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Releases: Solaris-Skunk-Werks/solarisskunkwerks

0.7.6.1

14 Jan 20:16
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What's Changed

New Contributors

Full Changelog: 0.7.6...v0.7.6.1

0.7.6.1 Release Candidate 4

10 Jan 04:54
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What's Changed

New Contributors

Full Changelog: v0.7.6.1-RC3...v0.7.6.1-RC4

0.7.6.1 Release Candidate 3

05 Mar 20:22
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It is our pleasure to release Solaris Skunk Werks 0.7.6.1! Below the link we have a brief listing of the updates to SSW.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks

Added

  • VTOL Jet Booster
  • VTOL Chin Turret
  • Supercharger
  • Armored Motive System
  • Lift Hoists
  • MG Arrays
  • Quirks

What's Changed

Full Changelog: v0.7.6.1-RC2...v0.7.7-RC1

0.7.6.1 Release Candidate 2

01 Feb 06:24
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It is our pleasure to release Solaris Skunk Werks 0.7.6! Below the link we have a brief listing of the updates to SSW.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks

Fixes and Features:

  • Enforced a minimum tonnage and slot of 1 for Clan MASC (so 10-ton Ultralights still have to pay for MASC)
  • Added ilClan to the Era selection
  • Improve SAW Stealth Armor handling. by @gblouin in #263
  • Fix Mini scale display in SAW by @gblouin in #264
  • SAW fix force screen by @gblouin in #265
  • Update GetExplosiveWeaponPenalty for Quads by @gblouin in #268
  • Add Generator tag of SSW version to MTF File in SSW by @gblouin in #269
  • Adjust BV calculations for Interface Cockpit without Gyro by @gblouin in #271
  • Load files with Pulse Modules by @gblouin in #272
  • Set Armor Level for IM to Experimental by @gblouin in #273
  • Make MGArrays available to CV by @gblouin in #275
  • Update Heavy Duty Pile Driver MM name by @gblouin in #276
  • Update SSW Master URL on screen by @gblouin in #274
  • Adding VTOL Jet Booster to SAW by @gblouin in #277
  • Implement Supercharger for CV by @gblouin in #270

Full Changelog: v0.7.6.1-RC1...v0.7.6.1-RC2

0.7.6.1 Release Candidate 1

09 Jan 04:13
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It is our pleasure to release Solaris Skunk Werks 0.7.6! Below the link we have a brief listing of the updates to SSW.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks

Fixes and Features:

  • enforced a minimum tonnage and slot of 1 for Clan MASC (so 10-ton Ultralights still have to pay for MASC)
  • Added ilClan to the Era selection

0.7.6 Stable

13 Apr 18:43
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It is our pleasure to release Solaris Skunk Werks 0.7.6! Below the link we have a brief listing of the updates to SSW.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks

Fixes and Features:

  • Fix issue causing images to not be found for units.
  • Update PPC Capacitor BV calculation to match Interstellar Operations.
  • Fix exporting of BFB forces to MUL format.
  • Fix SAW Preference saving and loading, NOTE: You will need to set the preferences for SAW on first load as it has its own store now.
  • Fix Selected Variant and Lock Chassis so that they clear and load correctly.
  • Fix Roster sheet so that long Unit or Mechwarrior names now wrap to new lines.
  • New Feature - New button added to Open dialog that will convert ALL units to MTF format.
  • 'Set Armor Tonnage' is now pre-filled with current armor tonnage.

0.7.6 Release Candidate 1

28 Mar 00:31
294b371
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It is our pleasure to release Solaris Skunk Werks 0.7.6! Below the link we have a brief listing of the updates to SSW.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks

Fixes and Features:

  • Fix issue causing images to not be found for units.
  • Update PPC Capacitor BV calculation to match Interstellar Operations.
  • Fix exporting of BFB forces to MUL format.
  • Fix SAW Preference saving and loading, NOTE: You will need to set the preferences for SAW on first load as it has its own store now.
  • Fix Selected Variant and Lock Chassis so that they clear and load correctly.
  • Fix Roster sheet so that long Unit or Mechwarrior names now wrap to new lines.
  • New Feature - New button added to Open dialog that will convert ALL units to MTF format.
  • 'Set Armor Tonnage' is now pre-filled with current armor tonnage.

