This is the gigantic jabberwock of a mod that adds a lot of content to the game. It adds new items, buildings, scenarios, monsters, etc. It also reworks and adds alternatives to many things from recipes to scenarios. It also adds a pseudo-story and lore on the works.
The Bio-Weapon, Super Soldier, Commandeers, Slave Fighters and the Old World Prepper NPC factions join the world.
Seek the Bio-weapons, find loot, take down new monsters and invest in skills for new craftable items.
Good luck, Survivor!
Releases - 0.D stable | 0.E stable | Experimental
If you are using Dark Days Ahead, place the included nocts_cata_mod_DDA folder in your data/mods folder. If you are using the Bright Nights fork, use the nocts_cata_mod_BN folder instead. In either case it is recommended that, if updating the mod, to delete the older version of the folder rather than just dumping the new one onto the old one.
Launcher users are advised to update this mod via deleting and re-installing in the launcher's mods section after updating their game, as the update game
function does not touch third-party mods.
Feedback is welcome! Hope it's fun.
- Malkeus - Spell checking the mod/helping with monster spawn rates.
- Chaosvolt - Helping with NPC interactions and actively maintaining the mod.
- ValidQA - Emergency fix (AEP_PBLUE)/Aesthetic text changes.
- pisskop - Maintain the mod in my absence and help make our mods compatible.
- Zetsukaze - Providing some of the code for the hair mod patch.
All of the super soldiers were recently rebalanced as shown here.
I agree, which is why I changed it as shown here.
Go here to comment and questions more directly and forward your own ideas and changes! PR contributions are welcome and encouraged.
So you want to contribute to the game? Good to hear! Here is the general guideline.
If you want to add a suggestion, you can post it as an issue at Github or in the forum.
Suggestions can be anything that can be able to be done by messing with the JSON file and that does not go against the devs general wishes. If you don't know if your suggestion meets that criteria, ask anyway and we will let you know.
Bugs can be reported as a Github issue or in the mod's forum thread. Please provide the build your are using and the version of the mod. If it is an issue with the game and not the mod, then the issue will be forwarded to the game.
You can do with this mod whatever you want. You can altered it, distribute it, start your own mod with it, etc. But if you wish to contribute to add to the mod itself, you can do so through Github. Just make a PR with your changes and someone with the correct permissions will review it and either accept it or reject it. Bug fixes and rebalances will rarely get rejected but new things might.
For starters, go to the issues page and if you would like to work on a specific issue, assign it to yourself. This way we can keep track of who is working on what. If you want PR something that has nothing to do with any issue, just make the PR and await review. Milestone will be made to have a goal to work towards; if you have the skill to work towards one, go for it. Before making a PR, make a world using the latest game experimental and only this mod and see if everything works, if it does, make the PR.
- Include all new content
- Include all overrides
- Write a bit of lore
Reason old list was taken down is that it was severely outdated...