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AiDump.txt
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AiDump.txt
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FE8U Ai Script dump, generated by FE-CHAX/Tools/py/dumpers/aidump.py
Ai1 #0
action 100%
goto start
Ai1 #1
action 80%
goto start
Ai1 #2
action 50%
goto start
Ai1 #3
action_inplace 100%
goto start
Ai1 #4
action_inplace 80%
goto start
Ai1 #5
action_inplace 50%
goto start
Ai1 #6
nop06
goto start
Ai1 #7
action 100% ignoring <list:[085A8A00]>
goto start
Ai1 #8
action 100% ignoring <list:[085A8B3C]>
goto start
Ai1 #9
action 100% ignoring <list:[085A817E]>
goto start
Ai1 #10
targetted_action 100%, <character:256>
goto start if RESULT != 3
action 100%
goto start
Ai1 #11
action 100%
goto start
Ai1 #12
asmc [0803F019]([080D8668])
goto 1 if RESULT > 0
action_inplace 100%
goto start
label 1
action 100%
goto start
Ai1 #13
asmc [0803F51D]([00000000])
goto 1 if [0203AA8B] == 1
asmc [0803F72D]([00000000])
goto start
label 1
chai ai1 = 0, ai2 = 0
goto start
Ai1 #14
asmc [0803F791]([080D8670])
goto start
Ai1 #15
asmc [0803F791]([080D8670])
action_inplace 100%
goto start
Ai1 #16
asmc [0803F7DD]([080D8674])
goto 1 if RESULT == 5
goto start
label 1
chai ai1 = 6, ai2 = 12
goto start
Ai1 #17
asmc [0803F7DD]([080D8678])
goto start
Ai1 #18
action 100% ignoring <list:[085A8A24]>
goto start
Ai1 #19
action 100% ignoring <list:[085A8A4C]>
goto start
Ai1 #20
asmc [080411F9]([085A8A70])
goto 1 if RESULT == 0
asmc [080413CD]([00000000])
goto start
label 1
asmc [08041405]([085A8A74])
goto 2 if RESULT == 0
asmc [08041585]([00000000])
goto start
label 2
action 100%
goto start
Ai2 #0
move_to_enemy max_danger = 255
goto start
Ai2 #1
move_to_enemy max_danger = 255, ignoring <list:[085A817A]>
goto start
Ai2 #2
move_to_enemy max_danger = 255, ignoring <list:[085A817C]>
goto start
Ai2 #3
nop0E
goto start
Ai2 #4
loot
chai ai1 = 0, ai2 = 0
goto start
Ai2 #5
loot
chai ai1 = 6, ai2 = 12
goto start
Ai2 #6
asmc [0803F019]([080D8664])
goto 1 if RESULT > 0
nop0E
goto start
label 1
chai ai1 = unchanged, ai2 = 0
goto 1
Ai2 #7
asmc [0803F019]([080D8664])
goto 1 if RESULT > 0
nop0E
goto start
label 1
chai ai1 = unchanged, ai2 = 1
goto 1
Ai2 #8
asmc [0803F435]([00000000])
goto 1 if RESULT > 0
goto start
label 1
asmc [0803F34D]([080D8660])
asmc [0803F019]([080D8664])
goto 1 if RESULT > 0
nop0E
goto start
Ai2 #9
move_random
goto start
Ai2 #10
move_to_until_inrange max_danger = 255, character = <character:1>
goto 1 if RESULT == 4
goto 2 if RESULT == 1
goto 1 if RESULT == 2
goto start
label 1
move_to_enemy max_danger = 255
goto start
label 2
move_to_enemy max_danger = 255
goto 2
Ai2 #11
move_to_until_inrange max_danger = 255, character = <character:15>
goto 1 if RESULT == 4
goto 2 if RESULT == 1
goto 1 if RESULT == 2
goto start
label 1
move_to_enemy max_danger = 255
goto start
label 2
move_to_enemy max_danger = 255
goto 2
Ai2 #12
escape
goto start
Ai2 #13
move_to_terrain max_danger = 255, terrains = <list:[085A8182]>
goto 1 if RESULT == 4
goto start
staff_action
move_to_enemy max_danger = 255
goto start
action 100%
goto start
action 80%
goto start
action 50%
goto start
action_inplace 100%
goto start
action_inplace 80%
goto start
action_inplace 50%
goto start
nop06
goto start
action 100%
asmc [0803F331]([00000000])
goto 1 if RESULT > 0
goto start
label 1
action_inplace 100%
goto 1
Ai2 #14
attack_or_goto_snag_wall
goto 1 if RESULT == 4
goto start
label 1
chai ai1 = 0, ai2 = 0
goto start
Ai2 #15
move_to_unk max_danger = 255
goto start
Ai2 #16
asmc [0803F4A5]([085A90C4])
goto 1 if RESULT == 1
asmc [0803F9A9]([085A90C0])
goto start
label 1
chai ai1 = 0, ai2 = 0
goto start
Ai2 #17
nop0E
chai ai1 = unchanged, ai2 = 4
goto start
Ai2 #18
nop0E
chai ai1 = unchanged, ai2 = 0
goto start