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MonoGame.Framework.MacOS.sln
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MonoGame.Framework.MacOS.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.MacOS", "MonoGame.Framework\MonoGame.Framework.MacOS.csproj", "{36C538E6-C32A-4A8D-A39C-566173D7118E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.MacOS", "ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{36C538E6-C32A-4A8D-A39C-566173D7118E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|Any CPU.Build.0 = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = MonoGame.Framework\MonoGame.Framework.MacOS.csproj
EndGlobalSection
EndGlobal