lua/bubble.png">
<img id="inspector.png" src="lua/inspector.png">
<img id="text.png" src="lua/text.png">
</div>
</main>
<script>
new Punchdrunk({
canvas: document.getElementById("game")
})
</script>
</body>
</html>