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If a robot attempts to send messages to teammates during the initial state (which can also be considered as an attempt to communicate with the Game Controller), the delay in the Ready phase will be nullified (ending prematurely).
Here is an example: someone clicked the the "Ready" button and one robot sent a message to other robots during the ready delay, then the ready signal will be sent to all robots immediately (which should be sent after the ready delay).
The text was updated successfully, but these errors were encountered:
Thank you for this interesting report! It is a consequence of the rule that team messages are not counted during the Initial state, and therefore it is pointless for the GameController to pretend that it is not Ready when the message counter decreases. I have forwarded this to the TC since my preferred solution requires a rule change: RoboCup-SPL/Rules#151
If a robot attempts to send messages to teammates during the initial state (which can also be considered as an attempt to communicate with the Game Controller), the delay in the Ready phase will be nullified (ending prematurely).
Here is an example: someone clicked the the "Ready" button and one robot sent a message to other robots during the ready delay, then the ready signal will be sent to all robots immediately (which should be sent after the ready delay).
The text was updated successfully, but these errors were encountered: