- Added attack checks for minions/bosses to the chat window.
- Player target showing in same attack check window.
- Starting player dodge check rolls.
- Finished updating resist pass/fail check and spell damage updates accordingly.
- Tokens now update HP from player attacks and spells properly.
- Updated token code to apply the large dead condition icon and remove all other statuses when a character has been defeated.
- Token's dead condition removed if HP was incorrectly applied and character should still be alive after reapplying corrected HP.
- Added spell resistance check for monsters.
- Configured resistance check to apply damage to monster.
- Adding resist pass/fail message to window.
- Updating spell casting monster resistance rolls.
- Successfully updated code for GM view only in chat window for attacks (and other needs).
- Setting up Monster spell resistance roll and results.
- Updated player spell attacks to transfer target numbers.
- Attempting to modify view so only GM sees certain pieces of chat window information.
- Added power/recovery dice rolls to chat window.
- Updated localization references to class names for ease of use and coding.
- Adding attack/recover dice to chat window to roll on successful use check.
- Spells are draggable and usable from the macro bar.
- Finished new Faith: XX check and modifiers.
- Finished Multiple Chants skill.
- Updated Macro bar drops so hover name is clearer.
- Spell effectiveness bonus showing to chat window.
- Finishing Spell Use check to chat window.
- Updating elements for cleaner look.
- Working on Faith: XX check if multiple spell classes and skills conflict.
- Setup of Moving Chants and Faith: XX Use checks.
- Finished adding spell Effectivenss Score JSON objects into the game.
- Began updating spell attacks to include effectiveness bonuses from Config file.
- Adding more spell Effectiveness Score JSON objects.
- Implementing new spell Effectiveness Score JSON objects to allow for ease of automated rolls and other combat related needs.
- Added: Sacrament of Forgiveness, Taming, Torture.
- Veil of Darkness partial setup, added to Spell Resistance.
- Updating weapons/armor/shields (WAS) and spells to no longer use buttons on leftside.
- WAS CSS updated to adjust for extra spacing.
- Added new Stealth effect field to armor for Ranger dodge/stealth checks.
- Added: Herbalist, Miner, Nurse general skill implementation.
- Updating special rolls form the main character sheet to be in line with new look.
- Added warning to players not targeting monsters before rolling an attack.
- Finished updating new Player Shield Block code.
- Shields and Shieldsman skills automated into new Player Shield Block code.
- Updated general skill rolls to use new output format. Further updates may be needed to streamline the code more.
- Minor README changes.
- Fixed Wounds calculations bug for player tokens.
- Added new player dodge and block rolls to item tab armor click.
- Added hot bar support for armor and shield drops and usage.
- Updated CSS styling on certain boxes that had no radius border.
- Fixed old Critical Check bug.
- Gorilla Tactics updated and working with weapon hit mod and effectiveness score modifiers.
- Adding Supplemental general skills to automation. Reworking code is required here.
- Slip Behind skill partially implemented with skill use prompt and hit check addition.
- Curved Shot skill 90% implemented, just needs cover reduction for rank 5 when this condition has been implemented.
- Finished checking and testing the Rapid Fire skill and works properly at rank 5.
- Dual Wielding skill updated to new code and automated. Uses a prompt to choose between one or two targets. This attack must be made twice for both weapon attacks.
- Skill notifications in the chat window that effect hit check and effectiveness scores have been modified in color to show their difference. Bright green effects hit, dark gree effects effectiveness scores.
- Corrected Weapon: XX skill internals with Weapon: Staves to Weapon: Staff so the skill triggers correctly with Staff type weapons.
- Mow Down skill updated to new code and automated.
- Confirmed multiple hit check skills working in tandum and correctly applying to dice.
- Rapid Fire skill working up until 3 attacks at skill 5. Further testing needed.
- Fixed Magical Talent skill bug.
- Player weapon hit check hotbar support working.
- Weapons: XX adding to new hit check.
- Snipe adding to hit check, working on monster dodge/def.
- Fixed draggables so any item from any character sheet can be dragged to a hotbar (eg GM dragging player attack to their bar).
- Some monster compendium updates for prototype tokens
- Giant Rats
- All Skeletons
- Added dodge/block buttons for bosses and minions.
- Restyled chat windows button area for target.
- Added damage suffered window to show total damage to target (if any).
- Weapon Macro Drag & Drop showing in hotbar proper.
- Working on triggering attack roll properly.
- Fixed HP bar bug for players and monsters. All tokens now fall to 0 HP when defeated rather than reverting to max.
- Damage window applying damage to target.
- Added Effectiveness Score Skill modifiers for Piercing & SB: B/S skills.
- Damage roll button working in chat window.
- Styled windows to be more appealing.
- Revamping code to streamline how they attack, roll damage, and other checks.
- Added more information to chat window for player attacks.
- Targeting a monster now shows up in the chat window with the token name and token image.
- Physical attack effectiveness score now shows bonus damage depending on how deftly the character attacks
- CSS reworking on chat window output for player attacks.
- Fixed copy/replace bug in Dragon Priest spell casting.
- Fixed similar bugs for Shaman spellcasting with/without Beloved skill or a shaman bag.
- Emergency patch for player sheets and dice rolls not going through.
- Updated items to have a default 0 for movement modification penalties if none are present.
- Added Necromancer class to rolls as appropriate.
- Finished reworking Draconic Heritage and updating it with Armor: XX skill. Uses less code and has an easier implementation.
- Magical Perception (S) added to automation.
- Reviewing Magical Talent skill. Needs better implementation and flags in case someone needs to remove a skillup.
- Added Skills Values to data level for ease of reference.
- Bonus Spell: XX tested and updated to include necromancy. This skill is one of few that isn't pushed to the skills values tracker.
- Darkvision has been updated and now only applies changes when the skill has been updated. This also corrected a long standing bug from the first implementation.
- Updated Perseverance skill, tested, and working properly.
- Reworking Draconic Heritage skill.
- Updated how Armor: XX works using the calculated skill if the skill is present.
- Updated instructions to the readme about using 'Skill: XX' skills.
- Added all skills (adventurer, general, padfoot) to the GSActor.mjs sheet for calculations. This will only populate skills that the character actively has. Testing required to ensure all skills are calculating properly.
- Added Necromancer class into character sheet.
- Updated character sheet to take into account item movement pentalties.
- Added quantity field to items (specifically for movePen items).
- Updated items quantity field with new quantity JSON object, removed custom code for updating "floating" quantity variable.
- Removed boss monster block/armor score(type) as they're repeated for both minion and boss monsters.
- Finished adding new monsters from supplemental book.
- Updated new actor dropdown to "Prayer Characters" and "Non-Prayer Characters" to reflect the books intent.
- Mount actor sheet added.
- Mount armor items added.
- Updated support effects from an editor field to input values for ease of automation and future changes.
- Added all new magic from supplemental book.
- Added some new monsters from supplemental book.
- Added basic/master martial techniques from supplemental book.
- Updated display names for Actor and Item sheets.
- Updated new actor/item drop down menu with better styling and readability.
- Added new items/weapons/gear from supplemental book.
- Added movement penalties field to items sheet so movement may be adjusted for prayer-charater sheets.
- Added new Restrait feature to weapon sheet.
- See undetailed changes at GitHub Commits page (https://github.com/Rostaen/goblin-slayer-ttrpg/commits/main/).