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Lights.h
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Lights.h
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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/light/BnLights.h>
using namespace aidl::android::hardware::light;
struct Light {
const HwLight hwLight;
const std::string path;
Light(HwLight hwLight, std::string path);
inline virtual ~Light() {};
virtual ndk::ScopedAStatus setLightState(const HwLightState &state) const = 0;
};
struct Backlight : public Light {
const uint32_t maxBrightness;
Backlight(HwLight hwLight, std::string path, uint32_t maxBrightness);
static Backlight *createBacklight(HwLight hwLight, std::string path);
inline virtual ~Backlight() {};
ndk::ScopedAStatus setLightState(const HwLightState &state) const override;
};
struct Led : public Light {
const uint32_t maxBrightness;
Led(HwLight hwLight, std::string path, uint32_t maxBrightness);
static Led *createLed(HwLight hwLight, std::string path);
inline virtual ~Led() {};
ndk::ScopedAStatus setLightState(const HwLightState &state) const override;
};
class Lights : public BnLights {
ndk::ScopedAStatus setLightState(int id, const HwLightState &state) override;
ndk::ScopedAStatus getLights(std::vector<HwLight> *types) override;
std::vector<std::unique_ptr<Light>> lights;
public:
Lights();
};