Skip to content
This repository has been archived by the owner on Mar 23, 2024. It is now read-only.

Spawn Entity modifier should be aware of what the active grid is #181

Open
EmoGarbage404 opened this issue Apr 7, 2023 · 1 comment
Open
Labels
enhancement Something needs to be added priority: near future Needs to be done eventually

Comments

@EmoGarbage404
Copy link
Collaborator

Description

currently it just queries the existing grids. That kinda bleeds perf unnecessarily, so just have some extra event to handle that shit.

@EmoGarbage404 EmoGarbage404 added enhancement Something needs to be added priority: near future Needs to be done eventually labels Apr 7, 2023
@Just-a-Unity-Dev
Copy link
Contributor

xenos challenges is broke cause of this

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
enhancement Something needs to be added priority: near future Needs to be done eventually
Projects
None yet
Development

No branches or pull requests

2 participants