diff --git a/Source/Compat/HugsLib/StageHugsLibInit.cs b/Source/Compat/HugsLib/StageHugsLibInit.cs index dc14ea2..bbffb45 100755 --- a/Source/Compat/HugsLib/StageHugsLibInit.cs +++ b/Source/Compat/HugsLib/StageHugsLibInit.cs @@ -37,7 +37,7 @@ public override string GetStageName() public override string? GetCurrentStepName() { if (!_hasEnumeratedChildren) - return "Waiting for HugsLib child mod list (probably vanilla being slow again)"; + return "Waiting for HugsLib child mod list"; if (_currentChildMod != null) { diff --git a/Source/Stage/InitialLoad/7StageRunPostLoadPreFinalizeCallbacks.cs b/Source/Stage/InitialLoad/7StageRunPostLoadPreFinalizeCallbacks.cs index 74bfea4..372aacc 100755 --- a/Source/Stage/InitialLoad/7StageRunPostLoadPreFinalizeCallbacks.cs +++ b/Source/Stage/InitialLoad/7StageRunPostLoadPreFinalizeCallbacks.cs @@ -35,7 +35,7 @@ public override string GetStageName() public override string? GetCurrentStepName() { if (_currentAction == null) - return "Waiting for vanilla to start processing the task list... *yawn*"; + return "Waiting for tasks to start being processed..."; return (_currentAction.Method.DeclaringType?.FullName ?? "") + (_currentAction.Target != null ? $" ({_currentAction.Target})" : ""); } diff --git a/Source/Stage/InitialLoad/8StageRunStaticCctors.cs b/Source/Stage/InitialLoad/8StageRunStaticCctors.cs index 74cceb9..018116e 100755 --- a/Source/Stage/InitialLoad/8StageRunStaticCctors.cs +++ b/Source/Stage/InitialLoad/8StageRunStaticCctors.cs @@ -34,7 +34,7 @@ public override string GetStageName() public override string? GetCurrentStepName() { - var result = _modType?.FullName ?? "Waiting for vanilla to finish being slow..."; + var result = _modType?.FullName ?? "Waiting..."; if (HasError()) result = $"WARNING: An error has occurred previously, now processing {result}"; @@ -115,7 +115,7 @@ public static IEnumerator StaticConstructAll() try { - Log.Message("[BetterLoading] Finished calling static constructors at " + DateTime.Now.ToLongTimeString() + ". AND I didn't make the game freeze. Take that, Tynan."); + Log.Message("[BetterLoading] Finished calling static constructors at " + DateTime.Now.ToLongTimeString() + "."); var existing = LongEventHandlerMirror.ToExecuteWhenFinished; // Log.Message($"[BetterLoading] Restoring original job queue of {_queue.Count} item/s and merging with any just added (looking at you, Fluffy) ({existing.Count} entries have been added)."); diff --git a/Source/Stage/InitialLoad/9StageRunPostFinalizeCallbacks.cs b/Source/Stage/InitialLoad/9StageRunPostFinalizeCallbacks.cs index 9ff70cf..e4743d1 100755 --- a/Source/Stage/InitialLoad/9StageRunPostFinalizeCallbacks.cs +++ b/Source/Stage/InitialLoad/9StageRunPostFinalizeCallbacks.cs @@ -33,7 +33,7 @@ public override string GetStageName() public override string? GetCurrentStepName() { if (_currentAction == null) - return "Waiting for vanilla... again"; + return "Waiting..."; return (_currentAction.Method.DeclaringType?.FullName ?? "") + (_currentAction.Target != null ? $" ({_currentAction.Target})" : ""); }