0.7.5 Stable

02 Dec 13:52
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It is our pleasure to release Solaris Skunk Werks 0.7.5! Below the link we have a brief listing of the updates to SSW.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks

This has breaking changes from the last release:

The format for Exclusions in the Equipment JSON file has changed. If you use any custom equipment with exclusions, you will need to modify the Exclusions field in your custom JSON like so:

"Exclusions": [
  "HarJel",
  "HarJel II"
]

Fixes and Features:

  • HarJels have now been fully implemented. The correct armor multipliers, exclusions, and BF abilities are now applied.
  • SAW now correctly allocates space for ammo bins.
  • Extended fuel tanks are now treated like explosive ammo for the purpose of BV calculations.
  • Fixed a bug where Partial Wings could not be equipped if there were exactly enough free slots.
  • Fixed a UI refresh issue when loading units with various chassis modifications in SAW.
  • Removed the various "Upload to Solaris 7" options as S7 is not coming back (per Skyhigh).
  • Fields were added to equipment so that SAW can properly allocate heatsinks.
  • Fixed a bug where fractional accounting wasn't working correctly with poweramps.
  • Fully implemented Radical Heat Sinks and corrected previous behavior.
  • Fixed a rounding error when determining coolant pod bonuses in the Cost/BV Breakdown.
  • SSW now enforces Nuclear/Fusion engines when equipment requires them.
  • Added Beagle Active Probe (@Maelwys).
  • Added Prototype Guardian ECM Suite (@Maelwys).
  • Added Gauss Prototypes (@Maelwys)
  • Added RISC Viral Jammers (@Maelwys)
  • Adjust Prototype AC Ammo BV
  • Update RHS to match the errata'd calculation of a bonus == ceil(NumHS * 0.4) instead of ceil(baseDissipation * 1.4)
  • Update Pentagon Rocket Launchers BV
  • Make PPC Capacitor available for both IS and Clan.
  • Check for Armored Turrets in BV calcs and give turret full BV for front/rear arcs
  • Update Chain Whip Damage Add to 3
  • BV calcs properly sort by BV (highest first) then heat (lowest first)
  • Fixed BV issues related to weapon sorting.
  • Added TripleStrengthMyomerAffectsBV to physical weapons to account for TSM in BV calculations.
  • Fixed incorrect ammo explosion BV penalty affecting quad mechs.
  • SSW now accounts for armored turrets in BV calculations.
  • Fixed incorrect BV multipliers for armored equipment.
  • Updated various equipment BVs to reflect errata.
  • Omnimechs are now properly restricted from equipping certain types of hardened armor.

0.7.5 Release Candidate 1

14 Nov 05:53
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It is our pleasure to release Solaris Skunk Werks 0.7.5! Below the link we have a brief listing of the updates to SSW.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks

This has breaking changes from the last release:

  • The format for Exclusions in the Equipment JSON file has changed. If you use any custom equipment with exclusions, you will need to modify the Exclusions field in your custom JSON like so:
"Exclusions": [
  "HarJel",
  "HarJel II",
]

Fixes and Features:

  • HarJels have now been fully implemented. The correct armor multipliers, exclusions, and BF abilities are now applied.
  • SAW now correctly allocates space for ammo bins.
  • Extended fuel tanks are now treated like explosive ammo for the purpose of BV calculations.
  • Fixed a bug where Partial Wings could not be equipped if there were exactly enough free slots.
  • Fixed a UI refresh issue when loading units with various chassis modifications in SAW.
  • Removed the various "Upload to Solaris 7" options as S7 is not coming back (per Skyhigh).
  • Fields were added to equipment so that SAW can properly allocate heatsinks.
  • Fixed a bug where fractional accounting wasn't working correctly with poweramps.
  • Fully implemented Radical Heat Sinks and corrected previous behavior.
  • Fixed a rounding error when determining coolant pod bonuses in the Cost/BV Breakdown.
  • SSW now enforces Nuclear/Fusion engines when equipment requires them.
  • Added Beagle Active Probe (@Maelwys).
  • Added Prototype Guardian ECM Suite (@Maelwys).
  • Fixed a bug that allowed Omnis to have Hardened Armor.
  • Added Gauss Prototypes (@Maelwys)
  • Added RISC Viral Jammers (@Maelwys)
  • Adjust Prototype AC Ammo BV
  • Update RHS to match the errata'd calculation of a bonus == ceil(NumHS * 0.4) instead of ceil(baseDissipation * 1.4)
  • Update Pentagon Rocket Launchers BV
  • Make PPC Capacitor available for both IS and Clan.
  • Fixed Armord equipment BV calculation
  • Check for Armored Turrets in BV calcs and give turret full BV for front/rear arcs
  • Fix ammo in front legs of quad BV
  • Fix TSM and Melee BV
  • Update Chain Whip Damage Add to 3
  • BV calcs properly sort by BV (highest first) then heat (lowest first)

0.7.4.1 Stable

17 Sep 17:55
f337cec
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It is our pleasure to release Solaris Skunk Werks 0.7.4.1! This is a hotfix release to address two issues uncovered in 0.7.4 stable:

  1. Stealth Armor was not able to identify equipped ECM systems, causing a validation error when attempting to save
  2. ECMs were not being added to the selected equipment list in the Equipment pane when they were automatically added by Stealth Armor