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Adventure.java
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Adventure.java
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import java.util.*;
public class Adventure {
public static void main (String[] args) {
Scanner input = new Scanner(System.in);
// Player name and game introduction
Character player = null;
while (player == null) {
player = playIntro(input);
}
if (!AdventureData.loadGameDataAndMC(player)) {
System.out.println("Something broke in the game engine that shouldn't be possible");
System.exit(-1);
}
String choice;
boolean endGame = false;
while (!endGame) {
player.getCurrentLocation().printInfo();
System.out.print("What would you like to do? ");
choice = input.nextLine();
String[] command = choice.split(" ", 2);
if (choice.length() == 0 || command.length == 0) {
System.out.println("Please input a command or type 'help' for options.");
}
else {
switch (command[0].toLowerCase()) {
case "quit":
endGame = true;
break;
case "look":
System.out.println(player.getCurrentLocation().getDescription());
player.getCurrentLocation().printItemsHere();
break;
case "examine":
// Check to see if the thing being examined is a person or a thing
// Always print the description
// If it's a person, then start the dialog
// If it's an item, then put the item into inventory
if (command.length != 2) {
System.out.println("You must specify an object/person to examine");
}
String examineName = command[1];
Item possibleItem = player.getCurrentLocation().containItem(examineName);
if (possibleItem != null) {
System.out.println(possibleItem.getDescription());
// add into inventory
player.addToInventory(possibleItem);
// TODO: remove object from world
}
Character possiblCharacter = player.getCurrentLocation().containCharacter(examineName);
if (possiblCharacter != null) {
System.out.println(possiblCharacter.getDescription());
// Start interaction
possiblCharacter.interact(player);
}
break;
case "go":
if (command.length != 2) {
System.out.println("You must specify a place to go.");
}
String name = command[1];
Location newLocation = player.getCurrentLocation().getNeighbor(name);
if (newLocation != null) {
player.setCurrentLocation(newLocation);
}
else {
System.out.println("Unable to go " + name);
}
break;
case "help":
printHelpScreen();
break;
case "stuff":
System.out.println("You currently have: ");
player.printStuff();
break;
default:
System.out.println("Unknown command. Try again");
}
}
}
input.close();
}
private static Character playIntro (Scanner input) {
System.out.println("Today is Monday. You've been busy coordinating student tours and doing other" +
" extracurricular work for a while now. Your name is well known amongst the student body. You figure" +
" you'd start your day right by getting some breakfast from the student center but, when you arrive" +
" things are not how they normally are. The panther statue next to the student center has been " +
"defaced in bright red marker and several students have gathered to witness the ensuing madness.\n Press ENTER");
input.nextLine();
System.out.println("You hear a nasally tone rise above the crowd of students, most of whom are busy taking" +
" pictures or buying girl scout cookies from the nearby cookie stall. A rather irritated looking man" +
" parts the students and walks with purpose towards you.\n Press ENTER");
input.nextLine();
System.out.println("The man introduces himself as Steve Sminkle, Campus Cop.\n Press ENTER");
input.nextLine();
System.out.println("Steve Sminkle: You mind if I ask you a few questions?");
System.out.println("He doesn't pause to let you answer and instead immediately inquires");
System.out.println("Steve Sminkle: What's your name?");
System.out.println("Enter your name: ");
String name = input.nextLine().trim(); // player name
// Setup IntroSteve OR Just ask adventure data to instantiate IntroSteve and interact
return AdventureData.interactIntroSteve(name);
}
private static void printHelpScreen () {
System.out.println("************************");
System.out.println("look - look around");
System.out.println("examine <person/item> - talk to people, pick up things");
System.out.println("go <location> - move to new location");
System.out.println("stuff - show what you're carrying");
System.out.println("quit - quit game");
System.out.println("************************");
}
}