diff --git a/DragaliaAPI/DragaliaAPI.Shared/Resources/Missions/MainStoryMissionGroupRewards.json b/DragaliaAPI/DragaliaAPI.Shared/Resources/Missions/MainStoryMissionGroupRewards.json index cca2bfc72..6f0fea309 100644 --- a/DragaliaAPI/DragaliaAPI.Shared/Resources/Missions/MainStoryMissionGroupRewards.json +++ b/DragaliaAPI/DragaliaAPI.Shared/Resources/Missions/MainStoryMissionGroupRewards.json @@ -41,7 +41,28 @@ }, { "_Id": 3, - "_Rewards": [] + "_Rewards": [ + { + "_Type": "Material", + "_Id": 104001043, + "_Quantity": 8 + }, + { + "_Type": "Material", + "_Id": 103001003, + "_Quantity": 60 + }, + { + "_Type": "HustleHammer", + "_Id": 0, + "_Quantity": 4 + }, + { + "_Type": "Rupies", + "_Id": 0, + "_Quantity": 1000000 + } + ] }, { "_Id": 8, diff --git a/DragaliaAPI/DragaliaAPI/Services/Game/BonusService.cs b/DragaliaAPI/DragaliaAPI/Services/Game/BonusService.cs index 68548a58d..ecb5cac38 100644 --- a/DragaliaAPI/DragaliaAPI/Services/Game/BonusService.cs +++ b/DragaliaAPI/DragaliaAPI/Services/Game/BonusService.cs @@ -53,14 +53,14 @@ await fortRepository DragonTimeBonus = new() { #if CHEATING - dragon_time_bonus = 20 + DragonTimeBonus = 20 #endif }, AllBonus = new() { #if CHEATING - attack = 100, - hp = 100 + Attack = 100, + Hp = 100 #endif }, }; @@ -118,7 +118,7 @@ private static IEnumerable GetFortElementBonus(IEnumerable GetFortElementBonus(IEnumerable GetFortParamBonus(IEnumerable b result[(WeaponTypes)d.EffType1].Hp += d.EffArgs1; result[(WeaponTypes)d.EffType1].Attack += d.EffArgs2; #if CHEATING - result[(WeaponTypes)d.EffType1].attack += 100; + result[(WeaponTypes)d.EffType1].Attack += 100; #endif if (d.EffType2 != 0) @@ -164,7 +164,7 @@ private static IEnumerable GetFortParamBonus(IEnumerable b result[(WeaponTypes)d.EffType2].Hp += d.EffArgs1; result[(WeaponTypes)d.EffType2].Attack += d.EffArgs2; #if CHEATING - result[(WeaponTypes)d.EffType2].attack += 100; + result[(WeaponTypes)d.EffType2].Attack += 100; #endif } } @@ -193,7 +193,7 @@ private static IEnumerable GetFortDragonBonus(IEnumerable result[(UnitElement)d.EffType1].Hp += d.EffArgs1; result[(UnitElement)d.EffType1].Attack += d.EffArgs2; #if CHEATING - result[(UnitElement)d.EffType1].attack += 100; + result[(UnitElement)d.EffType1].Attack += 100; #endif if (d.EffType2 != 0) @@ -201,7 +201,7 @@ private static IEnumerable GetFortDragonBonus(IEnumerable result[(UnitElement)d.EffType2].Hp += d.EffArgs1; result[(UnitElement)d.EffType2].Attack += d.EffArgs2; #if CHEATING - result[(UnitElement)d.EffType2].attack += 100; + result[(UnitElement)d.EffType2].Attack += 100; #endif } } @@ -209,7 +209,7 @@ private static IEnumerable GetFortDragonBonus(IEnumerable { result[(UnitElement)d.EffType1].DragonBonus += d.EffArgs1; #if CHEATING - result[(UnitElement)d.EffType1].dragon_bonus += 100; + result[(UnitElement)d.EffType1].DragonBonus += 100; #endif // No facility gives dragon bonus to two elemental types } @@ -238,7 +238,7 @@ IEnumerable weaponBodyIds result[w.WeaponType].Hp += w.WeaponPassiveEffHp; result[w.WeaponType].Attack += w.WeaponPassiveEffAtk; #if CHEATING - result[w.WeaponType].attack += 100; + result[w.WeaponType].Attack += 100; #endif }