-
Notifications
You must be signed in to change notification settings - Fork 0
/
test.galaxy.py
167 lines (137 loc) · 5.18 KB
/
test.galaxy.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
import random
from ursina import *
import numpy as np
from uuid import uuid4
class Star(object):
def __init__(self, x, y, z, c):
self.id = str(uuid4())[:4]
self.x = x
self.y = y
self.z = z
self.angle = None
self.radius = None
self.scale = 0.05
self.sphere = Entity(model='sphere', collider='sphere', x=x, y=y, z=z, scale=self.scale, color=rgb(0, 0, 0, 0))
self.entity = []
self.entity.append(Sprite('tex/light', filtering=False, scale=self.scale, color=c, x=x, y=y, z=z, double_sided=True, rotation=(0, 0, 0)))
self.entity.append(Sprite('tex/light', filtering=False, scale=self.scale, color=c, x=x, y=y, z=z, double_sided=True, rotation=(0, 90, 0)))
self.entity.append(Sprite('tex/light', filtering=False, scale=self.scale, color=c, x=x, y=y, z=z, double_sided=True, rotation=(0, 0, 90)))
self.entity.append(Sprite('tex/light', filtering=False, scale=self.scale, color=c, x=x, y=y, z=z, double_sided=True, rotation=(90, 0, 0)))
# Rotation 45°
self.entity.append(Sprite('tex/light', filtering=False, scale=self.scale, color=c, x=x, y=y, z=z, double_sided=True, rotation=(0, 45, 0)))
self.entity.append(Sprite('tex/light', filtering=False, scale=self.scale, color=c, x=x, y=y, z=z, double_sided=True, rotation=(0, 0, 45)))
self.entity.append(Sprite('tex/light', filtering=False, scale=self.scale, color=c, x=x, y=y, z=z, double_sided=True, rotation=(45, 0, 0)))
self.connection = 0
self.nearest_star = []
self.nearest_star_distance = 1000
# % 5.4f' %(3.141592))
self.text = Text("%1.2f" % self.x + " " + "%1.2f" % self.y + " " "%1.2f" % self.z)
self.text.visible = False
s = 0
z_temp = int(self.z * 10)
s = 0.1
# if z_temp <= -2:
# s = 0.17
# elif z_temp == -1:
# s = 0.13
# elif z_temp == 1:
# s = 0.1
# elif z_temp >= 2:
# s = 0.07
for e in self.entity:
e.scale = s
def update(self):
#
if self.sphere.hovered:
self.text.position = (mouse.x, mouse.y+.03)
self.text.visible = True
else:
self.text.visible = False
app = Ursina()
EditorCamera()
angle = 0
radius = 0
count = 25
stars = []
for _ in range(count):
angle += 10/count
radius += .15
x = np.sin(angle) * radius/10 + random.random()
z = np.cos(angle) * radius/10 + random.random()
y = random.random() / 6
#Entity(model="sphere", scale=0.1, x=x, y=y, color=color.white)
stars.append(Star(x=x, y=y, z=z, c=color.rgb(155 + random.randint(0, 100), 155 + random.randint(0, 100), 155 + random.randint(0, 100), 255)))
x = -np.sin(angle) * radius/10 + random.random()
z = -np.cos(angle) * radius/10 + random.random()
y = -random.random() / 6
#Entity(model="sphere", scale=0.1, x=x, y=y, color=color.yellow)
stars.append(Star(x=x, y=y, z=z, c=color.rgb(155 + random.randint(0, 100), 155 + random.randint(0, 100), 155 + random.randint(0, 100), 255)))
# stars.append(Star(x=x, y=y, z=z, c=color.white))
cnt = 0
for star in stars:
star.id = cnt
max_distance = 100
cnt += 1
for j in stars:
if j.id == star.id:
continue
d = np.sqrt(np.power(star.x - j.x, 2) + np.power(star.y - j.y, 2) + np.power(star.z - j.z, 2))
if max_distance > d:
max_distance = d
star.nearest_star.append(j)
for star in stars:
#print(star.id, star.nearest_star[-1].id)
#print(star.z*10)
points = [Vec3(star.x, star.y, star.z), Vec3(star.nearest_star[-1].x, star.nearest_star[-1].y, star.nearest_star[-1].z)]
star_calc = int(star.z * 10)
t = 140
# if star_calc <= -2:
# t = 140
# elif star_calc == -1:
# t = 110
# elif star_calc == 1:
# t = 80
# elif star_calc >= 2:
# t = 50
# else:
# t = 20
star.scale = t
#star.update()
try:
Entity(model=Mesh(vertices=points, mode='line', thickness=2), color=rgb(0, 64, 255, t / 3))
Entity(model=Mesh(vertices=points, mode='line', thickness=1), color=rgb(255, 255, 255, t / 3))
#print(star.id, star.nearest_star[-2].id)
points = [Vec3(star.x, star.y, star.z), Vec3(star.nearest_star[-2].x, star.nearest_star[-2].y, star.nearest_star[-2].z)]
Entity(model=Mesh(vertices=points, mode='line', thickness=2), color=rgb(0, 64, 255, t / 3))
Entity(model=Mesh(vertices=points, mode='line', thickness=1), color=rgb(255, 255, 255, t / 3))
#print(star.z)
except:
pass
def update():
for s in stars:
s.update()
def input(key):
#print(key)
if mouse.left:
pos_x = mouse.x
#pos_y = mouse.y
else:
pos_x = 0
#pos_y = 0
if pos_x < mouse.x:
print(">")
# rotate clockwise
elif pos_x > mouse.x:
print("<")
# rotate counterclockwise
camera.orthographic = True
camera.fov = 5
Sprite.ppu = 16
Texture.default_filtering = None
window.vsync = False
#editor_ui = True
#camera.rotation_z = 30
camera.position = (0, 10, -20)
camera.rotation_x = 25
window.color = color.rgba(16, 16, 16, 0)
app.run()