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BWLEntry.txt
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BWLEntry.txt
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Teq Doq has Better Notes
Routines:
080A481C:BWL_AddTilesMoved | Arguments: r0 = Char Id, r1 = Tiles moved
080A4A34:BWL_AddFavoritismValue | Arguments: r0 = Char Id, r1 = Value
BWL Entry:
+00+00bit | 8bit | Loss Count (200 cap)
+00+08bit | 16bit | "Favoritism Value"? (0x4000 cap)
+00+24bit | 8bit | Total amount of moves (200 cap)
+04+00bit | 8bit | Total stat screen views (200 cap)
+04+08bit | 6bit | Death location id (if died in skirmish: wm location id, else chapter id)
+04+14bit | 10bit | Death turn number
+04+24bit | 6bit | Deploy count (60 cap)
+04+30bit | 10bit | Total tiles moved? (1000 cap)
+08+08bit | 4bit | Death cause id
2 : combat
3 : trap
4 : poison
6 : arena
+08+12bit | 12bit | Total exp gained? (4000 cap)
+08+24bit | 10bit | Win count (1000 cap)
+0C+02bit | 12bit | Battle count (4000 cap)
+0C+14bit | 9bit | Char id of killer (if killed through combat) (why 9 bits?)
+0C+23bit | 1bit | (bool) died in skirmish
+0C+24bit | 8bit? | unused?