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Skidam edited this page Jul 8, 2024 · 22 revisions

Is it server side mod?

No, it's both. You need to have it installed on server as well as on client.

Does it work on lan (single-player world with option for other players to join)?

Yes, of course. Just remember to generate modpack via command /automodpack generate.

Does it work with single-player world shared via essential, world host, e4mc?

Unfortunately, no. AutoModpack relies on HTTP protocol, which these mods don't allow to use.

Can I use non modpack mods on client?

Yes, you can add any mod you want to use alongside downloaded modpack by just placing the mod into the standard mods folder.

How can I delete files from modpack?

Delete file from server, or exclude it from sync, read about syncedFiles in config

Can I remove/disable non modpack files/mods from player use?

Not yet, it may come in the future.

Do I have to open any port on my router?

No, you don't need to. By default AutoModpack injects into minecraft networking I/O which reuses your minecraft server port. (e.g. 25565)

If you want to use different port. Disable hostModpackOnMinecraftPort and change hostPort in config

What happens when I update AutoModpack version on server?

Fear no more, clients will not get out of sync.

Clients always try to sync to the server's version of AutoModpack which is always downloaded from Modrinth.

Why is the host modpack path so long?

There are plans to implement ability of adding more than just one, main modpack.

Which minecraft versions are supported?

All of the versions you see in the latest release.

Does this mod updates other mods?

No, it's out of scope for this project. This mod only synchronizes server modpack to the clients.