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  • 👋 Hi, I’m @Sneakybitch84
  • 👀 I’m interested in ...
  • 🌱 I’m currently learning ...
  • 💞️ I’m looking to collaborate on ...
  • 📫 How to reach me ...

Type: No Navigation Five Way Navigation: false Screen Layout: Normal Dynamic Screen Layout: Undefined Screen Density: 280 DPI Screen Height: 1600 pixels Screen Width: 720 pixels Smallest Screen Width: 411 pixels

System Shared Libraries: android.ext.shared, android.hidl.base-V1.0-java, android.hidl.manager-V1.0-java, android.net.ipsec.ike, android.test.base, android.test.mock, android.test.runner, com.android.future.usb.accessory, com.android.location.provider, com.android.media.remotedisplay, com.android.mediadrm.signer, com.android.nfc_extras, com.factory.factoryInterface, com.fingerprints.fpmmi, com.google.android.gms, com.mediatek.ims.rcsua, com.mediatek.op.ims.common, com.mediatek.wfo.legacy, com.sprint.internal.id.LauncherFacade, interfaces.customNvService, interfaces.customNvService-shallow, interfaces.factoryAta, interfaces.factoryAta-shallow, interfaces.factoryInterface, interfaces.factoryInterface-shallow, javax.obex, org.apache.http.legacy, rsumanager Supported Native Platforms / CPU Types: arm64-v8a, armeabi-v7a, armeabi Supported Locales: af, am, ar, as, az, be, bg, bn, bs, ca, cs, da, de, el, en, en-GB, en-US, es, es-US, et, eu, fa, fi, fil, fr, fr-CA, gl, gu, hi, hr, hu, hy, in, is, it, iw, ja, ka, kk, km, kn, ko, ko-KR, ky, lo, lt, lv, mk, ml, mn, mr, ms, my, nb, ne, nl, or, pa, pl, pt, pt-BR, pt-PT, ro, ru, si, sk, sl, sq, sr, sr-Latn, sv, sw, ta, te, th, tr, uk, ur, uz, vi, zh-CN, zh-HK, zh-TW, zu Supported OpenGL Extensions: GL_ANDROID_extension_pack_es31a, GL_APPLE_texture_2D_limited_npot, GL_EXT_EGL_image_array, GL_EXT_YUV_target, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_marker, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_external_buffer, GL_EXT_float_blend, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multisampled_render_to_texture, GL_EXT_multisampled_render_to_texture2, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, GL_EXT_pvrtc_sRGB, GL_EXT_read_format_bgra, GL_EXT_robustness, GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_io_blocks, GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_pixel_local_storage, GL_EXT_shader_pixel_local_storage2, GL_EXT_shader_texture_lod, GL_EXT_sparse_texture, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_cube_map_array, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_format_sRGB_override, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_IMG_framebuffer_downsample, GL_IMG_multisampled_render_to_texture, GL_IMG_program_binary, GL_IMG_read_format, GL_IMG_shader_binary, GL_IMG_texture_compression_pvrtc, GL_IMG_texture_compression_pvrtc2, GL_IMG_texture_format_BGRA8888, GL_IMG_texture_npot, GL_IMG_vertex_array_object, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent

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