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px-map-behavior-layer.es6.js
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px-map-behavior-layer.es6.js
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/**
* @license
* Copyright (c) 2018, General Electric
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
(function() {
'use strict';
/****************************************************************************
* BEHAVIORS
****************************************************************************/
/* Ensures the behavior namespace is created */
window.PxMapBehavior = (window.PxMapBehavior || {});
/**
*
*
* @polymerBehavior PxMapBehavior.Layer
*/
PxMapBehavior.LayerImpl = {
// When this element is attached to the DOM, fire an event to notify
// a parent that it is ready
attached() {
this.notifyInstReady(this.canAddInst());
},
// When this element is detached from the DOM, its elementInst should be
// removed from the parent
detached() {
this.shouldRemoveInst();
},
// Extends the `Element` behavior lifecycle methods to include adding the
// instance to its parent
shouldAddInst(parentInst, parentEl) {
PxMapBehavior.ElementImpl.shouldAddInst.call(this, parentInst);
if (this.elementInst && parentInst) {
this.__parentEl = parentEl;
this.addInst(parentInst);
};
},
shouldRemoveInst(parent) {
PxMapBehavior.ElementImpl.shouldRemoveInst.call(this, parent);
if (this.elementInst) {
this.removeInst(parent);
};
if (this.__parentEl && this.__parentEl._dereferenceChild) {
this.__parentEl._dereferenceChild.call(this.__parentEl, this);
}
this.__parentEl = null;
},
// Methods to bind to/unbind from parent
addInst(parent) {
parent.addLayer(this.elementInst);
},
removeInst(parent) {
this.elementInst.remove();
},
/**
* Some element instances may require a minimum number of defined options
* to be able to attach to their parent. If those options are defined via.
* attributes, they may not be deserialized or even set before the `willAddInst`
* method is called.
*
* Elements that need to defer until some options are set should override
* the `canAddInst` method and return `false` if the method
*
* Elements that may need to defer until some options are ready should
* override `instReady` and set it to `false` by default.
*
* Later, when the `updateInst` function is called, the element should check
* if all required options are set and call the method `this.notifyInstReady(true)`
* to trigger an event the parent will catch and use to attach this element.
*/
canAddInst() {
return true;
}
};
/* Bind Layer behavior */
/** @polymerBehavior */
PxMapBehavior.Layer = [
PxMapBehavior.Element,
PxMapBehavior.LayerImpl
];
/**
*
*
* @polymerBehavior PxMapBehavior.ParentLayer
*/
PxMapBehavior.ParentLayerImpl = {
listeners: {
'px-map-element-instance-created' : '_tryToAddAllChildren',
'px-map-element-ready-to-add' : '_tryToAddOneChild'
},
created() {
// Use a WeakMap to keep track of our attached children
this._attachedChildren = this._attachedChildren || new WeakMap();
},
detached() {
this._detachLayerChildren();
},
// Handles attaching children throughout this element's lifecycle
_tryToAddAllChildren(evt) {
// If this element's elementInst isn't ready, halt and wait until later
// If this event isn't coming from this element, do not handle
const localEvt = Polymer.dom(evt);
if (!this.elementInst || localEvt.rootTarget !== this) return;
// If my own elementInst was just created, loop over children and try to attach them
this._attachLayerChildren();
},
_tryToAddOneChild(evt) {
// If the added-to-dom event belongs to this element, just return and let it bubble
const localEvt = Polymer.dom(evt);
if (localEvt.rootTarget === this) return;
// This element is the parent, so stop this event from bubbling
evt.stopPropagation();
// If I have no elementInst, halt and wait until later
if (!this.elementInst) return;
this._attachLayerChild(localEvt.rootTarget);
},
_attachLayerChildren() {
const children = this.getEffectiveChildren();
if (!children || !children.length) return;
children.forEach(child => {
this._attachLayerChild(child);
});
},
_attachLayerChild(childEl) {
if (this._attachedChildren.has(childEl) || !childEl.shouldAddInst || !childEl.canAddInst || !childEl.canAddInst()) return;
this._attachedChildren.set(childEl, true);
this.async(() => { childEl.shouldAddInst(this.elementInst, this); });
},
// Handles detaching children throughout this element's lifecycle
_detachLayerChildren() {
const children = this.getEffectiveChildren();
if (!children || !children.length) return;
children.forEach(child => {
this._detachLayerChild(child);
});
},
_detachLayerChild(childEl) {
if (!this._attachedChildren.has(childEl) || !childEl.shouldRemoveInst) return;
this._attachedChildren.delete(childEl);
this.async(() => { childEl.shouldRemoveInst(this.elementInst, this); });
},
_dereferenceChild(childEl) {
// If no attached children map or if this item is not in the map, halt
if (!this._attachedChildren || !this._attachedChildren.has(childEl)) return;
this._attachedChildren.delete(childEl);
}
};
/* Bind ParentLayer behavior */
/** @polymerBehavior */
PxMapBehavior.ParentLayer = [PxMapBehavior.ParentLayerImpl];
})();