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Not all SYMs are created equal #51

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aybe opened this issue Dec 20, 2020 · 1 comment
Open

Not all SYMs are created equal #51

aybe opened this issue Dec 20, 2020 · 1 comment

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@aybe
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aybe commented Dec 20, 2020

After playing with some SYM files from the listing on your site, I realized that some are just garbage, they don't match at all with the EXE on CD. I wrote that little utility in a hope I'd get symbols for Wipeout XL, but I was wrong, the NTSC.SYM is for another build of the game!

But for Destruction Derby, Twisted Metal, Hi Octane, the SYMs are great, you just have to split some tail bytes to make IDA happy!

What I'm trying to say is that, maybe you could add a small section on your website saying that it might be a false positive and not to celebrate too early because it might just be garbage.

@RetroGameDeveloper
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This is a very good point! When I get time I will add an additional column to each sym file to say if it matches the retail executable or not. I think it is still important to keep the others in the list as the names can still be useful when disassembling even when the offsets are for another build.

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