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changelog.txt
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changelog.txt
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======================
7HUD through the years
======================
v5.12
07/09/2023
- fixed mvm currency placement
v5.11
06/28/2021
- fixed tip zpos issue on loading screen
- fixed missing scroll bar on motd
v5.10
10/23/2020
- added contracker font
- minor scoreboard duel panel tweaks
v5.09
10/02/2020
- doomsday_event minigame score position tweaks
- mvm scoreboard stats visibility improvements
v5.08
08/21/2020
- updated for aug. 21 patch
v5.07
08/20/2020
- main menu rank panel tweaks
- fixed competitive mmr not showing in rank panels
- lowered and enlarged overtime/sudden death label to clear server time left
- rebound team select menu blu/red/spec/random to 1/2/3/4 respectively
- laid framework for loading screen duel stats/map contributor info (disabled for now)
v5.06
07/29/2020
- added separator between mvm support and normal enemies
- made default damage text smaller (including dispenser healing, metal gained), minicrits/crits larger
- matched store page back/checkout buttons to items panel buttons
- added bg to advanced options dialog
v5.05
07/19/2020
- mvm scoreboard tweaks
- mvm upgrade panel/wave loss panel stylized to match other menus
- mvm wave completed panel/victory splash positions tweaked to avoid overlap
- fixed cutoff mouseover menu in mann up loot panel
- tweaked mvm heavy/spy rage/sapper meters
- moved money/canteen display to be above hp, stylized similar to stock
- main menu notification panel color tweaks
- itemtest panel layout aligned better
- fixed minor engi build menu metal misalignments
v5.04
07/16/2020
- redesigned mvm scoreboard to better reflect new normal scoreboard
- revised casual mvm victory panel
- fixed white bar appearing under mvm victory panel (server change message)
- fixed cutoff credit stats at mvm round end
- moved in-game queue status to top left corner to avoid confliction w/ killfeed
v5.03
07/15/2020
- applied items header/footer theme to replay browser
- shrunk "you have pending alerts!" dialog to fit behind match queue popup
- spy disguise menu and concise menu tweaks
- layout tweaks in items menu stats panel
- fixed alignment issues in loading screen stats
- changed items menu/loading screen stats bg to highlight2 (green)
- fixed tool application label getting cutoff in backpack (name tag, paint cans etc. [thanks flaw!])
- fixed mouseover panel getting cutoff in item selection panel (thanks flaminsarge!)
v5.02
07/14/2020
- disabled all menu characters except seasonal/event
- fixed round-end scoreboards not showing legend
- fixed mvm in world money placement
- engineer target id fixes
v5.01
07/12/2020
- applied backpack theme to loadout sub panel, mann co. catalog, and crafting panel
- reverted to rounded backpack item borders
- main menu tooltip border tweaked
- class loadout panel tweaks
- fixed collection items highlighting wrong item in backpack mouseover
- fixed "select style" model preview not showing
- fixed backpack "NEW!" label not having correct background
- fixed positioning of "you have pending alerts!" text
v5.00
07/09/2020
- matchmaking dashboard/panels polish and tweaks
- reverted to stock full-width dashboard layout
- removed training and create server buttons from main menu (accessible from matchmaking panel)
- shuffled a few buttons in in-game main menu
- moved game coordinator disconnection message to rank panel
- fixed positioning of rank xp bars in matchmaking panels and round-end
- fixed disconnect dialog icon underlapping button
- lowered cp cap progress icon to position better for 3cp a/d (gravelpit, degrootkeep)
- fixed broken looking icon when final point capping active on 3cp a/d (gravelpit, degrootkeep)
- fixed black bg in top left corner when capping point
- global button color tweaks
v4.75
07/07/2020
- moved scoreboard player lists into headers above
- categorized scoreboard stats
- optimized scoreboard size for 16v16 max
- added dropshadows to scoreboard team scores
- altered pd blue escrow value placement
v4.74
07/06/2020
- redesigned 9v9+ scoreboard for quicker stats readability
- added scoreboard rank medals back
- re-integrated scoreboard stat green non-zero functionality
- training menu revisions
v4.73
07/03/2020
- added readme instructions for hiding crosshair ubercharge
- added support for new mute menu (thanks mastercoms!)
v4.72
12/09/2019
- fixed store page buttons missing
- added tweak preventing chat position reset in competitive (thanks Honster!)
v4.71
10/30/2019
- removed #base stuff (decided it doesn't seem a worthwhile setup)
- adjusted net_graph font
- chat box refinements
- fixed pd red escrow value placement (don't know what messed this up)
v4.70
10/25/2019
- added 4plug option to toggle friends list panel on main menu (causes stutters when accessing menus)
- begun converting to #base method
- added wiet's hq item icon tweak
- adjusted thermal thruster meter/icon positioning
- added full screen bg to class selection menu and moved model left
- reordered hudammoweapons.res
- enlarged max health value
- moved inspect panel left 10
- made killfeed bg's opaque
- updated vita-saw meter count label
- fixed loadout item/taunt buttons clipping through item description panes
- fixed clipping of attributes in class loadout panel
- fixed objective time panel label misalignments
- added outline to charge label under xhair
- made medi gun charge bar slightly taller and removed "uber" labels
- revised vaccinator display so the persistent shadow isn't as big an issue
- fixed mvm mann up victory panel not displaying properly
v4.69
03/28/2018
- updated for mar. 28 patch
v4.68
03/26/2018
- standardized shadows/font for meter count labels
- fixed revenge crits overlapping metal account in lowered version
- added wrench icon to engineer metal account value
v4.67
03/25/2018
- removed jungle inferno stuff from main menu
- fixed engineer panel not displaying number of teleports
- fixed pomson and spycicle having incorrect meter theme in centered version
v4.66
02/07/2018
- fixed friends list panel cutting off last row of friends
- fixed top favorite server button being hard to click
- widened menu buttons to meet background edge
- removed animation from find game button
v4.65
02/05/2018
- integrated friends list panel to main menu
- backpack panel page button, "equipped" label tweaks
- revised war paint menu
v4.64
10/25/2017
- fixed phlog and gas passer effect meters overlapping (thanks valve!)
- fixed unclickable loadout/stats, store page buttons
v4.63
10/22/2017
- reconfigured main menu to better suit jungle inferno changes
- stylized thermal thruster effect meter
- fixed player health positioning after switching hud location
v4.62
10/21/2017
- updated for jungle inferno
- fixed void appearing behind class selection menu when attempting to switch class during freezecam (pushed 09/29, thanks mastercoms!)
- reduced the number of times hp/ammo bg's persist color after death (pushed 09/28, thanks mastercoms!)
- made damage text yellow
v4.61
09/27/2017
- added low hp/ammo bg animations
- slightly darkened winpanel bg's
- renamed "7HUD" to "7hud" for linux case sensitivity issues
- added readme instructions for manually fixing middle/bottom chat positions clipping with engi panel
v4.60
06/16/2017
- fixed black abcd box??
- removed all unnecessary _minmode properties
v4.59
06/15/2017
- fixed mvm crit boosted and giant bot icons (thanks freyja!)
- added popfile label to mvm scoreboard
- re-aligned various things in mvm scoreboard
v4.58
06/10/2017
- moved disallow items with special qualities checkbox
- removed help button from backpack
- fixed standard quality color border not appearing in loadout panel
- renamed "quickplay" to "casual" on main menu
- swapped positioning of mvm and competitive buttons on main menu
v4.57
01/02/2017
- cleaned up backpack ui
- cleaned up class loadout ui
- cleaned up item selection ui
- cleaned up store pages
- expanded player model area in loadout panel
v4.56
12/21/2016
- updated for smissmas 2016
v4.55
12/19/2016
- lowered opacity of winpanel backgrounds
- removed freeze panel callout background (gibbed body part locations)
- tf_scoreboard_mouse_mode compatibility fixed itself?
v4.54
11/13/2016
- redesigned bumper car display
- tweaked in-game quest display
- stylized supernova mannpower powerup
v4.53
10/21/2016
- updated for scream fortress viii
v4.52
09/27/2016
- updated for sept. 27 patch
v4.51
08/30/2016
- koth comp/casual fixes and tweaks
- cleaned up comp/casual end-game scoreboard
- fixed vaccinator resistance icon not displaying when not healing
- fixed hudplayerclass calling for nonexistent materials
- fixed no player count appearing when one person is capping a point
v4.50
08/27/2016
- designed new cp icons
- revised round counter display in matchmaking/casual
- red/blu team color tweaks
- removed heavy/pyro war button
- fixed demo sticky positioning in centered version
v4.49
07/14/2016
- updated for july 14 patch
v4.48
07/08/2016
- meat your match fixes and updates
- fixed black bar appearing in upper left corner when viewing scoreboard
- fixed health bg misalignment in spy disguise panel
v4.47
07/01/2016
- revised target id design a bit
- cleaned up and revised tournament spec hud
- fixed jarate clipping with bow charge in centered version
- fixed scoreboard ping clipping in mvm
- fixed duplicate numbers appearing in mvm scoreboard and when switching between scoreboards via menu toggle
- fixed demo sticky charge being too high in lowered version
- applied new dropshadows to more stuff
- font/color definition cleanup
- added support + damage to 6v6 scoreboard
- removed medals from scoreboard (looks bad and not very important)
- deleted unnecessary materials
v4.46
06/29/2016
- revised pl/plr display
- darkened hp/ammo dropshadows to improve visibility
- hp/ammo dropshadows now completely disable when hp/ammo bg's active to avoid overlap
v4.45
06/12/2016
- messing around with the team select menu
- fixed "team wins in: ..." text in pd
- winpanel adjustments
- fixed killstreak counter changing position when different hud version selected
v4.44
04/25/2016
- fixed progress bar glitch in rd/pd
- updated for apr. 25 patch
v4.43
04/11/2016
- updated for apr. 11 patch (end of tough break)
v4.42
03/25/2016
- updated for mar. 24 patch
- new streams button on main menu
- competitive and mvm lobby tweaks (previously committed)
v4.41
03/17/2016
- new team select menu (thanks to agoat and tf2m for advice)
- integrated competitive changes w/ mar. 17 update and revised competitive ui
- moved killstreak counter to a more suitable location
v4.40
03/11/2016
- updated for mar. 11 patch
- new report player button on in-game menu
- centered freezepanel
- mvm flag panel fixes
v4.39
03/09/2016
- new passtime hud!
- new robot and player destruction huds!
- new ctf hud to reflect new passtime, rd, and pd huds!
- fixed 3d model by hp option being broken in 4plug
- various competitive updates and revisions (previously committed)
- fixed extra bracket in lobbycontainerframe (previously committed)
v4.38
03/04/2016
- motd panel entirely removed from main menu
- working on matchmaking some more
- fixed class loadout panel popups being offcenter
- added more closed captions
v4.37
03/01/2016
- updated for feb. 29 patch
- integrated competitive beta changes
v4.36
02/06/2016
- lowercased all folder/file names
- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiet)
- fixed up and altered the design of some tournament stuff
- added player names above floating health in spectate
- changed time remaining font
v4.35
12/30/2015
- integrated knuckle’s crosshairs because why not
- removed some unneeded menu character .vtf’s
- lengthened default damage account value lifetime
- more clientscheme color definition cleanup
- added dec. 30 comp menu stuff
v4.34
12/26/2015
- tweaked eureka effect menu
- centered destroy menu icons better
- cleaned up clientscheme color definitions a bit
- got rid of some unneeded font definitions/fonts
- deleted a few unmodified files
- added missing hudlayout entries (no more text related to 7hud in console)
- added back button, rearranged, and fixed “continue” and “(E)” being separate in map info panel
- tweaked “save this moment” freeze panel stuff
v4.33
12/23/2015
- reworked main menu a bit more
- new highlight color (from blue to bright gold)
- new select color (from orange to bright green)
- applied build menu theme to eureka effect menu
- fixed some hudplayerclass files calling for missing materials
- removed unneeded font
- added changelog file (includes all previous versions, viewable from 4plug as well)
v4.32
12/22/2015
- upped the font size of the main menu and shrunk the background a bit
- integrated a text “contracts” button into the menu instead of the folder awkwardly sitting next to pauling’s face
v4.31
12/17/2015
- updated for tough break
v4.30
12/14/2015
- sped up animation of health backgrounds
- aligned favorite server buttons a bit better
- tweaked class loadout panel display
v4.29
12/02/2015
- added comp stuff
v4.28
11/13/2015
- removed halloween stuff
- made tip text container taller in loading screen
- added INsane’s smaller net_graph tweak
v4.27
10/28/2015
- updated for scream fortress 2015
v4.26
10/22/2015
- redesigned stats loading screen to better reflect main menu
- redesigned replay menu container to reflect mvm/backpack/store menus
- added new comp and pd stuff (dont get excited)
- fixed accidental find/replace in hudarenateammenu a couple patches back :0
v4.25
10/07/2015
- added Invasion background
- added Invasion image to quickplay
v4.24
10/05/2015
- enlarged a few objective labels (setup/overtime etc.)
- enlarged in game notification labels
- fixed blue koth capped status being too far left
- redesigned taunt hud
- redesigned engi build and destroy menus
- redesigned spy disguise menu
v4.23
10/03/2015
- fixed engi build panel showing 2 exits
- tweaked koth display
v4.22
10/02/2015
- added mannpower icons
- added base jumper icon
v4.21
09/26/2015
- removed 4:3 version as it was causing lots of conflicts and updated readme accordingly
- widened map name display on server join
- added trade up stuff
- updated tournament spec hud for gun mettle
v4.20
07/25/2015
- new winpanels! thanks to goat_ as i used his winpanels as a base. the arena winpanel may clip with things in the lowered hud a little, but it needs to be larger to fit the extra info it has. who plays arena anyway :(
- redid time remaining panels for every mode to match arena
- fixed green on scoreboard
- fixed quality color borders not displaying in backpack
- added competitive beta button to menu
- fixed inspect panel not displaying information/weapon model
- made mouseover panels across the menus flat instead of gradiented
- fixed loadout presets not centered
- applied new button theme to training panels
- applied header theme from backpack/mvm to store page
- centered back and close buttons in backpack underneath weapon and cosmetic selection boxes
- widened the class model panel in the loadout section and lowered the default origin of the models
- removed rounding from some in-game displays
- fixed backpack page numbers not always appearing
- repositioned spectator labels on scoreboard to be above server info labels and cleaned up some other positionings
- made killfeed a little larger
- fixed ammo display being too far left
- fixed medic display being slightly out of alignment, changed font color to match hp/ammo, widened medic background to match hp/ammo
- fixed some number shadows rendering over the backgrounds in-game
- fixed some highlight issues on some in-game menus
- fixed console error related to statsummary.res
v4.14
07/06/2015
- fixed ammo without a clip (flamethrower, minigun) having an ellipses as a dropshadow
- fixed bottom chat position clipping with the 3d model
- fixed 4plug not displaying default chat position and took chat position choices off caps lock
- renamed “normal” version to “centered” and took version folders off caps lock
- so apparently the ammo has always been 3 pixels lower than the health. i just noticed this. god help me. the reserve ammo was also 2 pixels above the line. i need to get my eyes checked.
- adjusted the orientations and positioning of some of the 3d models, especially at the “by hp” position
- aligned medic charge to west (i thought i already did this a few updates ago?) and fixed some other positional problems with the medic hud
- continued adding button theme across menus and rounded the ones without borders (backpack, mvm, store page)
- tweaked mvm menus
v4.13
07/04/2015
- continued adding support for gun mettle (please make an issue on github with any problems you find!)
- replaced the buggy futura font with avenir book for now
- added “to check for updates…” console text when you click the 7HUD version button on the main menu (+ a word from ms. pauling)
- redesigned buttons for the menus (no more ugly orange-ish gradients)
- redesigned quickplay and mvm menus
- cleaned up header in backpack panel
- fixed tiny lobby text in mvm
- removed defunct scoreboard options from 4plug
- deleted random unnecessary files
- darkened stats summary panel when joining a server so the text doesn’t blend into the bg so much
v4.12
07/03/2015
- fixed scoreboard for gun mettle
- disabled overheal cross by default
- added some gun mettle positionings in hudlayout
- 4plug auto-update feature added
v4.11
02/20/2015
- fixed placement of favorite server buttons on main menu for windows
- removed normal/lowered extensions for easier manual switch between hud versions
- added map images to map info panel on server join
- added scroll bar to motd and map info panels
- changed medic charge text alignment to the left to match ammo alignments (will probably mess up Mac alignment)
v4.10
12/17/2014
- COMBINED MAC AND WINDOWS VERSIONS (parsed os placements using tags instead of whole other versions)
- replaced biko with neutra titling (was already in hud) for windows version
- fixed killstreak icon placement on target ID’s
- made default killfeed much more readable
- removed bg on killstreak notices
- added killstreaks to winpanel and moved up
- switched fonts around again
- added damage and support to scoreboard
- added server time limit label to main hud (requires that tf_hud_show_servertimelimit be set to 1)
- disabled main menu eotl stuff (can be bought in store if you want)
- removed white borders from control point icons (didn't really like em anymore)
- fixed blank box in upper left corner of menu appearing
- updated for 2014 halloween… heh
- added support for eureka effect menu… HEH
- various alignment fixes (as always)
- revised backpack/loadout panels
- revised store page
- scoreboard design altered slightly
- altered freezepanel slightly
- mvm scoreboard updated to include all values
- swapped out snowy barnblitz menu for icy version
v4.05
09/10/2014
- fixed engineer target ID
- adjusted positioning of lowered meters and target ID’s to not clip
v4.04
08/15/2014
- added Clear Sans Bold and removed Market Deco
- support for BASE Jumper
- taunt HUD
- support for taunt selection in backpack
- fixed engi build panel being removed with using 4plug options
- added a working robot destruction display until I can decide on a design
- added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1)
- fixed bomb showing with huntsman
v4.03
04/20/2014
- updated backpack panel for the April 1 patch
v4.02
02/18/2014
- new class select menu
- new team select menu
v4.01
02/10/2014
- giant building progress bars for engi (from omni)
- new chat scheme! (from xetsog)
- 4:3 version!
- orange stat bars
- fixed engineer panel moving up behind chat while in spectate/dead
- ammo alignments tweaked again
- adjusted zpos of HP BG and matched ammo and HP BG’s colors
- FINALLY FIXED THE DAMN LABELS ABOVE THE PLAYER LISTS ON THE SCOREBOARD
- made some fonts more readable
- Added 7HUD version number at top left of menu
- arena display adjusted
- tournament mode update
- new, more traditional winpanels (essentially from omp)
- more random placement fixes
- most buttons rounded
- feb. 7, 2014 patch support
- deleted 3 mgb's worth of unneeded files (praise god hallelujah)
v4
01/04/2014
- total MvM revamp!
- inspect panels (spec + in-game) moved right
- added new font for many menus
- added option to press “e” to get past MOTD and map info dialog
- minor color alterations
- fixed low ammo BG not going away and positioning
- bunch of random placement fixes
- revamped scoreboard and background options!
- more 3D model positions!
v3
12/29/2013
- v3 of Fog’s crosshairs integrated
- fixed low ammo BG not showing!
- fixed lower chat covering 3D model
- fixed metal value clipping on Macs
- fixed 6v6 scoreboard ping
- fixed purple and black checkered box in lower-right hand corner on Windows!
v2.1
12/24/2013
- new BP UI!
- collectors colors fix in BP
v2
12/13/2013
- lowered version
- 4Plug full support
- fixed target ID's, medic charge related placements
- a few other small things
v1.5
11/30/2013
- more killstreak support
- new target ID's!
- different HP and ammo alignments
- altered fonts in a few minor places
- nicer vaccinator HUD
- and a few more small fixes
v1.4
11/23/2013
- two cities support
v1.3
10/30/2013
- scream fortress 2013 support
v1.2
10/19/2013
- added transparency to engineer build and destroy menus for Windows version
- added my black and white menu pack to the main menu instead of just one image
- added giant control point progress bars
- added white borders around control points
v1.1
09/30/2013
- optimized for windows
v1
09/27/2013
- initial release of new 7hud
======================
7HUD legacy version
======================
v1.5
06/07/2013
- removed rayshud blue theme
- timer backgrounds updated
- cerbetica font used more
v1.4
05/06/2013
- steampipe support
v1.3
04/03/2013
- major fixes (i know, vague)
v1.2
03/23/2013
- bunch of bug fixes
- bunch of placement fixes
- support for new items
v1.1
03/12/2013
- "several things added and fixed"
v1
03/10/2013
- initial release of legacy 7hud