Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hume's rainbow cave: Overworld is covered by forest when playing again #8

Closed
Wuzzy2 opened this issue Dec 31, 2015 · 5 comments
Closed
Assignees

Comments

@Wuzzy2
Copy link

Wuzzy2 commented Dec 31, 2015

Bug in Hume's rainbow cave in SuperTux 0.4.0:

If you return to the main crystal cave island from the main menu, first everything is covered by a forest. You first have to move Tux somewhere to make the forest “insivible” again.
I am assuming Tux was already in the crystal cave island, not on the starting land.

@maxteufel
Copy link
Member

Assigning all of #8, #9 and #10 to @Hume2. If they don't want to fix that, sorry. We don't provide official support for add-ons (else they would be part of the game).

@LMH0013
Copy link
Contributor

LMH0013 commented Jan 5, 2016

This is still occurring. In addition, the bonus map position is not preserved upon exit. It's not too bad of a bug, but it does look weird.

@LMH0013 LMH0013 reopened this Jan 5, 2016
@Hume2
Copy link
Member

Hume2 commented Jan 6, 2016

It's a SuperTux bug that it doesn't remember the position on the bonus island, not bug of this addon.

@LMH0013
Copy link
Contributor

LMH0013 commented Jan 7, 2016

You are right. SuperTux currently doesn't support multiple worldmaps, at least not entirely. Most of the mechanisms are already there, but it requires some creative scripting to get it to work correctly. The problem is that the main worlmap is loaded by default, not the worlmap that was last played. So in this case, Tux spawns on the edge of the first worldmap, which automatically loads the bonus map at the start position. I wouldn't blame you for not wanting to tweak it, nor do I think it's important enough to spend the time. I just thought you might like to know that you're world was misbehaving.

Having everything covered on startup is more of an issue, you can't even tell where you are at unless you move the correct direction which differs from point to point. That bug is worth fixing.

@Hume2
Copy link
Member

Hume2 commented Feb 4, 2016

It no longer happens since I've fixed that worldmap bug.

@Hume2 Hume2 closed this as completed Feb 4, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants