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pubspec.yaml
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pubspec.yaml
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name: divergent
description: Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
english_words: ^3.1.5
flutter_tts: ^1.2.7
hexcolor: ^1.0.4
splashscreen:
image_picker: ^0.6.7+11
flutter_icons: ^1.1.0
simple_ocr_plugin: ^0.1.1
http:
path: ^1.7.0
shared_preferences: ^0.5.12
shake: ^0.1.0
telephony: ^0.0.2
fluttertoast: ^8.0.7
geolocator: ^6.0.0
vibration: ^1.5.0
percent_indicator: ^2.1.3
animated_splash: ^1.0.0
colornames: ^0.0.1+3
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.3
path_provider: ^1.6.28
dev_dependencies:
flutter_test:
sdk: flutter
camera: 0.5.7+4
flutter_launcher_icons: ^0.7.4
tflite: 1.0.4
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
assets:
- assets/ssd_mobilenet.tflite
- assets/ssd_mobilenet.txt
- assets/cash_model_unquant.tflite
- assets/cash_labels.txt
- assets/icon.jpg
- assets/icon-circle.png
- assets/tflite/labels.txt
- assets/tflite/model_unquant.tflite
- assets/images/splashScreen.png
- assets/images/appIcon.png
- assets/images/deaf_image.png
- assets/images/colour_blind_image.png
- assets/images/blind_image.png
flutter_icons:
image_path: 'assets/icon.jpg'
android: true
ios: true